mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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208 lines
9.6 KiB
Swift
208 lines
9.6 KiB
Swift
import Foundation
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import Display
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import AsyncDisplayKit
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import SwiftSignalKit
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class ItemListSwitchItem: ListViewItem, ItemListItem {
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let title: String
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let value: Bool
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let sectionId: ItemListSectionId
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let style: ItemListStyle
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let updated: (Bool) -> Void
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init(title: String, value: Bool, sectionId: ItemListSectionId, style: ItemListStyle, updated: @escaping (Bool) -> Void) {
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self.title = title
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self.value = value
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self.sectionId = sectionId
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self.style = style
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self.updated = updated
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}
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func nodeConfiguredForWidth(async: @escaping (@escaping () -> Void) -> Void, width: CGFloat, previousItem: ListViewItem?, nextItem: ListViewItem?, completion: @escaping (ListViewItemNode, @escaping () -> (Signal<Void, NoError>?, () -> Void)) -> Void) {
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async {
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let node = ItemListSwitchItemNode()
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let (layout, apply) = node.asyncLayout()(self, width, itemListNeighbors(item: self, topItem: previousItem as? ItemListItem, bottomItem: nextItem as? ItemListItem))
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node.contentSize = layout.contentSize
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node.insets = layout.insets
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completion(node, {
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return (nil, { apply(false) })
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})
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}
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}
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func updateNode(async: @escaping (@escaping () -> Void) -> Void, node: ListViewItemNode, width: CGFloat, previousItem: ListViewItem?, nextItem: ListViewItem?, animation: ListViewItemUpdateAnimation, completion: @escaping (ListViewItemNodeLayout, @escaping () -> Void) -> Void) {
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if let node = node as? ItemListSwitchItemNode {
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Queue.mainQueue().async {
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let makeLayout = node.asyncLayout()
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async {
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let (layout, apply) = makeLayout(self, width, itemListNeighbors(item: self, topItem: previousItem as? ItemListItem, bottomItem: nextItem as? ItemListItem))
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Queue.mainQueue().async {
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completion(layout, {
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var animated = true
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if case .None = animation {
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animated = false
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}
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apply(animated)
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})
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}
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}
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}
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}
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}
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}
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private let titleFont = Font.regular(17.0)
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class ItemListSwitchItemNode: ListViewItemNode {
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private let backgroundNode: ASDisplayNode
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private let topStripeNode: ASDisplayNode
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private let bottomStripeNode: ASDisplayNode
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private let titleNode: TextNode
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private var switchNode: SwitchNode
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private var item: ItemListSwitchItem?
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init() {
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self.backgroundNode = ASDisplayNode()
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self.backgroundNode.isLayerBacked = true
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self.backgroundNode.backgroundColor = .white
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self.topStripeNode = ASDisplayNode()
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self.topStripeNode.backgroundColor = UIColor(0xc8c7cc)
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self.topStripeNode.isLayerBacked = true
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self.bottomStripeNode = ASDisplayNode()
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self.bottomStripeNode.backgroundColor = UIColor(0xc8c7cc)
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self.bottomStripeNode.isLayerBacked = true
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self.titleNode = TextNode()
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self.titleNode.isLayerBacked = true
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self.switchNode = SwitchNode()
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super.init(layerBacked: false, dynamicBounce: false)
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self.addSubnode(self.titleNode)
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self.addSubnode(self.switchNode)
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}
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override func didLoad() {
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super.didLoad()
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(self.switchNode.view as? UISwitch)?.addTarget(self, action: #selector(self.switchValueChanged(_:)), for: .valueChanged)
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}
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func asyncLayout() -> (_ item: ItemListSwitchItem, _ width: CGFloat, _ insets: ItemListNeighbors) -> (ListViewItemNodeLayout, (Bool) -> Void) {
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let makeTitleLayout = TextNode.asyncLayout(self.titleNode)
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return { item, width, neighbors in
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let sectionInset: CGFloat = 22.0
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let rightInset: CGFloat = 80.0
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let contentSize: CGSize
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let insets: UIEdgeInsets
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let separatorHeight = UIScreenPixel
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switch item.style {
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case .plain:
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contentSize = CGSize(width: width, height: 44.0)
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insets = itemListNeighborsPlainInsets(neighbors)
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case .blocks:
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contentSize = CGSize(width: width, height: 44.0)
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insets = itemListNeighborsGroupedInsets(neighbors)
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}
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let (titleLayout, titleApply) = makeTitleLayout(NSAttributedString(string: item.title, font: titleFont, textColor: UIColor.black), nil, 1, .end, CGSize(width: width - 20, height: CGFloat.greatestFiniteMagnitude), .natural, nil)
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let layout = ListViewItemNodeLayout(contentSize: contentSize, insets: insets)
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let layoutSize = layout.size
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return (ListViewItemNodeLayout(contentSize: contentSize, insets: insets), { [weak self] animated in
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if let strongSelf = self {
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strongSelf.item = item
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let _ = titleApply()
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let leftInset: CGFloat
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switch item.style {
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case .plain:
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leftInset = 35.0
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if strongSelf.backgroundNode.supernode != nil {
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strongSelf.backgroundNode.removeFromSupernode()
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}
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if strongSelf.topStripeNode.supernode != nil {
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strongSelf.topStripeNode.removeFromSupernode()
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}
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if strongSelf.bottomStripeNode.supernode == nil {
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strongSelf.insertSubnode(strongSelf.bottomStripeNode, at: 0)
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}
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strongSelf.bottomStripeNode.frame = CGRect(origin: CGPoint(x: leftInset, y: contentSize.height - separatorHeight), size: CGSize(width: width - leftInset, height: separatorHeight))
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case .blocks:
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leftInset = 16.0
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if strongSelf.backgroundNode.supernode == nil {
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strongSelf.insertSubnode(strongSelf.backgroundNode, at: 0)
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}
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if strongSelf.topStripeNode.supernode == nil {
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strongSelf.insertSubnode(strongSelf.topStripeNode, at: 1)
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}
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if strongSelf.bottomStripeNode.supernode == nil {
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strongSelf.insertSubnode(strongSelf.bottomStripeNode, at: 2)
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}
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switch neighbors.top {
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case .sameSection(false):
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strongSelf.topStripeNode.isHidden = true
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default:
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strongSelf.topStripeNode.isHidden = false
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}
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let bottomStripeInset: CGFloat
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switch neighbors.bottom {
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case .sameSection(false):
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bottomStripeInset = 16.0
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default:
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bottomStripeInset = 0.0
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}
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strongSelf.backgroundNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -min(insets.top, separatorHeight)), size: CGSize(width: width, height: contentSize.height + min(insets.top, separatorHeight) + min(insets.bottom, separatorHeight)))
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strongSelf.topStripeNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -min(insets.top, separatorHeight)), size: CGSize(width: layoutSize.width, height: separatorHeight))
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strongSelf.bottomStripeNode.frame = CGRect(origin: CGPoint(x: bottomStripeInset, y: contentSize.height - separatorHeight), size: CGSize(width: layoutSize.width - bottomStripeInset, height: separatorHeight))
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}
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strongSelf.titleNode.frame = CGRect(origin: CGPoint(x: leftInset, y: 12.0), size: titleLayout.size)
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if let switchView = strongSelf.switchNode.view as? UISwitch {
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if strongSelf.switchNode.bounds.size.width.isZero {
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switchView.sizeToFit()
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}
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let switchSize = switchView.bounds.size
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strongSelf.switchNode.frame = CGRect(origin: CGPoint(x: width - switchSize.width - 15.0, y:6.0), size: switchSize)
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if switchView.isOn != item.value {
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switchView.setOn(item.value, animated: animated)
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}
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}
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}
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})
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}
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}
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override func animateInsertion(_ currentTimestamp: Double, duration: Double, short: Bool) {
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self.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.4)
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}
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override func animateRemoved(_ currentTimestamp: Double, duration: Double) {
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self.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.15, removeOnCompletion: false)
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}
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@objc func switchValueChanged(_ switchView: UISwitch) {
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if let item = self.item {
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item.updated(switchView.isOn)
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}
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}
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}
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