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ASDisplayNode and several subclasses had previously cleared memory-heavy objects like the backing store and text layout manager when the node's view or layer is removed from a visible heirarchy. This works great in any system that uses a "working range", where exiting the range removes the node from the hierarchy and reclaiming memory at that time is important. However, for standard UIViewController patterns (unused in Paper), this behavior causes highly undesirable thrashing (leading to visible flashes & wasteful re-rendering of content). After this change, node subclasses should implement -reclaimMemory if they need to perform any other cleanup besides backing store destruction when they leave a working range or other scenario where memory reduction is valuable. To trigger this behavior, calling code should use -recursivelyReclaimMemory. r=nadi
512 lines
20 KiB
Objective-C
512 lines
20 KiB
Objective-C
/* Copyright (c) 2014-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import <UIKit/UIKit.h>
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#import "_ASAsyncTransactionContainer.h"
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#import "ASBaseDefines.h"
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#import "ASDealloc2MainObject.h"
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/**
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* An `ASDisplayNode` is an abstraction over `UIView` and `CALayer` that allows you to perform calculations about a view
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* hierarchy off the main thread, and could do rendering off the main thread as well.
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*
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* The node API is designed to be as similar as possible to `UIView`. See the README for examples.
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*
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* ## Subclassing
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*
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* `ASDisplayNode` can be subclassed to create a new UI element. The subclass header `ASDisplayNode+Subclasses` provides
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* necessary declarations and conveniences.
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*
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* Commons reasons to subclass includes making a `UIView` property available and receiving a callback after async
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* display.
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*
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*/
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@interface ASDisplayNode : ASDealloc2MainObject
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/** @name Initializing a node object */
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/**
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* @abstract Designated initializer.
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*
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* @return An ASDisplayNode instance whose view will be a subclass that enables asynchronous rendering, and passes
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* through -layout and touch handling methods.
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*/
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- (id)init;
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/**
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* @abstract Alternative initializer with a view class.
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*
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* @param viewClass Any UIView subclass, such as UIScrollView.
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*
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* @return An ASDisplayNode instance whose view will be of class viewClass.
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*
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* @discussion If viewClass is not a subclass of _ASDisplayView, it will still render synchronously and -layout and
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* touch handling methods on the node will not be called.
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* The view instance will be created with alloc/init.
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*/
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- (id)initWithViewClass:(Class)viewClass;
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/**
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* @abstract Alternative initializer with a layer class.
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*
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* @param layerClass Any CALayer subclass, such as CATransformLayer.
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*
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* @return An ASDisplayNode instance whose layer will be of class layerClass.
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*
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* @discussion If layerClass is not a subclass of _ASDisplayLayer, it will still render synchronously and -layout on the
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* node will not be called.
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* The layer instance will be created with alloc/init.
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*/
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- (id)initWithLayerClass:(Class)layerClass;
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/** @name Properties */
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/**
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* @abstract Returns whether the view is synchronous.
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*
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* @return NO if the node wraps a _ASDisplayView, YES otherwise.
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*/
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@property (nonatomic, readonly, assign, getter=isSynchronous) BOOL synchronous;
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/** @name Getting view and layer */
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/**
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* @abstract Returns a view.
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*
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* @discussion The view property is lazily initialized, similar to UIViewController.
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* To go the other direction, use ASViewToDisplayNode() in ASDisplayNodeExtras.h.
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*
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* @warning The first access to it must be on the main thread, and should only be used on the main thread thereafter as
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* well.
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*/
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@property (nonatomic, readonly, retain) UIView *view;
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/**
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* @abstract Returns whether a node's backing view or layer is loaded.
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*
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* @return YES if a view is loaded, or if isLayerBacked is YES and layer is not nil; NO otherwise.
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*/
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@property (atomic, readonly, assign, getter=isNodeLoaded) BOOL nodeLoaded;
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/**
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* @abstract Returns whether the node rely on a layer instead of a view.
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*
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* @return YES if the node rely on a layer, NO otherwise.
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*/
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@property (nonatomic, assign, getter=isLayerBacked) BOOL layerBacked;
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/**
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* @abstract Returns a layer.
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*
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* @discussion The layer property is lazily initialized, similar to the view property.
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* To go the other direction, use ASLayerToDisplayNode() in ASDisplayNodeExtras.h.
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*
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* @warning The first access to it must be on the main thread, and should only be used on the main thread thereafter as
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* well.
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*/
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@property (nonatomic, readonly, retain) CALayer *layer;
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/** @name Managing dimensions */
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/**
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* @abstract Asks the node to calculate and return the size that best fits its subnodes.
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*
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* @param size The current size of the receiver.
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*
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* @return A new size that fits the receiver's subviews.
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*
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* @discussion Though this method does not set the bounds of the view, it does have side effects--caching both the
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* constraint and the result.
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*
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* @warning Subclasses must not override this; it caches results from -calculateSizeThatFits:. Calling this method may
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* be expensive if result is not cached.
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*
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* @see calculateSizeThatFits:
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*/
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- (CGSize)measure:(CGSize)constrainedSize;
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/**
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* @abstract Return the calculated size.
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*
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* @discussion Ideal for use by subclasses in -layout, having already prompted their subnodes to calculate their size by
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* calling -measure: on them in -calculateSizeThatFits:.
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*
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* @return Size already calculated by calculateSizeThatFits:.
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*
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* @warning Subclasses must not override this; it returns the last cached size calculated and is never expensive.
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*/
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@property (nonatomic, readonly, assign) CGSize calculatedSize;
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/**
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* @abstract Return the constrained size used for calculating size.
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*
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* @return The constrained size used by calculateSizeThatFits:.
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*/
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@property (nonatomic, readonly, assign) CGSize constrainedSizeForCalculatedSize;
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/** @name Managing the nodes hierarchy */
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/**
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* @abstract Add a node as a subnode to this node.
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*
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* @param subnode The node to be added.
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*
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* @discussion The subnode's view will automatically be added to this node's view, lazily if the views are not created
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* yet.
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*/
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- (void)addSubnode:(ASDisplayNode *)subnode;
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/**
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* @abstract Insert a subnode before a given subnode in the list.
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*
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* @param subnode The node to insert below another node.
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* @param below The sibling node that will be above the inserted node.
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*
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* @discussion If the views are loaded, the subnode's view will be inserted below the given node's view in the hierarchy
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* even if there are other non-displaynode views.
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*/
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- (void)insertSubnode:(ASDisplayNode *)subnode belowSubnode:(ASDisplayNode *)below;
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/**
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* @abstract Insert a subnode after a given subnode in the list.
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*
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* @param subnode The node to insert below another node.
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* @param above The sibling node that will be behind the inserted node.
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*
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* @discussion If the views are loaded, the subnode's view will be inserted above the given node's view in the hierarchy
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* even if there are other non-displaynode views.
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*/
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- (void)insertSubnode:(ASDisplayNode *)subnode aboveSubnode:(ASDisplayNode *)above;
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/**
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* @abstract Insert a subnode at a given index in subnodes.
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*
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* @param subnode The node to insert.
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* @param idx The index in the array of the subnodes property at which to insert the node. Subnodes indices start at 0
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* and cannot be greater than the number of subnodes.
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*
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* @discussion If this node's view is loaded, ASDisplayNode insert the subnode's view after the subnode at index - 1's
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* view even if there are other non-displaynode views.
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*/
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- (void)insertSubnode:(ASDisplayNode *)subnode atIndex:(NSInteger)idx;
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/**
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* @abstract Replace subnode with replacementSubnode.
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*
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* @param subnode A subnode of self.
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* @param replacementSubnode A node with which to replace subnode.
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*
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* @discussion Should both subnode and replacementSubnode already be subnodes of self, subnode is removed and
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* replacementSubnode inserted in its place.
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* If subnode is not a subnode of self, this method will throw an exception.
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* If replacementSubnode is nil, this method will throw an exception
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*/
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- (void)replaceSubnode:(ASDisplayNode *)subnode withSubnode:(ASDisplayNode *)replacementSubnode;
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/**
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* @abstract Remove this node from its supernode.
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*
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* @discussion The node's view will be automatically removed from the supernode's view.
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*/
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- (void)removeFromSupernode;
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/**
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* @abstract The receiver's immediate subnodes.
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*/
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@property (nonatomic, readonly, retain) NSArray *subnodes;
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/**
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* @abstract The receiver's supernode.
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*/
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@property (nonatomic, readonly, weak) ASDisplayNode *supernode;
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/** @name Drawing and Updating the View */
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/**
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* @abstract Whether this node's view performs asynchronous rendering.
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*
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* @return Defaults to YES, except for synchronous views (ie, those created with -initWithViewClass: /
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* -initWithLayerClass:), which are always NO.
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*
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* @discussion If this flag is set, then the node will participate in the current asyncdisplaykit_async_transaction and
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* do its rendering on the displayQueue instead of the main thread.
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*
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* Asynchronous rendering proceeds as follows:
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*
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* When the view is initially added to the hierarchy, it has -needsDisplay true.
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* After layout, Core Animation will call -display on the _ASDisplayLayer
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* -display enqueues a rendering operation on the displayQueue
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* When the render block executes, it calls the delegate display method (-drawRect:... or -display)
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* The delegate provides contents via this method and an operation is added to the asyncdisplaykit_async_transaction
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* Once all rendering is complete for the current asyncdisplaykit_async_transaction,
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* the completion for the block sets the contents on all of the layers in the same frame
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*
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* If asynchronous rendering is disabled:
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*
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* When the view is initially added to the hierarchy, it has -needsDisplay true.
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* After layout, Core Animation will call -display on the _ASDisplayLayer
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* -display calls delegate display method (-drawRect:... or -display) immediately
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* -display sets the layer contents immediately with the result
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*
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* Note: this has nothing to do with -[CALayer drawsAsynchronously].
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*/
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@property (nonatomic, assign) BOOL displaysAsynchronously;
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/**
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* @abstract Whether to draw all descendant nodes' layers/views into this node's layer/view's backing store.
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*
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* @discussion
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* When set to YES, causes all descendant nodes' layers/views to be drawn directly into this node's layer/view's backing
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* store. Defaults to NO.
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*
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* If a node's descendants are static (never animated or never change attributes after creation) then that node is a
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* good candidate for rasterization. Rasterizing descendants has two main benefits:
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* 1) Backing stores for descendant layers are not created. Instead the layers are drawn directly into the rasterized
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* container. This can save a great deal of memory.
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* 2) Since the entire subtree is drawn into one backing store, compositing and blending are eliminated in that subtree
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* which can help improve animation/scrolling/etc performance.
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*
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* Rasterization does not currently support descendants with transform, sublayerTransform, or alpha. Those properties
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* will be ignored when rasterizing descendants.
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*
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* Note: this has nothing to do with -[CALayer shouldRasterize], which doesn't work with ASDisplayNode's asynchronous
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* rendering model.
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*/
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@property (nonatomic, assign) BOOL shouldRasterizeDescendants;
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/**
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* @abstract Display the node's view/layer immediately on the current thread, bypassing the background thread rendering.
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*/
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- (void)displayImmediately;
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/**
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* @abstract Prevent the node's layer from displaying.
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*
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* @discussion A subclass may check this flag during -display or -drawInContext: to cancel a display that is already in
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* progress.
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*
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* Defaults to NO. Does not control display for any child or descendant nodes; for that, use
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* -recursiveSetPreventOrCancelDisplay:.
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*
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* If a setNeedsDisplay occurs while preventOrCancelDisplay is YES, and preventOrCancelDisplay is set to NO, then the
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* layer will be automatically displayed.
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*
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* @see displayWasCancelled
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*/
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@property (nonatomic, assign) BOOL preventOrCancelDisplay;
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/**
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* @abstract Prevent the node and its descendants' layer from displaying.
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*
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* @see preventOrCancelDisplay
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*/
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- (void)recursiveSetPreventOrCancelDisplay:(BOOL)flag;
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/**
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* @abstract Calls -reclaimMemory on the receiver and its subnode hierarchy.
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*
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* @discussion Clears backing stores and other memory-intensive intermediates.
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* If the node is removed from a visible hierarchy and then re-added, it will automatically trigger a new asynchronous display,
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* as long as preventOrCancelDisplay is not set.
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* If the node remains in the hierarchy throughout, -setNeedsDisplay is required to trigger a new asynchronous display.
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*
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* @see preventOrCancelDisplay and setNeedsDisplay
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*/
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- (void)recursivelyReclaimMemory;
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/** @name Hit Testing */
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/**
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* @abstract Bounds insets for hit testing.
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*
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* @discussion When set to a non-zero inset, increases the bounds for hit testing to make it easier to tap or perform
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* gestures on this node. Default is UIEdgeInsetsZero.
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*
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* This affects the default implementation of -hitTest and -pointInside, so subclasses should call super if you override
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* it and want hitTestSlop applied.
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*/
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@property (nonatomic, assign) UIEdgeInsets hitTestSlop;
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/**
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* @abstract Returns a Boolean value indicating whether the receiver contains the specified point.
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*
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* @discussion Includes the "slop" factor specified with hitTestSlop.
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*
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* @param point A point that is in the receiver's local coordinate system (bounds).
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* @param event The event that warranted a call to this method.
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*
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* @return YES if point is inside the receiver's bounds; otherwise, NO.
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*/
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- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event;
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/** @name Converting Between View Coordinate Systems */
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/**
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* @abstract Converts a point from the receiver's coordinate system to that of the specified node.
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*
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* @param point A point specified in the local coordinate system (bounds) of the receiver.
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* @param node The node into whose coordinate system point is to be converted.
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*
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* @return The point converted to the coordinate system of node.
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*/
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- (CGPoint)convertPoint:(CGPoint)point toNode:(ASDisplayNode *)node;
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/**
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* @abstract Converts a point from the coordinate system of a given node to that of the receiver.
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*
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* @param point A point specified in the local coordinate system (bounds) of node.
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* @param node The node with point in its coordinate system.
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*
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* @return The point converted to the local coordinate system (bounds) of the receiver.
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*/
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- (CGPoint)convertPoint:(CGPoint)point fromNode:(ASDisplayNode *)node;
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/**
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* @abstract Converts a rectangle from the receiver's coordinate system to that of another view.
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*
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* @param rect A rectangle specified in the local coordinate system (bounds) of the receiver.
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* @param node The node that is the target of the conversion operation.
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*
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* @return The converted rectangle.
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*/
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- (CGRect)convertRect:(CGRect)rect toNode:(ASDisplayNode *)node;
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/**
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* @abstract Converts a rectangle from the coordinate system of another node to that of the receiver.
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*
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* @param rect A rectangle specified in the local coordinate system (bounds) of node.
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* @param node The node with rect in its coordinate system.
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*
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* @return The converted rectangle.
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*/
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- (CGRect)convertRect:(CGRect)rect fromNode:(ASDisplayNode *)node;
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@end
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@interface ASDisplayNode (Debugging)
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/**
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* @abstract Return a description of the node hierarchy
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*
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* @discussion For debugging: (lldb) po [node displayNodeRecursiveDescription]
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*/
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- (NSString *)displayNodeRecursiveDescription;
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@end
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/**
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* ## UIView bridge
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*
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* ASDisplayNode provides thread-safe access to most of UIView and CALayer properties and methods, traditionally unsafe.
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*
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* Using them will not cause the actual view/layer to be created, and will be applied when it is created (when the view
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* or layer property is accessed).
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*
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* After the view is created, the properties pass through to the view directly as if called on the main thread.
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*
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* @see UIView and CALayer for documentation on these common properties.
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*/
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@interface ASDisplayNode (UIViewBridge)
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- (void)setNeedsDisplay; // Marks the view as needing display. Convenience for use whether view is created or not, or from a background thread.
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- (void)setNeedsLayout; // Marks the view as needing layout. Convenience for use whether view is created or not, or from a background thread.
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@property (atomic, retain) id contents; // default=nil
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@property (atomic, assign) BOOL clipsToBounds; // default==NO
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@property (atomic, getter=isOpaque) BOOL opaque; // default==YES
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@property (atomic, assign) BOOL allowsEdgeAntialiasing;
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@property (atomic, assign) unsigned int edgeAntialiasingMask; // default==all values from CAEdgeAntialiasingMask
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@property (atomic, getter=isHidden) BOOL hidden; // default==NO
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@property (atomic, assign) BOOL needsDisplayOnBoundsChange; // default==NO
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@property (atomic, assign) BOOL autoresizesSubviews; // default==YES (undefined for layer-backed nodes)
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@property (atomic, assign) UIViewAutoresizing autoresizingMask; // default==UIViewAutoresizingNone (undefined for layer-backed nodes)
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@property (atomic, assign) CGFloat alpha; // default=1.0f
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@property (atomic, assign) CGRect bounds; // default=CGRectZero
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@property (atomic, assign) CGRect frame; // default=CGRectZero
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@property (atomic, assign) CGPoint anchorPoint; // default={0.5, 0.5}
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@property (atomic, assign) CGFloat zPosition; // default=0.0
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@property (atomic, assign) CGPoint position; // default=CGPointZero
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@property (atomic, assign) CGFloat contentsScale; // default=1.0f. See @contentsScaleForDisplay for more info
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@property (atomic, assign) CATransform3D transform; // default=CATransform3DIdentity
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@property (atomic, assign) CATransform3D subnodeTransform; // default=CATransform3DIdentity
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@property (atomic, copy) NSString *name; // default=nil. Use this to tag your layers in the server-recurse-description / pca or for your own purposes
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/**
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* @abstract The node view's background color.
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*
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* @discussion In contrast to UIView, setting a transparent color will not set opaque = NO.
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* This only affects nodes that implement +drawRect like ASTextNode.
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*/
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@property (atomic, retain) UIColor *backgroundColor; // default=nil
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/**
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* @abstract A flag used to determine how a node lays out its content when its bounds change.
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*
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* @discussion This is like UIView's contentMode property, but better. We do our own mapping to layer.contentsGravity in
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* _ASDisplayView. You can set needsDisplayOnBoundsChange independently.
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* Thus, UIViewContentModeRedraw is not allowed; use needsDisplayOnBoundsChange = YES instead, and pick an appropriate
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* contentMode for your content while it's being re-rendered.
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*/
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@property (atomic, assign) UIViewContentMode contentMode; // default=UIViewContentModeScaleToFill
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@property (atomic, assign, getter=isUserInteractionEnabled) BOOL userInteractionEnabled; // default=YES (NO for layer-backed nodes)
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@property (atomic, assign, getter=isExclusiveTouch) BOOL exclusiveTouch; // default=NO
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|
@property (atomic, assign) CGColorRef shadowColor; // default=opaque rgb black
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@property (atomic, assign) CGFloat shadowOpacity; // default=0.0
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|
@property (atomic, assign) CGSize shadowOffset; // default=(0, -3)
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@property (atomic, assign) CGFloat shadowRadius; // default=3
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|
@property (atomic, assign) CGFloat borderWidth; // default=0
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|
@property (atomic, assign) CGColorRef borderColor; // default=opaque rgb black
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|
|
|
// Accessibility support
|
|
@property (atomic, assign) BOOL isAccessibilityElement;
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|
@property (atomic, copy) NSString *accessibilityLabel;
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|
@property (atomic, copy) NSString *accessibilityHint;
|
|
@property (atomic, copy) NSString *accessibilityValue;
|
|
@property (atomic, assign) UIAccessibilityTraits accessibilityTraits;
|
|
@property (atomic, assign) CGRect accessibilityFrame;
|
|
@property (atomic, retain) NSString *accessibilityLanguage;
|
|
@property (atomic, assign) BOOL accessibilityElementsHidden;
|
|
@property (atomic, assign) BOOL accessibilityViewIsModal;
|
|
@property (atomic, assign) BOOL shouldGroupAccessibilityChildren;
|
|
|
|
@end
|
|
|
|
/*
|
|
ASDisplayNode participates in ASAsyncTransactions, so you can determine when your subnodes are done rendering.
|
|
See: -(void)asyncdisplaykit_asyncTransactionContainerStateDidChange in ASDisplayNodeSubclass.h
|
|
*/
|
|
@interface ASDisplayNode (ASDisplayNodeAsyncTransactionContainer) <ASDisplayNodeAsyncTransactionContainer>
|
|
@end
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