2020-02-22 15:38:54 +04:00

16 lines
445 B
Objective-C

#import <Foundation/Foundation.h>
#import <OpenGLES/ES2/gl.h>
@interface TGPaintShader : NSObject
@property (nonatomic, readonly) GLuint program;
@property (nonatomic, readonly) NSDictionary *uniforms;
- (instancetype)initWithVertexShader:(NSString *)vertexShader fragmentShader:(NSString *)fragmentShader attributes:(NSArray *)attributes uniforms:(NSArray *)uniforms;
- (GLuint)uniformForKey:(NSString *)key;
- (void)cleanResources;
@end