mirror of
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217 lines
6.0 KiB
Plaintext
217 lines
6.0 KiB
Plaintext
/* Copyright (c) 2014-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "_ASDisplayLayer.h"
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#import <objc/runtime.h>
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#import "_ASAsyncTransactionContainer.h"
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#import "ASAssert.h"
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#import "ASDisplayNode.h"
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#import "ASDisplayNodeInternal.h"
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@implementation _ASDisplayLayer
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{
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ASDN::Mutex _asyncDelegateLock;
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// We can take this lock when we're setting displaySuspended and in setNeedsDisplay, so to not deadlock, this is recursive
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ASDN::RecursiveMutex _displaySuspendedLock;
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BOOL _displaySuspended;
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id<_ASDisplayLayerDelegate> __weak _asyncDelegate;
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}
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@dynamic displaysAsynchronously;
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#pragma mark -
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#pragma mark Lifecycle
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- (id)init
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{
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if ((self = [super init])) {
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_displaySentinel = [[ASSentinel alloc] init];
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self.opaque = YES;
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#if DEBUG
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// This is too expensive to do in production on all layers.
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self.name = [NSString stringWithFormat:@"%@ (%p)", NSStringFromClass([self class]), self];
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#endif
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}
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return self;
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}
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#pragma mark -
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#pragma mark Properties
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- (id<_ASDisplayLayerDelegate>)asyncDelegate
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{
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ASDN::MutexLocker l(_asyncDelegateLock);
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return _asyncDelegate;
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}
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- (void)setAsyncDelegate:(id<_ASDisplayLayerDelegate>)asyncDelegate
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{
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ASDisplayNodeAssert(!asyncDelegate || [asyncDelegate isKindOfClass:[ASDisplayNode class]], @"_ASDisplayLayer is inherently coupled to ASDisplayNode and cannot be used with another asyncDelegate. Please rethink what you are trying to do.");
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ASDN::MutexLocker l(_asyncDelegateLock);
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_asyncDelegate = asyncDelegate;
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}
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- (void)setContents:(id)contents
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{
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ASDisplayNodeAssertMainThread();
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[super setContents:contents];
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}
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- (BOOL)isDisplaySuspended
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{
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ASDN::MutexLocker l(_displaySuspendedLock);
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return _displaySuspended;
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}
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- (void)setDisplaySuspended:(BOOL)displaySuspended
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{
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ASDN::MutexLocker l(_displaySuspendedLock);
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if (_displaySuspended != displaySuspended) {
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_displaySuspended = displaySuspended;
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if (!displaySuspended) {
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// If resuming display, trigger a display now.
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[self setNeedsDisplay];
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} else {
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// If suspending display, cancel any current async display so that we don't have contents set on us when it's finished.
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[self cancelAsyncDisplay];
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}
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}
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}
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- (void)layoutSublayers
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{
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[super layoutSublayers];
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ASDisplayNode *node = self.asyncdisplaykit_node;
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// If our associated node is layer-backed, we cannot rely on the view's -layoutSubviews calling the node's -layout implementation, so do it ourselves.
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if (node.isLayerBacked) {
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ASDisplayNodeAssertMainThread();
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[node __layout];
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}
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}
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- (void)setNeedsLayout
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{
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ASDisplayNodeAssertMainThread();
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[super setNeedsLayout];
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}
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- (void)setNeedsDisplay
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{
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ASDisplayNodeAssertMainThread();
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ASDN::MutexLocker l(_displaySuspendedLock);
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[self cancelAsyncDisplay];
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// Short circuit if display is suspended. When resumed, we will setNeedsDisplay at that time.
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if (!_displaySuspended) {
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[super setNeedsDisplay];
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}
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}
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#pragma mark -
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+ (dispatch_queue_t)displayQueue
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{
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static dispatch_queue_t displayQueue = NULL;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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displayQueue = dispatch_queue_create("com.facebook.AsyncDisplayKit.ASDisplayLayer.displayQueue", DISPATCH_QUEUE_CONCURRENT);
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// we use the highpri queue to prioritize UI rendering over other async operations
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dispatch_set_target_queue(displayQueue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0));
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});
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return displayQueue;
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}
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+ (id)defaultValueForKey:(NSString *)key
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{
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if ([key isEqualToString:@"displaysAsynchronously"]) {
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return @YES;
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} else {
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return [super defaultValueForKey:key];
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}
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}
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#pragma mark -
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#pragma mark Display
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- (void)displayImmediately
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{
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// REVIEW: Should this respect isDisplaySuspended? If so, we'd probably want to synchronously display when
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// setDisplaySuspended:No is called, rather than just scheduling. The thread affinity for the displayImmediately
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// call will be tricky if we need to support this, though. It probably should just execute if displayImmediately is
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// called directly. The caller should be responsible for not calling displayImmediately if it wants to obey the
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// suspended state.
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ASDisplayNodeAssertMainThread();
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[self display:NO];
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}
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- (void)_hackResetNeedsDisplay
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{
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ASDisplayNodeAssertMainThread();
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// Don't listen to our subclasses crazy ideas about setContents by going through super
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super.contents = super.contents;
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}
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- (void)display
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{
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[self _hackResetNeedsDisplay];
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ASDisplayNodeAssertMainThread();
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if (self.isDisplaySuspended) {
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return;
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}
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[self display:self.displaysAsynchronously];
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}
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- (void)display:(BOOL)asynchronously
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{
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[self _performBlockWithAsyncDelegate:^(id<_ASDisplayLayerDelegate> asyncDelegate) {
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[asyncDelegate displayAsyncLayer:self asynchronously:asynchronously];
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}];
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}
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- (void)cancelAsyncDisplay
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{
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ASDisplayNodeAssertMainThread();
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[_displaySentinel increment];
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[self _performBlockWithAsyncDelegate:^(id<_ASDisplayLayerDelegate> asyncDelegate) {
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[asyncDelegate cancelDisplayAsyncLayer:self];
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}];
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}
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- (NSString *)description
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{
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// The standard UIView description is useless for debugging because all ASDisplayNode subclasses have _ASDisplayView-type views.
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// This allows us to at least see the name of the node subclass and get its pointer directly from [[UIWindow keyWindow] recursiveDescription].
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return [NSString stringWithFormat:@"<%@, layer = %@>", self.asyncdisplaykit_node, [super description]];
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}
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#pragma mark -
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#pragma mark Helper Methods
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- (void)_performBlockWithAsyncDelegate:(void(^)(id<_ASDisplayLayerDelegate> asyncDelegate))block
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{
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id<_ASDisplayLayerDelegate> __attribute__((objc_precise_lifetime)) strongAsyncDelegate;
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{
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ASDN::MutexLocker l(_asyncDelegateLock);
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strongAsyncDelegate = _asyncDelegate;
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}
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block(strongAsyncDelegate);
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}
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@end
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