mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-16 05:55:20 +00:00
206 lines
8.2 KiB
Swift
206 lines
8.2 KiB
Swift
import Foundation
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import UIKit
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import AsyncDisplayKit
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import Display
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import Postbox
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import AccountContext
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import TelegramPresentationData
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import AvatarNode
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import AnimationUI
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func optionsBackgroundImage(dark: Bool) -> UIImage? {
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return generateImage(CGSize(width: 28.0, height: 28.0), contextGenerator: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setFillColor(UIColor(rgb: dark ? 0x1c1c1e : 0x2c2c2e).cgColor)
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context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
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})?.stretchableImage(withLeftCapWidth: 14, topCapHeight: 14)
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}
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func optionsCircleImage(dark: Bool) -> UIImage? {
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return generateImage(CGSize(width: 28.0, height: 28.0), contextGenerator: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setFillColor(UIColor(rgb: dark ? 0x1c1c1e : 0x2c2c2e).cgColor)
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context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
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})
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}
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func panelButtonImage(dark: Bool) -> UIImage? {
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return generateImage(CGSize(width: 38.0, height: 28.0), contextGenerator: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.addPath(UIBezierPath(roundedRect: CGRect(origin: CGPoint(), size: size), cornerRadius: 14.0).cgPath)
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context.setFillColor(UIColor(rgb: dark ? 0x1c1c1e : 0x2c2c2e).cgColor)
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context.fillPath()
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context.setFillColor(UIColor.white.cgColor)
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if let image = UIImage(bundleImageName: "Call/PanelIcon") {
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let imageSize = image.size
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let imageRect = CGRect(origin: CGPoint(), size: imageSize)
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context.saveGState()
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context.translateBy(x: 7.0, y: 2.0)
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context.clip(to: imageRect, mask: image.cgImage!)
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context.fill(imageRect)
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context.restoreGState()
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}
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})
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}
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func closeButtonImage(dark: Bool) -> UIImage? {
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return generateImage(CGSize(width: 28.0, height: 28.0), contextGenerator: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setFillColor(UIColor(rgb: dark ? 0x1c1c1e : 0x2c2c2e).cgColor)
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context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
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context.setLineWidth(2.0)
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context.setLineCap(.round)
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context.setStrokeColor(UIColor.white.cgColor)
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context.move(to: CGPoint(x: 7.0 + UIScreenPixel, y: 16.0 + UIScreenPixel))
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context.addLine(to: CGPoint(x: 14.0, y: 10.0))
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context.addLine(to: CGPoint(x: 21.0 - UIScreenPixel, y: 16.0 + UIScreenPixel))
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context.strokePath()
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})
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}
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final class VoiceChatHeaderButton: HighlightableButtonNode {
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enum Content {
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case image(UIImage?)
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case more(UIImage?)
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case avatar(Peer)
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}
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private let context: AccountContext
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private var theme: PresentationTheme
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let referenceNode: ContextReferenceContentNode
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let containerNode: ContextControllerSourceNode
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private let iconNode: ASImageNode
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private var animationNode: AnimationNode?
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private let avatarNode: AvatarNode
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var contextAction: ((ASDisplayNode, ContextGesture?) -> Void)?
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private let wide: Bool
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init(context: AccountContext, wide: Bool = false) {
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self.context = context
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self.theme = context.sharedContext.currentPresentationData.with { $0 }.theme
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self.wide = wide
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self.referenceNode = ContextReferenceContentNode()
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self.containerNode = ContextControllerSourceNode()
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self.containerNode.animateScale = false
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self.iconNode = ASImageNode()
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self.iconNode.displaysAsynchronously = false
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self.iconNode.displayWithoutProcessing = true
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self.iconNode.contentMode = .scaleToFill
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self.avatarNode = AvatarNode(font: avatarPlaceholderFont(size: 17.0))
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self.avatarNode.isHidden = true
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super.init()
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self.containerNode.addSubnode(self.referenceNode)
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self.referenceNode.addSubnode(self.iconNode)
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self.referenceNode.addSubnode(self.avatarNode)
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self.addSubnode(self.containerNode)
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self.containerNode.shouldBegin = { [weak self] location in
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guard let strongSelf = self, let _ = strongSelf.contextAction else {
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return false
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}
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return true
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}
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self.containerNode.activated = { [weak self] gesture, _ in
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guard let strongSelf = self else {
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return
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}
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strongSelf.contextAction?(strongSelf.containerNode, gesture)
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}
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self.iconNode.image = optionsCircleImage(dark: false)
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self.containerNode.frame = CGRect(origin: CGPoint(), size: CGSize(width: wide ? 38.0 : 28.0, height: 28.0))
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self.referenceNode.frame = self.containerNode.bounds
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self.iconNode.frame = self.containerNode.bounds
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self.avatarNode.frame = self.containerNode.bounds
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}
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private var content: Content?
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func setContent(_ content: Content, animated: Bool = false) {
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if case .more = content, self.animationNode == nil {
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let iconColor = UIColor(rgb: 0xffffff)
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let animationNode = AnimationNode(animation: "anim_profilemore", colors: ["Point 2.Group 1.Fill 1": iconColor,
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"Point 3.Group 1.Fill 1": iconColor,
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"Point 1.Group 1.Fill 1": iconColor], scale: 1.0)
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animationNode.frame = self.containerNode.bounds
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self.addSubnode(animationNode)
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self.animationNode = animationNode
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}
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if animated {
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switch content {
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case let .image(image):
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if let snapshotView = self.referenceNode.view.snapshotContentTree() {
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snapshotView.frame = self.referenceNode.frame
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self.view.addSubview(snapshotView)
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snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false, completion: { [weak snapshotView] _ in
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snapshotView?.removeFromSuperview()
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})
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}
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self.iconNode.image = image
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self.iconNode.isHidden = false
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self.avatarNode.isHidden = true
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case let .avatar(peer):
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self.avatarNode.setPeer(context: self.context, theme: self.theme, peer: peer)
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self.iconNode.isHidden = true
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self.avatarNode.isHidden = false
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self.animationNode?.isHidden = true
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case let .more(image):
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self.iconNode.image = image
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self.iconNode.isHidden = false
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self.avatarNode.isHidden = true
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self.animationNode?.isHidden = false
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}
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} else {
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self.content = content
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switch content {
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case let .image(image):
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self.iconNode.image = image
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self.iconNode.isHidden = false
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self.avatarNode.isHidden = true
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case let .avatar(peer):
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self.avatarNode.setPeer(context: self.context, theme: self.theme, peer: peer)
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self.iconNode.isHidden = true
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self.avatarNode.isHidden = false
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self.animationNode?.isHidden = true
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case let .more(image):
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self.iconNode.image = image
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self.iconNode.isHidden = false
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self.avatarNode.isHidden = true
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self.animationNode?.isHidden = false
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}
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}
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}
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override func didLoad() {
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super.didLoad()
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self.view.isOpaque = false
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}
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override func calculateSizeThatFits(_ constrainedSize: CGSize) -> CGSize {
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return CGSize(width: wide ? 38.0 : 28.0, height: 28.0)
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}
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func onLayout() {
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}
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func play() {
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self.animationNode?.playOnce()
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}
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}
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