Swiftgram/Source/ASExperimentalFeatures.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

50 lines
1.6 KiB
Objective-C

//
// ASExperimentalFeatures.m
// Texture
//
// Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASExperimentalFeatures.h>
#import <AsyncDisplayKit/ASCollections.h>
NSArray<NSString *> *ASExperimentalFeaturesGetNames(ASExperimentalFeatures flags)
{
NSArray *allNames = ASCreateOnce((@[@"exp_graphics_contexts",
@"exp_text_node",
@"exp_interface_state_coalesce",
@"exp_unfair_lock",
@"exp_infer_layer_defaults",
@"exp_network_image_queue",
@"exp_dealloc_queue_v2",
@"exp_collection_teardown",
@"exp_framesetter_cache"]));
if (flags == ASExperimentalFeatureAll) {
return allNames;
}
// Go through all names, testing each bit.
NSUInteger i = 0;
return ASArrayByFlatMapping(allNames, NSString *name, ({
(flags & (1 << i++)) ? name : nil;
}));
}
// O(N^2) but with counts this small, it's probably faster
// than hashing the strings.
ASExperimentalFeatures ASExperimentalFeaturesFromArray(NSArray<NSString *> *array)
{
NSArray *allNames = ASExperimentalFeaturesGetNames(ASExperimentalFeatureAll);
ASExperimentalFeatures result = 0;
for (NSString *str in array) {
NSUInteger i = [allNames indexOfObject:str];
if (i != NSNotFound) {
result |= (1 << i);
}
}
return result;
}