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93 lines
2.6 KiB
Objective-C
93 lines
2.6 KiB
Objective-C
//
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// ASControlNode+tvOS.m
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// AsyncDisplayKit
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//
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// Created by Aaron Schubert on 21/04/2016.
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#if TARGET_OS_TV
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#import "ASControlNode+tvOS.h"
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@implementation ASControlNode (tvOS)
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#pragma mark - tvOS
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- (void)pressDown
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{
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[UIView animateWithDuration:0.1 delay:0 options:UIViewAnimationCurveLinear animations:^{
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[self setPressedState];
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} completion:^(BOOL finished) {
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if (finished) {
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[UIView animateWithDuration:0.1 delay:0 options:UIViewAnimationCurveLinear animations:^{
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[self setFocusedState];
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} completion:nil];
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}
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}];
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}
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- (BOOL)canBecomeFocused
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{
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return YES;
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}
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- (BOOL)shouldUpdateFocusInContext:(nonnull UIFocusUpdateContext *)context
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{
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return YES;
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}
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- (void)didUpdateFocusInContext:(UIFocusUpdateContext *)context withAnimationCoordinator:(UIFocusAnimationCoordinator *)coordinator
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{
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//FIXME: This is never valid inside an ASCellNode
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if (context.nextFocusedView && context.nextFocusedView == self.view) {
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//Focused
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[coordinator addCoordinatedAnimations:^{
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[self setFocusedState];
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} completion:nil];
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} else{
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//Not focused
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[coordinator addCoordinatedAnimations:^{
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[self setDefaultFocusAppearance];
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} completion:nil];
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}
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}
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- (void)setFocusedState
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{
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CALayer *layer = self.layer;
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layer.shadowOffset = CGSizeMake(2, 10);
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[self applyDefaultShadowProperties: layer];
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self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.1, 1.1);
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}
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- (void)setPressedState
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{
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CALayer *layer = self.layer;
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layer.shadowOffset = CGSizeMake(2, 2);
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[self applyDefaultShadowProperties: layer];
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self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1, 1);
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}
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- (void)applyDefaultShadowProperties:(CALayer *)layer
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{
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layer.shadowColor = [UIColor blackColor].CGColor;
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layer.shadowRadius = 12.0;
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layer.shadowOpacity = 0.45;
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layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
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}
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- (void)setDefaultFocusAppearance
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{
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CALayer *layer = self.layer;
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layer.shadowOffset = CGSizeZero;
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layer.shadowColor = [UIColor blackColor].CGColor;
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layer.shadowRadius = 0;
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layer.shadowOpacity = 0;
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layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
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self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1, 1);
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}
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@end
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#endif
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