2025-04-17 16:28:59 +04:00

187 lines
8.0 KiB
Swift

import UIKit
import AsyncDisplayKit
import Display
import ComponentFlow
import TelegramPresentationData
private final class SearchShimmerEffectNode: ASDisplayNode {
private var currentBackgroundColor: UIColor?
private var currentForegroundColor: UIColor?
private let imageNodeContainer: ASDisplayNode
private let imageNode: ASImageNode
private var absoluteLocation: (CGRect, CGSize)?
private var isCurrentlyInHierarchy = false
private var shouldBeAnimating = false
override init() {
self.imageNodeContainer = ASDisplayNode()
self.imageNodeContainer.isLayerBacked = true
self.imageNode = ASImageNode()
self.imageNode.isLayerBacked = true
self.imageNode.displaysAsynchronously = false
self.imageNode.displayWithoutProcessing = true
self.imageNode.contentMode = .scaleToFill
super.init()
self.isLayerBacked = true
self.clipsToBounds = true
self.imageNodeContainer.addSubnode(self.imageNode)
self.addSubnode(self.imageNodeContainer)
}
override func didEnterHierarchy() {
super.didEnterHierarchy()
self.isCurrentlyInHierarchy = true
self.updateAnimation()
}
override func didExitHierarchy() {
super.didExitHierarchy()
self.isCurrentlyInHierarchy = false
self.updateAnimation()
}
func update(backgroundColor: UIColor, foregroundColor: UIColor) {
if let currentBackgroundColor = self.currentBackgroundColor, currentBackgroundColor.argb == backgroundColor.argb, let currentForegroundColor = self.currentForegroundColor, currentForegroundColor.argb == foregroundColor.argb {
return
}
self.currentBackgroundColor = backgroundColor
self.currentForegroundColor = foregroundColor
self.imageNode.image = generateImage(CGSize(width: 4.0, height: 320.0), opaque: true, scale: 1.0, rotatedContext: { size, context in
context.setFillColor(backgroundColor.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
context.clip(to: CGRect(origin: CGPoint(), size: size))
let transparentColor = foregroundColor.withAlphaComponent(0.0).cgColor
let peakColor = foregroundColor.cgColor
var locations: [CGFloat] = [0.0, 0.5, 1.0]
let colors: [CGColor] = [transparentColor, peakColor, transparentColor]
let colorSpace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorSpace, colors: colors as CFArray, locations: &locations)!
context.drawLinearGradient(gradient, start: CGPoint(x: 0.0, y: 0.0), end: CGPoint(x: 0.0, y: size.height), options: CGGradientDrawingOptions())
})
}
func updateAbsoluteRect(_ rect: CGRect, within containerSize: CGSize) {
if let absoluteLocation = self.absoluteLocation, absoluteLocation.0 == rect && absoluteLocation.1 == containerSize {
return
}
let sizeUpdated = self.absoluteLocation?.1 != containerSize
let frameUpdated = self.absoluteLocation?.0 != rect
self.absoluteLocation = (rect, containerSize)
if sizeUpdated {
if self.shouldBeAnimating {
self.imageNode.layer.removeAnimation(forKey: "shimmer")
self.addImageAnimation()
}
}
if frameUpdated {
self.imageNodeContainer.frame = CGRect(origin: CGPoint(x: -rect.minX, y: -rect.minY), size: containerSize)
}
self.updateAnimation()
}
private func updateAnimation() {
let shouldBeAnimating = self.isCurrentlyInHierarchy && self.absoluteLocation != nil
if shouldBeAnimating != self.shouldBeAnimating {
self.shouldBeAnimating = shouldBeAnimating
if shouldBeAnimating {
self.addImageAnimation()
} else {
self.imageNode.layer.removeAnimation(forKey: "shimmer")
}
}
}
private func addImageAnimation() {
guard let containerSize = self.absoluteLocation?.1 else {
return
}
let gradientHeight: CGFloat = 250.0
self.imageNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -gradientHeight), size: CGSize(width: containerSize.width, height: gradientHeight))
let animation = self.imageNode.layer.makeAnimation(from: 0.0 as NSNumber, to: (containerSize.height + gradientHeight) as NSNumber, keyPath: "position.y", timingFunction: CAMediaTimingFunctionName.easeOut.rawValue, duration: 1.3 * 1.0, delay: 0.0, mediaTimingFunction: nil, removeOnCompletion: true, additive: true)
animation.repeatCount = Float.infinity
animation.beginTime = 1.0
self.imageNode.layer.add(animation, forKey: "shimmer")
}
}
final class LoadingShimmerNode: ASDisplayNode {
private let backgroundColorNode: ASDisplayNode
private let effectNode: SearchShimmerEffectNode
private let maskNode: ASImageNode
private var currentParams: (size: CGSize, theme: PresentationTheme)?
override init() {
self.backgroundColorNode = ASDisplayNode()
self.effectNode = SearchShimmerEffectNode()
self.maskNode = ASImageNode()
super.init()
self.allowsGroupOpacity = true
self.isUserInteractionEnabled = false
self.addSubnode(self.backgroundColorNode)
self.addSubnode(self.effectNode)
self.addSubnode(self.maskNode)
}
func update(size: CGSize, theme: PresentationTheme, transition: ContainedViewLayoutTransition) {
let color = theme.list.itemSecondaryTextColor.mixedWith(theme.list.blocksBackgroundColor, alpha: 0.85)
if self.currentParams?.size != size || self.currentParams?.theme !== theme {
self.currentParams = (size, theme)
self.backgroundColorNode.backgroundColor = color
self.maskNode.image = generateImage(size, rotatedContext: { size, context in
context.setFillColor(theme.list.blocksBackgroundColor.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
var currentY: CGFloat = 0.0
var rowIndex: Int = 0
let sideInset: CGFloat = 16.0// + environment.safeInsets.left
let optionSpacing: CGFloat = 10.0
let optionWidth = (size.width - sideInset * 2.0 - optionSpacing * 2.0) / 3.0
let itemSize = CGSize(width: optionWidth, height: 154.0)
context.setBlendMode(.copy)
context.setFillColor(UIColor.clear.cgColor)
while currentY < size.height {
for i in 0 ..< 3 {
let itemOrigin = CGPoint(x: sideInset + CGFloat(i) * (itemSize.width + optionSpacing), y: 2.0 + CGFloat(rowIndex) * (itemSize.height + optionSpacing))
context.addPath(CGPath(roundedRect: CGRect(origin: itemOrigin, size: itemSize), cornerWidth: 10.0, cornerHeight: 10.0, transform: nil))
}
currentY += itemSize.height
rowIndex += 1
}
context.fillPath()
})
self.effectNode.update(backgroundColor: color, foregroundColor: theme.list.itemBlocksBackgroundColor.withAlphaComponent(0.4))
self.effectNode.updateAbsoluteRect(CGRect(origin: CGPoint(), size: size), within: size)
}
transition.updateFrame(node: self.backgroundColorNode, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: size))
transition.updateFrame(node: self.maskNode, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: size))
transition.updateFrame(node: self.effectNode, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: size))
}
}