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* Initial ASLayoutSpecPlayground commit * Initial exploratory stab at the main challenge of the app - visualizing ASLayoutSpecs * Halfway through moving debug features out of ASDK framework files and into debug files. Project builds. * [ASLayoutSpecPlayground] Created new Inspector node, cleaning up internal implementation to start formalizing support for layout spec visualization. * Workaround for ensuring creation of visualizerNode for ALL layoutspecs * continued development * Layout Inspector Work in Progress * Resizing the playground works in the shrink direction, not for grow. * added new ASLayoutableInspectorNode features * Cleaned up examples code. * Cleaning up code. * more code cleanup * [ASLayoutableInspector] Transition to an ASTableNode-based architecture to support larger numbers of buttons / customizable types. * [ASLayoutableInspector] Support different layoutable property types to set up buttons that can edit all of them. * Huy debugging * Refactored layout inspector code for extensibility. * Properly lock layoutableContextMap * Fix context handling in ASDisplayNode:measureWithSizeRange * Fix ASLayoutSpecPlayground:ViewController:toggleVisualization * added slider to InspectorCell * [ASLayoutSpecPlayground] Improvements to propagation of visualize mode, resize handle, minor cleanup. * Fix to ASEnvironment * [ASLayoutSpecPlayground] Fix a few minor issues from the merge with latest master. * Implement layout spec cache * add pager ndoe * add more examples * add more layout examples * [ASLayoutPlayground] Fix merge issues * [ASLayoutPlayground] Fix up the example project from the 2.0 API changes. * [ASLayoutPlayground] Some fixes (#2411) * [ASLayoutPlayground]: Some fixes * Fixed crash when tapping descender. * Fixed setting the item to inspect. * Fixed button states in inspector node. * Added sliders for spacingBefore, spacingAfter, ascender. * [ASLayoutSpecPlayground] Deselect the buttons when editing is over. * [ASLayoutSpecPlayground] Changed flexGrow/Shrink's values from YES/NO to 1.0/0.0 * [Project] Create new Debug/ directory for advanced tools dedicated to debugging. * [LayoutSpecPlayground] Rename project without AS in title, to be consistent with LayoutSpecExamples. * [Bulid] Fix Xcode project to use new Debug subdirectory / group. * [Bulid] Fix a small merge error. * [Build] Fix build issue for Framework target. * [Bulid] Fix podspec to expose InspectorNode header; Remove old-cocoapods emojis from ASDKgram :) * Move aside ASLayoutSpecPlayground-Swift to match master * [LayoutSpecPlayground] Cleanup implementation in several files, xcodeproj, etc. * [ASControlNode] Add comment for new assertion, to be enabled in a separate diff.
99 lines
2.8 KiB
Objective-C
99 lines
2.8 KiB
Objective-C
//
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// Utilities.m
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// Flickrgram
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//
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// Created by Hannah Troisi on 3/9/16.
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// Copyright © 2016 Hannah Troisi. All rights reserved.
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//
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#import "Utilities.h"
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#import <UIKit/UIKit.h>
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#define StrokeRoundedImages 0
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@implementation UIColor (Additions)
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+ (UIColor *)darkBlueColor
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{
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return [UIColor colorWithRed:18.0/255.0 green:86.0/255.0 blue:136.0/255.0 alpha:1.0];
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}
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+ (UIColor *)lightBlueColor
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{
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return [UIColor colorWithRed:0.0 green:122.0/255.0 blue:1.0 alpha:1.0];
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}
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+ (UIColor *)duskColor
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{
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return [UIColor colorWithRed:255/255.0 green:181/255.0 blue:68/255.0 alpha:1];
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}
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+ (UIColor *)customOrangeColor
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{
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return [UIColor colorWithRed:40/255.0 green:43/255.0 blue:53/255.0 alpha:1.0];
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}
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@end
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@implementation UIImage (Additions)
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- (UIImage *)makeCircularImageWithSize:(CGSize)size withBorderWidth:(CGFloat)width
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{
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// make a CGRect with the image's size
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CGRect circleRect = (CGRect) {CGPointZero, size};
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// begin the image context since we're not in a drawRect:
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UIGraphicsBeginImageContextWithOptions(circleRect.size, NO, 0);
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// create a UIBezierPath circle
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UIBezierPath *circle = [UIBezierPath bezierPathWithRoundedRect:circleRect cornerRadius:circleRect.size.width/2];
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// clip to the circle
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[circle addClip];
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[[UIColor whiteColor] set];
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[circle fill];
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// draw the image in the circleRect *AFTER* the context is clipped
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[self drawInRect:circleRect];
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// create a border (for white background pictures)
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if (width > 0) {
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circle.lineWidth = width;
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[[UIColor whiteColor] set];
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[circle stroke];
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}
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// get an image from the image context
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UIImage *roundedImage = UIGraphicsGetImageFromCurrentImageContext();
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// end the image context since we're not in a drawRect:
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UIGraphicsEndImageContext();
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return roundedImage;
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}
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@end
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@implementation NSAttributedString (Additions)
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+ (NSAttributedString *)attributedStringWithString:(NSString *)string fontSize:(CGFloat)size
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color:(nullable UIColor *)color firstWordColor:(nullable UIColor *)firstWordColor
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{
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NSDictionary *attributes = @{NSForegroundColorAttributeName: color ? : [UIColor blackColor],
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NSFontAttributeName: [UIFont boldSystemFontOfSize:size]};
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NSMutableAttributedString *attributedString = [[NSMutableAttributedString alloc] initWithString:string];
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[attributedString addAttributes:attributes range:NSMakeRange(0, string.length)];
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if (firstWordColor) {
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NSRange firstSpaceRange = [string rangeOfCharacterFromSet:[NSCharacterSet whitespaceCharacterSet]];
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NSRange firstWordRange = NSMakeRange(0, firstSpaceRange.location);
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[attributedString addAttribute:NSForegroundColorAttributeName value:firstWordColor range:firstWordRange];
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}
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return attributedString;
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}
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@end
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