mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-07-23 11:41:13 +00:00
274 lines
13 KiB
Swift
274 lines
13 KiB
Swift
import Foundation
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import UIKit
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import Display
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import ComponentFlow
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import SwiftSignalKit
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import SceneKit
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import GZip
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import AppBundle
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import LegacyComponents
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import PremiumStarComponent
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import TelegramPresentationData
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private let sceneVersion: Int = 5
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private func deg2rad(_ number: Float) -> Float {
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return number * .pi / 180
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}
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private func rad2deg(_ number: Float) -> Float {
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return number * 180.0 / .pi
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}
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public final class PremiumDiamondComponent: Component {
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let theme: PresentationTheme
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public init(theme: PresentationTheme) {
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self.theme = theme
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}
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public static func ==(lhs: PremiumDiamondComponent, rhs: PremiumDiamondComponent) -> Bool {
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return lhs.theme === rhs.theme
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}
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public final class View: UIView, SCNSceneRendererDelegate, ComponentTaggedView {
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public final class Tag {
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public init() {
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}
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}
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public func matches(tag: Any) -> Bool {
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if let _ = tag as? Tag {
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return true
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}
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return false
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}
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private var _ready = Promise<Bool>()
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public var ready: Signal<Bool, NoError> {
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return self._ready.get()
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}
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private let sceneView: SCNView
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private let diamondLayer: DiamondLayer
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private var timer: SwiftSignalKit.Timer?
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private var component: PremiumDiamondComponent?
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override init(frame: CGRect) {
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self.sceneView = SCNView(frame: CGRect(origin: .zero, size: CGSize(width: 64.0, height: 64.0)))
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self.sceneView.backgroundColor = .clear
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self.sceneView.transform = CGAffineTransform(scaleX: 0.5, y: 0.5)
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self.sceneView.isUserInteractionEnabled = false
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self.sceneView.preferredFramesPerSecond = 60
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self.sceneView.isJitteringEnabled = true
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self.diamondLayer = DiamondLayer()
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super.init(frame: frame)
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self.addSubview(self.sceneView)
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self.layer.addSublayer(self.diamondLayer)
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self.setup()
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let panGestureRecoginzer = UIPanGestureRecognizer(target: self.diamondLayer, action: #selector(self.diamondLayer.handlePan(_:)))
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self.addGestureRecognizer(panGestureRecoginzer)
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self.disablesInteractiveModalDismiss = true
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self.disablesInteractiveTransitionGestureRecognizer = true
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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deinit {
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self.timer?.invalidate()
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}
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private func setup() {
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guard let scene = loadCompressedScene(name: "gift2", version: sceneVersion) else {
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return
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}
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self.sceneView.scene = scene
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self.sceneView.delegate = self
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let names: [String] = [
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"particles_left",
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"particles_right",
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"particles_left_bottom",
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"particles_right_bottom",
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"particles_center"
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]
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let particleColor = UIColor(rgb: 0x428df4) //0x3b9bff)
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for name in names {
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if let node = scene.rootNode.childNode(withName: name, recursively: false), let particleSystem = node.particleSystems?.first {
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particleSystem.particleIntensity = min(1.0, 2.0 * particleSystem.particleIntensity)
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particleSystem.particleIntensityVariation = 0.05
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particleSystem.particleColor = particleColor
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particleSystem.particleColorVariation = SCNVector4Make(0.0, 0.0, 0.1, 0.0)
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if let propertyControllers = particleSystem.propertyControllers, let sizeController = propertyControllers[.size], let colorController = propertyControllers[.color] {
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let animation = CAKeyframeAnimation()
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if let existing = colorController.animation as? CAKeyframeAnimation {
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animation.keyTimes = existing.keyTimes
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animation.values = existing.values?.compactMap { ($0 as? UIColor)?.alpha } ?? []
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} else {
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animation.values = [ 0.0, 1.0, 1.0, 0.0 ]
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}
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let opacityController = SCNParticlePropertyController(animation: animation)
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particleSystem.propertyControllers = [
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.size: sizeController,
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.opacity: opacityController
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]
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}
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}
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}
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//let _ = self.sceneView.snapshot()
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}
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private var didSetReady = false
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public func renderer(_ renderer: SCNSceneRenderer, didRenderScene scene: SCNScene, atTime time: TimeInterval) {
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if !self.didSetReady {
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self.didSetReady = true
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Queue.mainQueue().justDispatch {
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self._ready.set(.single(true))
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self.onReady()
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}
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}
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}
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private func onReady() {
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self.setupScaleAnimation()
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self.playAppearanceAnimation(mirror: true, explode: true)
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}
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private func setupScaleAnimation() {
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let animation = CABasicAnimation(keyPath: "transform.scale")
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animation.duration = 2.0
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animation.fromValue = 0.9
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animation.toValue = 1.0
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animation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
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animation.autoreverses = true
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animation.repeatCount = .infinity
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self.diamondLayer.add(animation, forKey: "scale")
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}
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private func playAppearanceAnimation(velocity: CGFloat? = nil, smallAngle: Bool = false, mirror: Bool = false, explode: Bool = false) {
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guard let scene = self.sceneView.scene else {
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return
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}
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if explode, let node = scene.rootNode.childNode(withName: "swirl", recursively: false), let particlesLeft = scene.rootNode.childNode(withName: "particles_left", recursively: false), let particlesRight = scene.rootNode.childNode(withName: "particles_right", recursively: false), let particlesBottomLeft = scene.rootNode.childNode(withName: "particles_left_bottom", recursively: false), let particlesBottomRight = scene.rootNode.childNode(withName: "particles_right_bottom", recursively: false) {
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if let leftParticleSystem = particlesLeft.particleSystems?.first, let rightParticleSystem = particlesRight.particleSystems?.first, let leftBottomParticleSystem = particlesBottomLeft.particleSystems?.first, let rightBottomParticleSystem = particlesBottomRight.particleSystems?.first {
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leftParticleSystem.speedFactor = 2.0
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leftParticleSystem.particleVelocity = 1.6
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leftParticleSystem.birthRate = 60.0
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leftParticleSystem.particleLifeSpan = 4.0
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rightParticleSystem.speedFactor = 2.0
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rightParticleSystem.particleVelocity = 1.6
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rightParticleSystem.birthRate = 60.0
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rightParticleSystem.particleLifeSpan = 4.0
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leftBottomParticleSystem.particleVelocity = 1.6
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leftBottomParticleSystem.birthRate = 24.0
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leftBottomParticleSystem.particleLifeSpan = 7.0
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rightBottomParticleSystem.particleVelocity = 1.6
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rightBottomParticleSystem.birthRate = 24.0
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rightBottomParticleSystem.particleLifeSpan = 7.0
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node.physicsField?.isActive = true
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Queue.mainQueue().after(1.0) {
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node.physicsField?.isActive = false
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leftParticleSystem.birthRate = 15.0
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leftParticleSystem.particleVelocity = 1.0
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leftParticleSystem.particleLifeSpan = 3.0
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rightParticleSystem.birthRate = 15.0
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rightParticleSystem.particleVelocity = 1.0
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rightParticleSystem.particleLifeSpan = 3.0
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leftBottomParticleSystem.particleVelocity = 1.0
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leftBottomParticleSystem.birthRate = 10.0
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leftBottomParticleSystem.particleLifeSpan = 5.0
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rightBottomParticleSystem.particleVelocity = 1.0
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rightBottomParticleSystem.birthRate = 10.0
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rightBottomParticleSystem.particleLifeSpan = 5.0
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let leftAnimation = POPBasicAnimation()
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leftAnimation.property = (POPAnimatableProperty.property(withName: "speedFactor", initializer: { property in
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property?.readBlock = { particleSystem, values in
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values?.pointee = (particleSystem as! SCNParticleSystem).speedFactor
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}
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property?.writeBlock = { particleSystem, values in
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(particleSystem as! SCNParticleSystem).speedFactor = values!.pointee
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}
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property?.threshold = 0.01
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}) as! POPAnimatableProperty)
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leftAnimation.fromValue = 1.2 as NSNumber
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leftAnimation.toValue = 0.85 as NSNumber
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leftAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
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leftAnimation.duration = 0.5
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leftParticleSystem.pop_add(leftAnimation, forKey: "speedFactor")
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let rightAnimation = POPBasicAnimation()
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rightAnimation.property = (POPAnimatableProperty.property(withName: "speedFactor", initializer: { property in
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property?.readBlock = { particleSystem, values in
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values?.pointee = (particleSystem as! SCNParticleSystem).speedFactor
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}
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property?.writeBlock = { particleSystem, values in
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(particleSystem as! SCNParticleSystem).speedFactor = values!.pointee
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}
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property?.threshold = 0.01
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}) as! POPAnimatableProperty)
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rightAnimation.fromValue = 1.2 as NSNumber
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rightAnimation.toValue = 0.85 as NSNumber
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rightAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
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rightAnimation.duration = 0.5
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rightParticleSystem.pop_add(rightAnimation, forKey: "speedFactor")
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}
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}
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self.diamondLayer.playAppearanceAnimation(velocity:nil, smallAngle: false, explode: true)
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}
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}
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func update(component: PremiumDiamondComponent, availableSize: CGSize, transition: ComponentTransition) -> CGSize {
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self.component = component
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self.sceneView.backgroundColor = component.theme.list.blocksBackgroundColor
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self.sceneView.bounds = CGRect(origin: .zero, size: CGSize(width: availableSize.width * 2.0, height: availableSize.height * 2.0))
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self.sceneView.center = CGPoint(x: availableSize.width / 2.0, y: availableSize.height / 2.0)
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self.diamondLayer.bounds = CGRect(origin: .zero, size: CGSize(width: availableSize.height, height: availableSize.height))
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self.diamondLayer.position = CGPoint(x: availableSize.width / 2.0, y: availableSize.height / 2.0 - 8.0)
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return availableSize
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}
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}
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public func makeView() -> View {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, transition: transition)
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}
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}
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