mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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187 lines
8.0 KiB
Swift
187 lines
8.0 KiB
Swift
import UIKit
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import AsyncDisplayKit
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import Display
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import ComponentFlow
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import TelegramPresentationData
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private final class SearchShimmerEffectNode: ASDisplayNode {
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private var currentBackgroundColor: UIColor?
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private var currentForegroundColor: UIColor?
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private let imageNodeContainer: ASDisplayNode
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private let imageNode: ASImageNode
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private var absoluteLocation: (CGRect, CGSize)?
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private var isCurrentlyInHierarchy = false
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private var shouldBeAnimating = false
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override init() {
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self.imageNodeContainer = ASDisplayNode()
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self.imageNodeContainer.isLayerBacked = true
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self.imageNode = ASImageNode()
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self.imageNode.isLayerBacked = true
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self.imageNode.displaysAsynchronously = false
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self.imageNode.displayWithoutProcessing = true
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self.imageNode.contentMode = .scaleToFill
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super.init()
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self.isLayerBacked = true
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self.clipsToBounds = true
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self.imageNodeContainer.addSubnode(self.imageNode)
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self.addSubnode(self.imageNodeContainer)
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}
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override func didEnterHierarchy() {
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super.didEnterHierarchy()
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self.isCurrentlyInHierarchy = true
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self.updateAnimation()
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}
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override func didExitHierarchy() {
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super.didExitHierarchy()
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self.isCurrentlyInHierarchy = false
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self.updateAnimation()
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}
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func update(backgroundColor: UIColor, foregroundColor: UIColor) {
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if let currentBackgroundColor = self.currentBackgroundColor, currentBackgroundColor.argb == backgroundColor.argb, let currentForegroundColor = self.currentForegroundColor, currentForegroundColor.argb == foregroundColor.argb {
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return
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}
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self.currentBackgroundColor = backgroundColor
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self.currentForegroundColor = foregroundColor
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self.imageNode.image = generateImage(CGSize(width: 4.0, height: 320.0), opaque: true, scale: 1.0, rotatedContext: { size, context in
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context.setFillColor(backgroundColor.cgColor)
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context.fill(CGRect(origin: CGPoint(), size: size))
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context.clip(to: CGRect(origin: CGPoint(), size: size))
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let transparentColor = foregroundColor.withAlphaComponent(0.0).cgColor
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let peakColor = foregroundColor.cgColor
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var locations: [CGFloat] = [0.0, 0.5, 1.0]
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let colors: [CGColor] = [transparentColor, peakColor, transparentColor]
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let colorSpace = CGColorSpaceCreateDeviceRGB()
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let gradient = CGGradient(colorsSpace: colorSpace, colors: colors as CFArray, locations: &locations)!
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context.drawLinearGradient(gradient, start: CGPoint(x: 0.0, y: 0.0), end: CGPoint(x: 0.0, y: size.height), options: CGGradientDrawingOptions())
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})
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}
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func updateAbsoluteRect(_ rect: CGRect, within containerSize: CGSize) {
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if let absoluteLocation = self.absoluteLocation, absoluteLocation.0 == rect && absoluteLocation.1 == containerSize {
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return
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}
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let sizeUpdated = self.absoluteLocation?.1 != containerSize
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let frameUpdated = self.absoluteLocation?.0 != rect
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self.absoluteLocation = (rect, containerSize)
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if sizeUpdated {
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if self.shouldBeAnimating {
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self.imageNode.layer.removeAnimation(forKey: "shimmer")
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self.addImageAnimation()
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}
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}
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if frameUpdated {
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self.imageNodeContainer.frame = CGRect(origin: CGPoint(x: -rect.minX, y: -rect.minY), size: containerSize)
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}
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self.updateAnimation()
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}
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private func updateAnimation() {
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let shouldBeAnimating = self.isCurrentlyInHierarchy && self.absoluteLocation != nil
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if shouldBeAnimating != self.shouldBeAnimating {
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self.shouldBeAnimating = shouldBeAnimating
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if shouldBeAnimating {
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self.addImageAnimation()
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} else {
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self.imageNode.layer.removeAnimation(forKey: "shimmer")
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}
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}
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}
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private func addImageAnimation() {
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guard let containerSize = self.absoluteLocation?.1 else {
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return
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}
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let gradientHeight: CGFloat = 250.0
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self.imageNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -gradientHeight), size: CGSize(width: containerSize.width, height: gradientHeight))
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let animation = self.imageNode.layer.makeAnimation(from: 0.0 as NSNumber, to: (containerSize.height + gradientHeight) as NSNumber, keyPath: "position.y", timingFunction: CAMediaTimingFunctionName.easeOut.rawValue, duration: 1.3 * 1.0, delay: 0.0, mediaTimingFunction: nil, removeOnCompletion: true, additive: true)
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animation.repeatCount = Float.infinity
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animation.beginTime = 1.0
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self.imageNode.layer.add(animation, forKey: "shimmer")
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}
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}
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final class LoadingShimmerNode: ASDisplayNode {
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private let backgroundColorNode: ASDisplayNode
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private let effectNode: SearchShimmerEffectNode
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private let maskNode: ASImageNode
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private var currentParams: (size: CGSize, theme: PresentationTheme)?
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override init() {
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self.backgroundColorNode = ASDisplayNode()
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self.effectNode = SearchShimmerEffectNode()
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self.maskNode = ASImageNode()
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super.init()
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self.allowsGroupOpacity = true
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self.isUserInteractionEnabled = false
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self.addSubnode(self.backgroundColorNode)
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self.addSubnode(self.effectNode)
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self.addSubnode(self.maskNode)
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}
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func update(size: CGSize, theme: PresentationTheme, transition: ContainedViewLayoutTransition) {
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let color = theme.list.itemSecondaryTextColor.mixedWith(theme.list.blocksBackgroundColor, alpha: 0.85)
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if self.currentParams?.size != size || self.currentParams?.theme !== theme {
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self.currentParams = (size, theme)
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self.backgroundColorNode.backgroundColor = color
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self.maskNode.image = generateImage(size, rotatedContext: { size, context in
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context.setFillColor(theme.list.blocksBackgroundColor.cgColor)
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context.fill(CGRect(origin: CGPoint(), size: size))
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var currentY: CGFloat = 0.0
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var rowIndex: Int = 0
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let sideInset: CGFloat = 16.0// + environment.safeInsets.left
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let optionSpacing: CGFloat = 10.0
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let optionWidth = (size.width - sideInset * 2.0 - optionSpacing * 2.0) / 3.0
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let itemSize = CGSize(width: optionWidth, height: 154.0)
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context.setBlendMode(.copy)
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context.setFillColor(UIColor.clear.cgColor)
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while currentY < size.height {
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for i in 0 ..< 3 {
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let itemOrigin = CGPoint(x: sideInset + CGFloat(i) * (itemSize.width + optionSpacing), y: 2.0 + CGFloat(rowIndex) * (itemSize.height + optionSpacing))
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context.addPath(CGPath(roundedRect: CGRect(origin: itemOrigin, size: itemSize), cornerWidth: 10.0, cornerHeight: 10.0, transform: nil))
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}
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currentY += itemSize.height
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rowIndex += 1
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}
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context.fillPath()
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})
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self.effectNode.update(backgroundColor: color, foregroundColor: theme.list.itemBlocksBackgroundColor.withAlphaComponent(0.4))
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self.effectNode.updateAbsoluteRect(CGRect(origin: CGPoint(), size: size), within: size)
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}
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transition.updateFrame(node: self.backgroundColorNode, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: size))
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transition.updateFrame(node: self.maskNode, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: size))
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transition.updateFrame(node: self.effectNode, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: size))
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}
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}
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