Swiftgram/Source/ASCollections.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

62 lines
1.8 KiB
Objective-C

//
// ASCollections.m
// Texture
//
// Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASCollections.h"
/**
* A private allocator that signals to our retain callback to skip the retain.
* It behaves the same as the default allocator, but acts as a signal that we
* are creating a transfer array so we should skip the retain.
*/
static CFAllocatorRef gTransferAllocator;
static const void *ASTransferRetain(CFAllocatorRef allocator, const void *val) {
if (allocator == gTransferAllocator) {
// Transfer allocator. Ignore retain and pass through.
return val;
} else {
// Other allocator. Retain like normal.
// This happens when they make a mutable copy.
return (&kCFTypeArrayCallBacks)->retain(allocator, val);
}
}
@implementation NSArray (ASCollections)
+ (NSArray *)arrayByTransferring:(__strong id *)pointers count:(NSUInteger)count NS_RETURNS_RETAINED
{
// Custom callbacks that point to our ASTransferRetain callback.
static CFArrayCallBacks callbacks;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
callbacks = kCFTypeArrayCallBacks;
callbacks.retain = ASTransferRetain;
CFAllocatorContext ctx;
CFAllocatorGetContext(NULL, &ctx);
gTransferAllocator = CFAllocatorCreate(NULL, &ctx);
});
// NSZeroArray fast path.
if (count == 0) {
return @[]; // Does not actually call +array when optimized.
}
// NSSingleObjectArray fast path. Retain/release here is worth it.
if (count == 1) {
NSArray *result = [[NSArray alloc] initWithObjects:pointers count:1];
pointers[0] = nil;
return result;
}
NSArray *result = (__bridge_transfer NSArray *)CFArrayCreate(gTransferAllocator, (void *)pointers, count, &callbacks);
memset(pointers, 0, count * sizeof(id));
return result;
}
@end