Swiftgram/TelegramUI/ItemListSwitchItem.swift
2017-03-23 21:27:34 +03:00

208 lines
9.6 KiB
Swift

import Foundation
import Display
import AsyncDisplayKit
import SwiftSignalKit
class ItemListSwitchItem: ListViewItem, ItemListItem {
let title: String
let value: Bool
let sectionId: ItemListSectionId
let style: ItemListStyle
let updated: (Bool) -> Void
init(title: String, value: Bool, sectionId: ItemListSectionId, style: ItemListStyle, updated: @escaping (Bool) -> Void) {
self.title = title
self.value = value
self.sectionId = sectionId
self.style = style
self.updated = updated
}
func nodeConfiguredForWidth(async: @escaping (@escaping () -> Void) -> Void, width: CGFloat, previousItem: ListViewItem?, nextItem: ListViewItem?, completion: @escaping (ListViewItemNode, @escaping () -> (Signal<Void, NoError>?, () -> Void)) -> Void) {
async {
let node = ItemListSwitchItemNode()
let (layout, apply) = node.asyncLayout()(self, width, itemListNeighbors(item: self, topItem: previousItem as? ItemListItem, bottomItem: nextItem as? ItemListItem))
node.contentSize = layout.contentSize
node.insets = layout.insets
completion(node, {
return (nil, { apply(false) })
})
}
}
func updateNode(async: @escaping (@escaping () -> Void) -> Void, node: ListViewItemNode, width: CGFloat, previousItem: ListViewItem?, nextItem: ListViewItem?, animation: ListViewItemUpdateAnimation, completion: @escaping (ListViewItemNodeLayout, @escaping () -> Void) -> Void) {
if let node = node as? ItemListSwitchItemNode {
Queue.mainQueue().async {
let makeLayout = node.asyncLayout()
async {
let (layout, apply) = makeLayout(self, width, itemListNeighbors(item: self, topItem: previousItem as? ItemListItem, bottomItem: nextItem as? ItemListItem))
Queue.mainQueue().async {
completion(layout, {
var animated = true
if case .None = animation {
animated = false
}
apply(animated)
})
}
}
}
}
}
}
private let titleFont = Font.regular(17.0)
class ItemListSwitchItemNode: ListViewItemNode {
private let backgroundNode: ASDisplayNode
private let topStripeNode: ASDisplayNode
private let bottomStripeNode: ASDisplayNode
private let titleNode: TextNode
private var switchNode: SwitchNode
private var item: ItemListSwitchItem?
init() {
self.backgroundNode = ASDisplayNode()
self.backgroundNode.isLayerBacked = true
self.backgroundNode.backgroundColor = .white
self.topStripeNode = ASDisplayNode()
self.topStripeNode.backgroundColor = UIColor(0xc8c7cc)
self.topStripeNode.isLayerBacked = true
self.bottomStripeNode = ASDisplayNode()
self.bottomStripeNode.backgroundColor = UIColor(0xc8c7cc)
self.bottomStripeNode.isLayerBacked = true
self.titleNode = TextNode()
self.titleNode.isLayerBacked = true
self.switchNode = SwitchNode()
super.init(layerBacked: false, dynamicBounce: false)
self.addSubnode(self.titleNode)
self.addSubnode(self.switchNode)
}
override func didLoad() {
super.didLoad()
(self.switchNode.view as? UISwitch)?.addTarget(self, action: #selector(self.switchValueChanged(_:)), for: .valueChanged)
}
func asyncLayout() -> (_ item: ItemListSwitchItem, _ width: CGFloat, _ insets: ItemListNeighbors) -> (ListViewItemNodeLayout, (Bool) -> Void) {
let makeTitleLayout = TextNode.asyncLayout(self.titleNode)
return { item, width, neighbors in
let sectionInset: CGFloat = 22.0
let rightInset: CGFloat = 80.0
let contentSize: CGSize
let insets: UIEdgeInsets
let separatorHeight = UIScreenPixel
switch item.style {
case .plain:
contentSize = CGSize(width: width, height: 44.0)
insets = itemListNeighborsPlainInsets(neighbors)
case .blocks:
contentSize = CGSize(width: width, height: 44.0)
insets = itemListNeighborsGroupedInsets(neighbors)
}
let (titleLayout, titleApply) = makeTitleLayout(NSAttributedString(string: item.title, font: titleFont, textColor: UIColor.black), nil, 1, .end, CGSize(width: width - 20, height: CGFloat.greatestFiniteMagnitude), .natural, nil)
let layout = ListViewItemNodeLayout(contentSize: contentSize, insets: insets)
let layoutSize = layout.size
return (ListViewItemNodeLayout(contentSize: contentSize, insets: insets), { [weak self] animated in
if let strongSelf = self {
strongSelf.item = item
let _ = titleApply()
let leftInset: CGFloat
switch item.style {
case .plain:
leftInset = 35.0
if strongSelf.backgroundNode.supernode != nil {
strongSelf.backgroundNode.removeFromSupernode()
}
if strongSelf.topStripeNode.supernode != nil {
strongSelf.topStripeNode.removeFromSupernode()
}
if strongSelf.bottomStripeNode.supernode == nil {
strongSelf.insertSubnode(strongSelf.bottomStripeNode, at: 0)
}
strongSelf.bottomStripeNode.frame = CGRect(origin: CGPoint(x: leftInset, y: contentSize.height - separatorHeight), size: CGSize(width: width - leftInset, height: separatorHeight))
case .blocks:
leftInset = 16.0
if strongSelf.backgroundNode.supernode == nil {
strongSelf.insertSubnode(strongSelf.backgroundNode, at: 0)
}
if strongSelf.topStripeNode.supernode == nil {
strongSelf.insertSubnode(strongSelf.topStripeNode, at: 1)
}
if strongSelf.bottomStripeNode.supernode == nil {
strongSelf.insertSubnode(strongSelf.bottomStripeNode, at: 2)
}
switch neighbors.top {
case .sameSection(false):
strongSelf.topStripeNode.isHidden = true
default:
strongSelf.topStripeNode.isHidden = false
}
let bottomStripeInset: CGFloat
switch neighbors.bottom {
case .sameSection(false):
bottomStripeInset = 16.0
default:
bottomStripeInset = 0.0
}
strongSelf.backgroundNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -min(insets.top, separatorHeight)), size: CGSize(width: width, height: contentSize.height + min(insets.top, separatorHeight) + min(insets.bottom, separatorHeight)))
strongSelf.topStripeNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -min(insets.top, separatorHeight)), size: CGSize(width: layoutSize.width, height: separatorHeight))
strongSelf.bottomStripeNode.frame = CGRect(origin: CGPoint(x: bottomStripeInset, y: contentSize.height - separatorHeight), size: CGSize(width: layoutSize.width - bottomStripeInset, height: separatorHeight))
}
strongSelf.titleNode.frame = CGRect(origin: CGPoint(x: leftInset, y: 12.0), size: titleLayout.size)
if let switchView = strongSelf.switchNode.view as? UISwitch {
if strongSelf.switchNode.bounds.size.width.isZero {
switchView.sizeToFit()
}
let switchSize = switchView.bounds.size
strongSelf.switchNode.frame = CGRect(origin: CGPoint(x: width - switchSize.width - 15.0, y:6.0), size: switchSize)
if switchView.isOn != item.value {
switchView.setOn(item.value, animated: animated)
}
}
}
})
}
}
override func animateInsertion(_ currentTimestamp: Double, duration: Double, short: Bool) {
self.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.4)
}
override func animateRemoved(_ currentTimestamp: Double, duration: Double) {
self.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.15, removeOnCompletion: false)
}
@objc func switchValueChanged(_ switchView: UISwitch) {
if let item = self.item {
item.updated(switchView.isOn)
}
}
}