Swiftgram/Source/Details/_ASCollectionViewCell.mm
Adlai Holler d0ba092a77
Convert the codebase to Objective-C++ (#1206)
* Convert the codebase to Objective-C++ throughout. One language is better than two.

* Put it back

* Fix linker

* Point explicitly to updated Weaver to unblock build

* Revert "Point explicitly to updated Weaver to unblock build"

This reverts commit fdc25296e8794d4e6e56c35f5fe6da2be3f71dbc.

* Revert "Fix linker"

This reverts commit 7be25f91519b8497ef42de79f115bcfbdb965c39.

* Add in the frameworks

* no message

* Address spec lint warnings

* Fix tvos build

* Put that back

* Address Michael's review

* Add comment to kick CI
2018-11-02 12:04:14 -07:00

122 lines
3.1 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//
// _ASCollectionViewCell.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/_ASCollectionViewCell.h>
#import <AsyncDisplayKit/ASCellNode+Internal.h>
#import <AsyncDisplayKit/ASCollectionElement.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
@implementation _ASCollectionViewCell
- (ASCellNode *)node
{
return self.element.node;
}
- (void)setElement:(ASCollectionElement *)element
{
ASDisplayNodeAssertMainThread();
ASCellNode *node = element.node;
node.layoutAttributes = _layoutAttributes;
_element = element;
[node __setSelectedFromUIKit:self.selected];
[node __setHighlightedFromUIKit:self.highlighted];
}
- (BOOL)consumesCellNodeVisibilityEvents
{
ASCellNode *node = self.node;
if (node == nil) {
return NO;
}
return ASSubclassOverridesSelector([ASCellNode class], [node class], @selector(cellNodeVisibilityEvent:inScrollView:withCellFrame:));
}
- (void)cellNodeVisibilityEvent:(ASCellNodeVisibilityEvent)event inScrollView:(UIScrollView *)scrollView
{
[self.node cellNodeVisibilityEvent:event inScrollView:scrollView withCellFrame:self.frame];
}
- (void)setSelected:(BOOL)selected
{
[super setSelected:selected];
[self.node __setSelectedFromUIKit:selected];
}
- (void)setHighlighted:(BOOL)highlighted
{
[super setHighlighted:highlighted];
[self.node __setHighlightedFromUIKit:highlighted];
}
- (void)setLayoutAttributes:(UICollectionViewLayoutAttributes *)layoutAttributes
{
_layoutAttributes = layoutAttributes;
self.node.layoutAttributes = layoutAttributes;
}
- (void)prepareForReuse
{
self.layoutAttributes = nil;
// Need to clear element before UIKit calls setSelected:NO / setHighlighted:NO on its cells
self.element = nil;
[super prepareForReuse];
}
/**
* In the initial case, this is called by UICollectionView during cell dequeueing, before
* we get a chance to assign a node to it, so we must be sure to set these layout attributes
* on our node when one is next assigned to us in @c setNode: . Since there may be cases when we _do_ already
* have our node assigned e.g. during a layout update for existing cells, we also attempt
* to update it now.
*/
- (void)applyLayoutAttributes:(UICollectionViewLayoutAttributes *)layoutAttributes
{
[super applyLayoutAttributes:layoutAttributes];
self.layoutAttributes = layoutAttributes;
}
/**
* Keep our node filling our content view.
*/
- (void)layoutSubviews
{
[super layoutSubviews];
self.node.frame = self.contentView.bounds;
}
@end
/**
* A category that makes _ASCollectionViewCell conform to IGListBindable.
*
* We don't need to do anything to bind the view model the cell node
* serves the same purpose.
*/
#if __has_include(<IGListKit/IGListBindable.h>)
#import <IGListKit/IGListBindable.h>
@interface _ASCollectionViewCell (IGListBindable) <IGListBindable>
@end
@implementation _ASCollectionViewCell (IGListBindable)
- (void)bindViewModel:(id)viewModel
{
// nop
}
@end
#endif