mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-16 05:55:20 +00:00
380 lines
17 KiB
Swift
380 lines
17 KiB
Swift
import Foundation
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import UIKit
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import AsyncDisplayKit
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import Display
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private func generateIndefiniteActivityIndicatorImage(color: UIColor, diameter: CGFloat = 22.0, lineWidth: CGFloat = 2.0) -> UIImage? {
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return generateImage(CGSize(width: diameter, height: diameter), rotatedContext: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setStrokeColor(color.cgColor)
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context.setLineWidth(lineWidth)
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context.setLineCap(.round)
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let cutoutAngle: CGFloat = CGFloat.pi * 30.0 / 180.0
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context.addArc(center: CGPoint(x: size.width / 2.0, y: size.height / 2.0), radius: size.width / 2.0 - lineWidth / 2.0, startAngle: 0.0, endAngle: CGFloat.pi * 2.0 - cutoutAngle, clockwise: false)
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context.strokePath()
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})
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}
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public final class SolidRoundedButtonTheme {
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public let backgroundColor: UIColor
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public let gradientBackgroundColor: UIColor?
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public let foregroundColor: UIColor
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public init(backgroundColor: UIColor, gradientBackgroundColor: UIColor? = nil, foregroundColor: UIColor) {
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self.backgroundColor = backgroundColor
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self.gradientBackgroundColor = gradientBackgroundColor
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self.foregroundColor = foregroundColor
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}
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}
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public enum SolidRoundedButtonFont {
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case bold
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case regular
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}
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public final class SolidRoundedButtonNode: ASDisplayNode {
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private var theme: SolidRoundedButtonTheme
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private var font: SolidRoundedButtonFont
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private var fontSize: CGFloat
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private let buttonBackgroundNode: ASDisplayNode
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private let buttonGlossNode: SolidRoundedButtonGlossNode
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private let buttonNode: HighlightTrackingButtonNode
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private let titleNode: ImmediateTextNode
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private let subtitleNode: ImmediateTextNode
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private let iconNode: ASImageNode
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private var progressNode: ASImageNode?
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private let buttonHeight: CGFloat
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private let buttonCornerRadius: CGFloat
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public var pressed: (() -> Void)?
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public var validLayout: CGFloat?
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public var title: String? {
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didSet {
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if let width = self.validLayout {
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_ = self.updateLayout(width: width, transition: .immediate)
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}
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}
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}
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public var subtitle: String? {
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didSet {
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if let width = self.validLayout {
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_ = self.updateLayout(width: width, previousSubtitle: oldValue, transition: .immediate)
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}
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}
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}
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public var icon: UIImage? {
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didSet {
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self.iconNode.image = icon
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}
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}
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public var iconSpacing: CGFloat = 8.0 {
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didSet {
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if let width = self.validLayout {
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_ = self.updateLayout(width: width, transition: .immediate)
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}
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}
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}
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public init(title: String? = nil, icon: UIImage? = nil, theme: SolidRoundedButtonTheme, font: SolidRoundedButtonFont = .bold, fontSize: CGFloat = 17.0, height: CGFloat = 48.0, cornerRadius: CGFloat = 24.0, gloss: Bool = false) {
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self.theme = theme
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self.font = font
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self.fontSize = fontSize
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self.buttonHeight = height
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self.buttonCornerRadius = cornerRadius
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self.title = title
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self.buttonBackgroundNode = ASDisplayNode()
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self.buttonBackgroundNode.clipsToBounds = true
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self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
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self.buttonBackgroundNode.cornerRadius = cornerRadius
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self.buttonGlossNode = SolidRoundedButtonGlossNode(color: theme.foregroundColor, cornerRadius: cornerRadius)
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self.buttonNode = HighlightTrackingButtonNode()
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self.titleNode = ImmediateTextNode()
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self.titleNode.isUserInteractionEnabled = false
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self.titleNode.displaysAsynchronously = false
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self.subtitleNode = ImmediateTextNode()
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self.subtitleNode.isUserInteractionEnabled = false
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self.iconNode = ASImageNode()
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self.iconNode.displaysAsynchronously = false
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self.iconNode.image = icon
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super.init()
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self.addSubnode(self.buttonBackgroundNode)
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if gloss {
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self.addSubnode(self.buttonGlossNode)
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}
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self.addSubnode(self.buttonNode)
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self.addSubnode(self.titleNode)
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self.addSubnode(self.subtitleNode)
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self.addSubnode(self.iconNode)
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self.buttonNode.addTarget(self, action: #selector(self.buttonPressed), forControlEvents: .touchUpInside)
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self.buttonNode.highligthedChanged = { [weak self] highlighted in
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if let strongSelf = self {
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if highlighted {
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strongSelf.buttonBackgroundNode.layer.removeAnimation(forKey: "opacity")
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strongSelf.buttonBackgroundNode.alpha = 0.55
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strongSelf.titleNode.layer.removeAnimation(forKey: "opacity")
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strongSelf.titleNode.alpha = 0.55
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strongSelf.subtitleNode.layer.removeAnimation(forKey: "opacity")
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strongSelf.subtitleNode.alpha = 0.55
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strongSelf.iconNode.layer.removeAnimation(forKey: "opacity")
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strongSelf.iconNode.alpha = 0.55
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} else {
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if strongSelf.buttonBackgroundNode.alpha > 0.0 {
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strongSelf.buttonBackgroundNode.alpha = 1.0
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strongSelf.buttonBackgroundNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
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strongSelf.titleNode.alpha = 1.0
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strongSelf.titleNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
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strongSelf.subtitleNode.alpha = 1.0
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strongSelf.subtitleNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
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strongSelf.iconNode.alpha = 1.0
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strongSelf.iconNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
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}
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}
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}
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}
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}
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public func transitionToProgress() {
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guard self.progressNode == nil else {
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return
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}
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self.isUserInteractionEnabled = false
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let buttonOffset = self.buttonBackgroundNode.frame.minX
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let buttonWidth = self.buttonBackgroundNode.frame.width
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let progressFrame = CGRect(origin: CGPoint(x: floorToScreenPixels(buttonOffset + (buttonWidth - self.buttonHeight) / 2.0), y: 0.0), size: CGSize(width: self.buttonHeight, height: self.buttonHeight))
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let progressNode = ASImageNode()
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progressNode.displaysAsynchronously = false
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progressNode.frame = progressFrame
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progressNode.image = generateIndefiniteActivityIndicatorImage(color: self.buttonBackgroundNode.backgroundColor ?? .clear, diameter: self.buttonHeight, lineWidth: 2.0 + UIScreenPixel)
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self.insertSubnode(progressNode, at: 0)
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self.progressNode = progressNode
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let basicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
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basicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
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basicAnimation.duration = 0.5
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basicAnimation.fromValue = NSNumber(value: Float(0.0))
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basicAnimation.toValue = NSNumber(value: Float.pi * 2.0)
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basicAnimation.repeatCount = Float.infinity
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basicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
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basicAnimation.beginTime = 1.0
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progressNode.layer.add(basicAnimation, forKey: "progressRotation")
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self.buttonBackgroundNode.cornerRadius = self.buttonHeight / 2.0
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self.buttonBackgroundNode.layer.animate(from: self.buttonCornerRadius as NSNumber, to: self.buttonHeight / 2.0 as NSNumber, keyPath: "cornerRadius", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.2)
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self.buttonBackgroundNode.layer.animateFrame(from: self.buttonBackgroundNode.frame, to: progressFrame, duration: 0.2)
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self.buttonBackgroundNode.alpha = 0.0
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self.buttonBackgroundNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2, removeOnCompletion: false)
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progressNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2, removeOnCompletion: false)
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self.titleNode.alpha = 0.0
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self.titleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
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self.subtitleNode.alpha = 0.0
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self.subtitleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
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}
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public override func didLoad() {
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super.didLoad()
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if #available(iOS 13.0, *) {
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self.buttonBackgroundNode.layer.cornerCurve = .continuous
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}
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}
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public func updateTheme(_ theme: SolidRoundedButtonTheme) {
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guard theme !== self.theme else {
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return
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}
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self.theme = theme
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self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
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self.buttonGlossNode.color = theme.foregroundColor
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self.titleNode.attributedText = NSAttributedString(string: self.title ?? "", font: self.font == .bold ? Font.semibold(self.fontSize) : Font.regular(self.fontSize), textColor: theme.foregroundColor)
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self.subtitleNode.attributedText = NSAttributedString(string: self.subtitle ?? "", font: Font.regular(14.0), textColor: theme.foregroundColor)
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if let width = self.validLayout {
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_ = self.updateLayout(width: width, transition: .immediate)
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}
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}
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public func sizeThatFits(_ constrainedSize: CGSize) -> CGSize {
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let titleSize = self.titleNode.updateLayout(constrainedSize)
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return CGSize(width: titleSize.width + 20.0, height: self.buttonHeight)
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}
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public func updateLayout(width: CGFloat, transition: ContainedViewLayoutTransition) -> CGFloat {
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return self.updateLayout(width: width, previousSubtitle: self.subtitle, transition: transition)
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}
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private func updateLayout(width: CGFloat, previousSubtitle: String?, transition: ContainedViewLayoutTransition) -> CGFloat {
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self.validLayout = width
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let buttonSize = CGSize(width: width, height: self.buttonHeight)
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let buttonFrame = CGRect(origin: CGPoint(), size: buttonSize)
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transition.updateFrame(node: self.buttonBackgroundNode, frame: buttonFrame)
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transition.updateFrame(node: self.buttonGlossNode, frame: buttonFrame)
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transition.updateFrame(node: self.buttonNode, frame: buttonFrame)
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if self.title != self.titleNode.attributedText?.string {
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self.titleNode.attributedText = NSAttributedString(string: self.title ?? "", font: self.font == .bold ? Font.semibold(self.fontSize) : Font.regular(self.fontSize), textColor: self.theme.foregroundColor)
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}
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let iconSize = self.iconNode.image?.size ?? CGSize()
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let titleSize = self.titleNode.updateLayout(buttonSize)
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let iconSpacing: CGFloat = self.iconSpacing
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var contentWidth: CGFloat = titleSize.width
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if !iconSize.width.isZero {
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contentWidth += iconSize.width + iconSpacing
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}
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var nextContentOrigin = floor((buttonFrame.width - contentWidth) / 2.0)
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transition.updateFrame(node: self.iconNode, frame: CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: floor((buttonFrame.height - iconSize.height) / 2.0)), size: iconSize))
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if !iconSize.width.isZero {
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nextContentOrigin += iconSize.width + iconSpacing
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}
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let spacingOffset: CGFloat = 9.0
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let verticalInset: CGFloat = self.subtitle == nil ? floor((buttonFrame.height - titleSize.height) / 2.0) : floor((buttonFrame.height - titleSize.height) / 2.0) - spacingOffset
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let titleFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: buttonFrame.minY + verticalInset), size: titleSize)
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transition.updateFrame(node: self.titleNode, frame: titleFrame)
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if self.subtitle != self.subtitleNode.attributedText?.string {
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self.subtitleNode.attributedText = NSAttributedString(string: self.subtitle ?? "", font: Font.regular(14.0), textColor: self.theme.foregroundColor)
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}
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let subtitleSize = self.subtitleNode.updateLayout(buttonSize)
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let subtitleFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + floor((buttonFrame.width - subtitleSize.width) / 2.0), y: buttonFrame.minY + floor((buttonFrame.height - titleSize.height) / 2.0) + spacingOffset + 2.0), size: subtitleSize)
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transition.updateFrame(node: self.subtitleNode, frame: subtitleFrame)
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if previousSubtitle == nil && self.subtitle != nil {
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self.titleNode.layer.animatePosition(from: CGPoint(x: 0.0, y: spacingOffset / 2.0), to: CGPoint(), duration: 0.3, additive: true)
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self.subtitleNode.layer.animatePosition(from: CGPoint(x: 0.0, y: -spacingOffset / 2.0), to: CGPoint(), duration: 0.3, additive: true)
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self.subtitleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
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}
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return buttonSize.height
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}
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@objc private func buttonPressed() {
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self.pressed?()
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}
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}
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private final class SolidRoundedButtonGlossNodeParameters: NSObject {
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let gradientColors: NSArray?
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let cornerRadius: CGFloat
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let progress: CGFloat
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init(gradientColors: NSArray?, cornerRadius: CGFloat, progress: CGFloat) {
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self.gradientColors = gradientColors
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self.cornerRadius = cornerRadius
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self.progress = progress
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}
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}
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public final class SolidRoundedButtonGlossNode: ASDisplayNode {
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public var color: UIColor {
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didSet {
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self.updateGradientColors()
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self.setNeedsDisplay()
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}
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}
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private var progress: CGFloat = 0.0
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private var animator: ConstantDisplayLinkAnimator?
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private let buttonCornerRadius: CGFloat
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private var gradientColors: NSArray?
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public init(color: UIColor, cornerRadius: CGFloat) {
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self.color = color
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self.buttonCornerRadius = cornerRadius
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super.init()
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self.isOpaque = false
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self.isLayerBacked = true
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var previousTime: CFAbsoluteTime?
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self.animator = ConstantDisplayLinkAnimator(update: { [weak self] in
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guard let strongSelf = self else {
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return
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}
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let currentTime = CFAbsoluteTimeGetCurrent()
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if let previousTime = previousTime {
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var delta: CGFloat
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if strongSelf.progress < 0.05 || strongSelf.progress > 0.95 {
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delta = 0.001
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} else {
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delta = 0.009
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}
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delta *= CGFloat(currentTime - previousTime) * 60.0
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var newProgress = strongSelf.progress + delta
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if newProgress > 1.0 {
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newProgress = 0.0
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}
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strongSelf.progress = newProgress
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strongSelf.setNeedsDisplay()
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}
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previousTime = currentTime
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})
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self.updateGradientColors()
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}
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private func updateGradientColors() {
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let transparentColor = self.color.withAlphaComponent(0.0).cgColor
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self.gradientColors = [transparentColor, transparentColor, self.color.withAlphaComponent(0.12).cgColor, transparentColor, transparentColor]
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}
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override public func willEnterHierarchy() {
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super.willEnterHierarchy()
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self.animator?.isPaused = false
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}
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override public func didExitHierarchy() {
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super.didExitHierarchy()
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self.animator?.isPaused = true
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}
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override public func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
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return SolidRoundedButtonGlossNodeParameters(gradientColors: self.gradientColors, cornerRadius: self.buttonCornerRadius, progress: self.progress)
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}
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@objc override public class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
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let context = UIGraphicsGetCurrentContext()!
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if let parameters = parameters as? SolidRoundedButtonGlossNodeParameters, let gradientColors = parameters.gradientColors {
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let path = UIBezierPath(roundedRect: bounds, cornerRadius: parameters.cornerRadius)
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context.addPath(path.cgPath)
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context.clip()
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var locations: [CGFloat] = [0.0, 0.15, 0.5, 0.85, 1.0]
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let colorSpace = CGColorSpaceCreateDeviceRGB()
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let gradient = CGGradient(colorsSpace: colorSpace, colors: gradientColors, locations: &locations)!
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let x = -4.0 * bounds.size.width + 8.0 * bounds.size.width * parameters.progress
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context.drawLinearGradient(gradient, start: CGPoint(x: x, y: 0.0), end: CGPoint(x: x + bounds.size.width, y: 0.0), options: CGGradientDrawingOptions())
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}
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}
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}
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