mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-16 05:55:20 +00:00
502 lines
26 KiB
Swift
502 lines
26 KiB
Swift
import Foundation
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import UIKit
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import AsyncDisplayKit
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import SwiftSignalKit
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private struct NavigationControllerLayout {
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let layout: ViewControllerLayout
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let statusBarHeight: CGFloat
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}
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public class NavigationController: NavigationControllerProxy, WindowContentController, UIGestureRecognizerDelegate, StatusBarSurfaceProvider {
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private let statusBarSurface: StatusBarSurface = StatusBarSurface()
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private var navigationTransitionCoordinator: NavigationTransitionCoordinator?
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private var currentPushDisposable = MetaDisposable()
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private var statusBarChangeObserver: AnyObject?
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private var layout: NavigationControllerLayout?
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private var pendingLayout: (NavigationControllerLayout, Double, Bool)?
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private var _presentedViewController: UIViewController?
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public override var presentedViewController: UIViewController? {
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return self._presentedViewController
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}
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private var _viewControllers: [UIViewController] = []
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public override var viewControllers: [UIViewController] {
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get {
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return self._viewControllers
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} set(value) {
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self.setViewControllers(_viewControllers, animated: false)
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}
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}
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public override var topViewController: UIViewController? {
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return self._viewControllers.last
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}
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public override init() {
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super.init()
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self.statusBarChangeObserver = NotificationCenter.default().addObserver(forName: NSNotification.Name.UIApplicationWillChangeStatusBarFrame, object: nil, queue: OperationQueue.main(), using: { [weak self] notification in
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if let strongSelf = self {
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let statusBarHeight: CGFloat = max(20.0, (notification.userInfo?[UIApplicationStatusBarFrameUserInfoKey] as? NSValue)?.cgRectValue().height ?? 20.0)
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let previousLayout: NavigationControllerLayout?
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if let pendingLayout = strongSelf.pendingLayout {
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previousLayout = pendingLayout.0
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} else {
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previousLayout = strongSelf.layout
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}
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strongSelf.pendingLayout = (NavigationControllerLayout(layout: ViewControllerLayout(size: previousLayout?.layout.size ?? CGSize(), insets: previousLayout?.layout.insets ?? UIEdgeInsets(), inputViewHeight: 0.0, statusBarHeight: statusBarHeight), statusBarHeight: statusBarHeight), (strongSelf.pendingLayout?.2 ?? false) ? (strongSelf.pendingLayout?.1 ?? 0.3) : max(strongSelf.pendingLayout?.1 ?? 0.0, 0.35), true)
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strongSelf.view.setNeedsLayout()
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}
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})
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}
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public override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
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super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
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}
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public required init(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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public override func loadView() {
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self.view = UIView()
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//super.loadView()
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self.view.clipsToBounds = true
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self.navigationBar.removeFromSuperview()
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let panRecognizer = InteractiveTransitionGestureRecognizer(target: self, action: #selector(self.panGesture(_:)))
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panRecognizer.delegate = self
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panRecognizer.cancelsTouchesInView = true
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self.view.addGestureRecognizer(panRecognizer)
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if self.topViewController != nil {
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self.topViewController?.view.frame = CGRect(origin: CGPoint(), size: self.view.frame.size)
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}
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}
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@objc func panGesture(_ recognizer: UIPanGestureRecognizer) {
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switch recognizer.state {
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case UIGestureRecognizerState.began:
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if self.viewControllers.count >= 2 && self.navigationTransitionCoordinator == nil {
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let topController = self.viewControllers[self.viewControllers.count - 1] as UIViewController
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let bottomController = self.viewControllers[self.viewControllers.count - 2] as UIViewController
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topController.viewWillDisappear(true)
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let topView = topController.view!
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bottomController.viewWillAppear(true)
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let bottomView = bottomController.view!
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var bottomStatusBar: StatusBar?
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if let bottomController = bottomController as? ViewController {
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bottomStatusBar = bottomController.statusBar
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}
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if let bottomStatusBar = bottomStatusBar {
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self.statusBarSurface.insertStatusBar(bottomStatusBar, atIndex: 0)
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}
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(self.view.window as? Window)?.updateStatusBars()
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let navigationTransitionCoordinator = NavigationTransitionCoordinator(transition: .Pop, container: self.view, topView: topView, topNavigationBar: (topController as? ViewController)?.navigationBar, bottomView: bottomView, bottomNavigationBar: (bottomController as? ViewController)?.navigationBar)
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self.navigationTransitionCoordinator = navigationTransitionCoordinator
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}
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case UIGestureRecognizerState.changed:
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if let navigationTransitionCoordinator = self.navigationTransitionCoordinator {
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let translation = recognizer.translation(in: self.view).x
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navigationTransitionCoordinator.progress = max(0.0, min(1.0, translation / self.view.frame.width))
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}
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case UIGestureRecognizerState.ended:
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if let navigationTransitionCoordinator = self.navigationTransitionCoordinator {
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let velocity = recognizer.velocity(in: self.view).x
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if velocity > 1000 || navigationTransitionCoordinator.progress > 0.2 {
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navigationTransitionCoordinator.animateCompletion(velocity, completion: {
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self.navigationTransitionCoordinator = nil
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//self._navigationBar.endInteractivePopProgress()
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if self.viewControllers.count >= 2 && self.navigationTransitionCoordinator == nil {
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let topController = self.viewControllers[self.viewControllers.count - 1] as UIViewController
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let bottomController = self.viewControllers[self.viewControllers.count - 2] as UIViewController
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topController.setIgnoreAppearanceMethodInvocations(true)
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bottomController.setIgnoreAppearanceMethodInvocations(true)
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let _ = self.popViewController(animated: false)
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topController.setIgnoreAppearanceMethodInvocations(false)
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bottomController.setIgnoreAppearanceMethodInvocations(false)
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topController.viewDidDisappear(true)
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bottomController.viewDidAppear(true)
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if let topStatusBar = (topController as? ViewController)?.statusBar {
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self.statusBarSurface.removeStatusBar(topStatusBar)
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}
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(self.view.window as? Window)?.updateStatusBars()
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}
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})
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}
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else {
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if self.viewControllers.count >= 2 && self.navigationTransitionCoordinator == nil {
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let topController = self.viewControllers[self.viewControllers.count - 1] as UIViewController
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let bottomController = self.viewControllers[self.viewControllers.count - 2] as UIViewController
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topController.viewWillAppear(true)
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bottomController.viewWillDisappear(true)
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}
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navigationTransitionCoordinator.animateCancel({
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self.navigationTransitionCoordinator = nil
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//self._navigationBar.endInteractivePopProgress()
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if self.viewControllers.count >= 2 && self.navigationTransitionCoordinator == nil {
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let topController = self.viewControllers[self.viewControllers.count - 1] as UIViewController
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let bottomController = self.viewControllers[self.viewControllers.count - 2] as UIViewController
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topController.viewDidAppear(true)
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bottomController.viewDidDisappear(true)
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if let bottomStatusBar = (bottomController as? ViewController)?.statusBar {
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self.statusBarSurface.removeStatusBar(bottomStatusBar)
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}
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(self.view.window as? Window)?.updateStatusBars()
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}
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})
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}
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}
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case .cancelled:
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if let navigationTransitionCoordinator = self.navigationTransitionCoordinator {
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if self.viewControllers.count >= 2 && self.navigationTransitionCoordinator == nil {
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let topController = self.viewControllers[self.viewControllers.count - 1] as UIViewController
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let bottomController = self.viewControllers[self.viewControllers.count - 2] as UIViewController
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topController.viewWillAppear(true)
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bottomController.viewWillDisappear(true)
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}
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navigationTransitionCoordinator.animateCancel({
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self.navigationTransitionCoordinator = nil
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if self.viewControllers.count >= 2 && self.navigationTransitionCoordinator == nil {
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let topController = self.viewControllers[self.viewControllers.count - 1] as UIViewController
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let bottomController = self.viewControllers[self.viewControllers.count - 2] as UIViewController
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topController.viewDidAppear(true)
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bottomController.viewDidDisappear(true)
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if let bottomStatusBar = (bottomController as? ViewController)?.statusBar {
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self.statusBarSurface.removeStatusBar(bottomStatusBar)
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}
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(self.view.window as? Window)?.updateStatusBars()
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}
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})
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}
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default:
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break
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}
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}
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public func pushViewController(_ controller: ViewController) {
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let layout: NavigationControllerLayout
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if let currentLayout = self.layout {
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layout = currentLayout
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} else {
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layout = NavigationControllerLayout(layout: ViewControllerLayout(size: self.view.bounds.size, insets: UIEdgeInsets(top: 0.0, left: 0.0, bottom: 0.0, right: 0.0), inputViewHeight: 0.0, statusBarHeight: 20.0), statusBarHeight: 20.0)
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}
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controller.setParentLayout(self.childControllerLayoutForLayout(layout), duration: 0.0, curve: 0)
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self.currentPushDisposable.set((controller.ready.get() |> take(1)).start(next: {[weak self] _ in
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if let strongSelf = self {
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strongSelf.pushViewController(controller, animated: true)
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}
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}))
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}
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public override func pushViewController(_ viewController: UIViewController, animated: Bool) {
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self.currentPushDisposable.set(nil)
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var controllers = self.viewControllers
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controllers.append(viewController)
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self.setViewControllers(controllers, animated: animated)
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}
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public override func popViewController(animated: Bool) -> UIViewController? {
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var controller: UIViewController?
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var controllers = self.viewControllers
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if controllers.count != 0 {
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controller = controllers[controllers.count - 1] as UIViewController
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controllers.remove(at: controllers.count - 1)
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self.setViewControllers(controllers, animated: animated)
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}
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return controller
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}
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public override func setViewControllers(_ viewControllers: [UIViewController], animated: Bool) {
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if viewControllers.count > 0 {
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let topViewController = viewControllers[viewControllers.count - 1] as UIViewController
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if let controller = topViewController as? WindowContentController {
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let layout: NavigationControllerLayout
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if let currentLayout = self.layout {
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layout = currentLayout
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} else {
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layout = NavigationControllerLayout(layout: ViewControllerLayout(size: self.view.bounds.size, insets: UIEdgeInsets(top: 0.0, left: 0.0, bottom: 0.0, right: 0.0), inputViewHeight: 0.0, statusBarHeight: 20.0), statusBarHeight: 20.0)
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}
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controller.setParentLayout(self.childControllerLayoutForLayout(layout), duration: 0.0, curve: 0)
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} else {
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topViewController.view.frame = CGRect(origin: CGPoint(), size: self.view.bounds.size)
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}
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}
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if animated && self.viewControllers.count != 0 && viewControllers.count != 0 && self.viewControllers.last! !== viewControllers.last! {
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let topController = viewControllers.last! as UIViewController
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let bottomController = self.viewControllers.last! as UIViewController
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if let topController = topController as? ViewController {
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topController.navigationBar.previousItem = bottomController.navigationItem
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}
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bottomController.viewWillDisappear(true)
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let bottomView = bottomController.view!
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topController.viewWillAppear(true)
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let topView = topController.view!
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let navigationTransitionCoordinator = NavigationTransitionCoordinator(transition: .Push, container: self.view, topView: topView, topNavigationBar: (topController as? ViewController)?.navigationBar, bottomView: bottomView, bottomNavigationBar: (bottomController as? ViewController)?.navigationBar)
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self.navigationTransitionCoordinator = navigationTransitionCoordinator
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if let topController = topController as? ViewController {
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self.statusBarSurface.addStatusBar(topController.statusBar)
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}
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(self.view.window as? Window)?.updateStatusBars()
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navigationTransitionCoordinator.animateCompletion(0.0, completion: { [weak self] in
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if let strongSelf = self {
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strongSelf.navigationTransitionCoordinator = nil
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topController.setIgnoreAppearanceMethodInvocations(true)
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bottomController.setIgnoreAppearanceMethodInvocations(true)
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strongSelf.setViewControllers(viewControllers, animated: false)
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topController.setIgnoreAppearanceMethodInvocations(false)
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bottomController.setIgnoreAppearanceMethodInvocations(false)
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bottomController.viewDidDisappear(true)
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topController.viewDidAppear(true)
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if let bottomController = bottomController as? ViewController {
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strongSelf.statusBarSurface.removeStatusBar(bottomController.statusBar)
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}
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(strongSelf.view.window as? Window)?.updateStatusBars()
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}
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})
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} else {
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var previousStatusBar: StatusBar?
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if let previousController = self.viewControllers.last as? ViewController {
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previousStatusBar = previousController.statusBar
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}
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var newStatusBar: StatusBar?
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if let newController = viewControllers.last as? ViewController {
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newStatusBar = newController.statusBar
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}
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if previousStatusBar !== newStatusBar {
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if let previousStatusBar = previousStatusBar {
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self.statusBarSurface.removeStatusBar(previousStatusBar)
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}
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if let newStatusBar = newStatusBar {
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self.statusBarSurface.addStatusBar(newStatusBar)
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}
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}
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if let topController = self.viewControllers.last where topController.isViewLoaded() {
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topController.navigation_setNavigationController(nil)
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topController.view.removeFromSuperview()
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}
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self._viewControllers = viewControllers
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if let topController = viewControllers.last {
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topController.navigation_setNavigationController(self)
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self.view.addSubview(topController.view)
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}
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//super.setViewControllers(viewControllers, animated: animated)
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}
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}
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private func childControllerLayoutForLayout(_ layout: NavigationControllerLayout) -> ViewControllerLayout {
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return ViewControllerLayout(size: layout.layout.size, insets: layout.layout.insets, inputViewHeight: 0.0, statusBarHeight: layout.statusBarHeight)
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}
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public func setParentLayout(_ layout: ViewControllerLayout, duration: Double, curve: UInt) {
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let previousLayout: NavigationControllerLayout?
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if let pendingLayout = self.pendingLayout {
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previousLayout = pendingLayout.0
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} else {
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previousLayout = self.layout
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}
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self.pendingLayout = (NavigationControllerLayout(layout: ViewControllerLayout(size: layout.size, insets: layout.insets, inputViewHeight: layout.inputViewHeight, statusBarHeight: previousLayout?.statusBarHeight ?? 20.0), statusBarHeight: previousLayout?.statusBarHeight ?? 20.0), duration, false)
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self.view.setNeedsLayout()
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}
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public override func viewDidLayoutSubviews() {
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super.viewDidLayoutSubviews()
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if let pendingLayout = self.pendingLayout {
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self.layout = pendingLayout.0
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if pendingLayout.1 > DBL_EPSILON {
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animateRotation(self.view, toFrame: CGRect(x: 0.0, y: 0.0, width: pendingLayout.0.layout.size.width, height: pendingLayout.0.layout.size.height), duration: pendingLayout.1)
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}
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else {
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self.view.frame = CGRect(x: 0.0, y: 0.0, width: pendingLayout.0.layout.size.width, height: pendingLayout.0.layout.size.height)
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}
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/*if pendingLayout.1 > DBL_EPSILON {
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animateRotation(self._navigationBar, toFrame: self.navigationBarFrame(pendingLayout.0), duration: pendingLayout.1)
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}
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else {
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self._navigationBar.frame = self.navigationBarFrame(pendingLayout.0)
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}*/
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if let navigationTransitionCoordinator = self.navigationTransitionCoordinator {
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//navigationTransitionView.frame = CGRectMake(0.0, 0.0, toSize.width, toSize.height)
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if self.viewControllers.count >= 2 {
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let bottomController = self.viewControllers[self.viewControllers.count - 2] as UIViewController
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if let controller = bottomController as? WindowContentController {
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let layout: NavigationControllerLayout
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if let currentLayout = self.layout {
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layout = currentLayout
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} else {
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layout = NavigationControllerLayout(layout: ViewControllerLayout(size: self.view.bounds.size, insets: UIEdgeInsets(top: 0.0, left: 0.0, bottom: 0.0, right: 0.0), inputViewHeight: 0.0, statusBarHeight: 20.0), statusBarHeight: 20.0)
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}
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controller.setParentLayout(self.childControllerLayoutForLayout(pendingLayout.0), duration: pendingLayout.1, curve: 0)
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} else {
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bottomController.view.frame = CGRect(x: 0.0, y: 0.0, width: pendingLayout.0.layout.size.width, height: pendingLayout.0.layout.size.height)
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}
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}
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//self._navigationBar.setInteractivePopProgress(navigationTransitionCoordinator.progress)
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}
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if let topViewController = self.topViewController {
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if let controller = topViewController as? WindowContentController {
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controller.setParentLayout(self.childControllerLayoutForLayout(pendingLayout.0), duration: pendingLayout.1, curve: 0)
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} else {
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topViewController.view.frame = CGRect(x: 0.0, y: 0.0, width: pendingLayout.0.layout.size.width, height: pendingLayout.0.layout.size.height)
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}
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}
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if let presentedViewController = self.presentedViewController {
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if let controller = presentedViewController as? WindowContentController {
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controller.setParentLayout(self.childControllerLayoutForLayout(pendingLayout.0), duration: pendingLayout.1, curve: 0)
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} else {
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presentedViewController.view.frame = CGRect(x: 0.0, y: 0.0, width: pendingLayout.0.layout.size.width, height: pendingLayout.0.layout.size.height)
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}
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}
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if let navigationTransitionCoordinator = self.navigationTransitionCoordinator {
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navigationTransitionCoordinator.updateProgress()
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}
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self.pendingLayout = nil
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}
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}
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override public func present(_ viewControllerToPresent: UIViewController, animated flag: Bool, completion: (() -> Void)? = nil) {
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if let controller = viewControllerToPresent as? NavigationController {
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controller.navigation_setPresenting(self)
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self._presentedViewController = controller
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self.view.endEditing(true)
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let layout: NavigationControllerLayout
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if let currentLayout = self.layout {
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layout = currentLayout
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} else {
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layout = NavigationControllerLayout(layout: ViewControllerLayout(size: self.view.bounds.size, insets: UIEdgeInsets(top: 0.0, left: 0.0, bottom: 0.0, right: 0.0), inputViewHeight: 0.0, statusBarHeight: 20.0), statusBarHeight: 20.0)
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}
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controller.setParentLayout(self.childControllerLayoutForLayout(layout), duration: 0.0, curve: 0)
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if flag {
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controller.view.frame = self.view.bounds.offsetBy(dx: 0.0, dy: self.view.bounds.height)
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self.view.addSubview(controller.view)
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(self.view.window as? Window)?.updateStatusBars()
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UIView.animate(withDuration: 0.3, delay: 0.0, options: UIViewAnimationOptions(rawValue: 7 << 16), animations: {
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controller.view.frame = self.view.bounds
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(self.view.window as? Window)?.updateStatusBars()
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}, completion: { _ in
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if let completion = completion {
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completion()
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}
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})
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} else {
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self.view.addSubview(controller.view)
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(self.view.window as? Window)?.updateStatusBars()
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if let completion = completion {
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completion()
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}
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}
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} else {
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preconditionFailure("NavigationController can't present \(viewControllerToPresent). Only subclasses of NavigationController are allowed.")
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}
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}
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override public func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
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if let controller = self.presentedViewController {
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if flag {
|
|
UIView.animate(withDuration: 0.3, delay: 0.0, options: UIViewAnimationOptions(rawValue: 7 << 16), animations: {
|
|
controller.view.frame = self.view.bounds.offsetBy(dx: 0.0, dy: self.view.bounds.height)
|
|
(self.view.window as? Window)?.updateStatusBars()
|
|
}, completion: { _ in
|
|
controller.view.removeFromSuperview()
|
|
self._presentedViewController = nil
|
|
(self.view.window as? Window)?.updateStatusBars()
|
|
if let completion = completion {
|
|
completion()
|
|
}
|
|
})
|
|
} else {
|
|
self._presentedViewController = nil
|
|
(self.view.window as? Window)?.updateStatusBars()
|
|
if let completion = completion {
|
|
completion()
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
|
|
return false
|
|
}
|
|
|
|
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldBeRequiredToFailBy otherGestureRecognizer: UIGestureRecognizer) -> Bool {
|
|
return otherGestureRecognizer is UIPanGestureRecognizer
|
|
}
|
|
|
|
func statusBarSurfaces() -> [StatusBarSurface] {
|
|
var surfaces: [StatusBarSurface] = [self.statusBarSurface]
|
|
if let controller = self.presentedViewController as? StatusBarSurfaceProvider {
|
|
surfaces.append(contentsOf: controller.statusBarSurfaces())
|
|
}
|
|
return surfaces
|
|
}
|
|
}
|