mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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66 lines
2.5 KiB
Swift
66 lines
2.5 KiB
Swift
import Foundation
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import UIKit
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import AsyncDisplayKit
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import Display
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import TelegramPresentationData
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import SolidRoundedButtonNode
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final class InviteContactsCountPanelNode: ASDisplayNode {
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private let theme: PresentationTheme
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private let strings: PresentationStrings
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private let separatorNode: ASDisplayNode
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private let button: SolidRoundedButtonNode
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private var validLayout: (CGFloat, CGFloat, CGFloat)?
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var count: Int = 0 {
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didSet {
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if self.count != oldValue && self.count > 0 {
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self.button.title = self.strings.Contacts_InviteContacts(Int32(self.count))
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if let (width, sideInset, bottomInset) = self.validLayout {
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let _ = self.updateLayout(width: width, sideInset: sideInset, bottomInset: bottomInset, transition: .immediate)
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}
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}
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}
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}
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init(theme: PresentationTheme, strings: PresentationStrings, action: @escaping () -> Void) {
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self.theme = theme
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self.strings = strings
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self.separatorNode = ASDisplayNode()
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self.separatorNode.backgroundColor = theme.rootController.navigationBar.separatorColor
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self.button = SolidRoundedButtonNode(theme: SolidRoundedButtonTheme(theme: theme), height: 48.0, cornerRadius: 10.0)
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super.init()
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self.backgroundColor = theme.rootController.navigationBar.backgroundColor
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self.addSubnode(self.button)
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self.addSubnode(self.separatorNode)
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self.button.pressed = {
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action()
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}
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}
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func updateLayout(width: CGFloat, sideInset: CGFloat, bottomInset: CGFloat, transition: ContainedViewLayoutTransition) -> CGFloat {
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self.validLayout = (width, sideInset, bottomInset)
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let topInset: CGFloat = 9.0
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var bottomInset = bottomInset
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bottomInset += topInset - (bottomInset.isZero ? 0.0 : 4.0)
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let buttonInset: CGFloat = 16.0 + sideInset
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let buttonWidth = width - buttonInset * 2.0
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let buttonHeight = self.button.updateLayout(width: buttonWidth, transition: transition)
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transition.updateFrame(node: self.button, frame: CGRect(x: buttonInset, y: topInset, width: buttonWidth, height: buttonHeight))
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transition.updateFrame(node: self.separatorNode, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: width, height: UIScreenPixel)))
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return topInset + buttonHeight + bottomInset
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}
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}
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