Swiftgram/AsyncDisplayKit/ASDisplayNodeExtras.h
Hannah Troisi c857e809f4 Clean up header comments (for consistent Facebook licensing info) (#1741)
[Licensing] Clean up header comments (for consistent Facebook licensing info)
2016-06-11 23:31:39 -07:00

166 lines
7.0 KiB
Objective-C

//
// ASDisplayNodeExtras.h
// AsyncDisplayKit
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import <QuartzCore/QuartzCore.h>
#import <UIKit/UIKit.h>
#import <AsyncDisplayKit/ASBaseDefines.h>
#import <AsyncDisplayKit/ASDisplayNode.h>
// Because inline methods can't be extern'd and need to be part of the translation unit of code
// that compiles with them to actually inline, we both declare and define these in the header.
inline BOOL ASInterfaceStateIncludesVisible(ASInterfaceState interfaceState)
{
return ((interfaceState & ASInterfaceStateVisible) == ASInterfaceStateVisible);
}
inline BOOL ASInterfaceStateIncludesDisplay(ASInterfaceState interfaceState)
{
return ((interfaceState & ASInterfaceStateDisplay) == ASInterfaceStateDisplay);
}
inline BOOL ASInterfaceStateIncludesFetchData(ASInterfaceState interfaceState)
{
return ((interfaceState & ASInterfaceStateFetchData) == ASInterfaceStateFetchData);
}
inline BOOL ASInterfaceStateIncludesMeasureLayout(ASInterfaceState interfaceState)
{
return ((interfaceState & ASInterfaceStateMeasureLayout) == ASInterfaceStateMeasureLayout);
}
inline NSString * _Nonnull NSStringFromASInterfaceState(ASInterfaceState interfaceState)
{
NSMutableArray *states = [NSMutableArray array];
if (interfaceState == ASInterfaceStateNone) {
[states addObject:@"No state"];
}
if (ASInterfaceStateIncludesMeasureLayout(interfaceState)) {
[states addObject:@"MeasureLayout"];
}
if (ASInterfaceStateIncludesFetchData(interfaceState)) {
[states addObject:@" | FetchData"];
}
if (ASInterfaceStateIncludesDisplay(interfaceState)) {
[states addObject:@" | Display"];
}
if (ASInterfaceStateIncludesVisible(interfaceState)) {
[states addObject:@" | Visible"];
}
return [NSString stringWithFormat:@"{ %@ }", [states componentsJoinedByString:@" | "]];
}
NS_ASSUME_NONNULL_BEGIN
ASDISPLAYNODE_EXTERN_C_BEGIN
/**
Returns the appropriate interface state for a given ASDisplayNode and window
*/
extern ASInterfaceState ASInterfaceStateForDisplayNode(ASDisplayNode *displayNode, UIWindow *window);
/**
Given a layer, returns the associated display node, if any.
*/
extern ASDisplayNode * _Nullable ASLayerToDisplayNode(CALayer * _Nullable layer);
/**
Given a view, returns the associated display node, if any.
*/
extern ASDisplayNode * _Nullable ASViewToDisplayNode(UIView * _Nullable view);
/**
Given a node, returns the root of the node heirarchy (where supernode == nil)
*/
extern ASDisplayNode *ASDisplayNodeUltimateParentOfNode(ASDisplayNode *node);
/**
This function will walk the layer hierarchy, spanning discontinuous sections of the node hierarchy (e.g. the layers
of UIKit intermediate views in UIViewControllers, UITableView, UICollectionView).
In the event that a node's backing layer is not created yet, the function will only walk the direct subnodes instead
of forcing the layer hierarchy to be created.
*/
extern void ASDisplayNodePerformBlockOnEveryNode(CALayer * _Nullable layer, ASDisplayNode * _Nullable node, void(^block)(ASDisplayNode *node));
/**
This function will walk the node hierarchy in a breadth first fashion. It does run the block on the node provided
directly to the function call.
*/
extern void ASDisplayNodePerformBlockOnEveryNodeBFS(ASDisplayNode *node, void(^block)(ASDisplayNode *node));
/**
Identical to ASDisplayNodePerformBlockOnEveryNode, except it does not run the block on the
node provided directly to the function call - only on all descendants.
*/
extern void ASDisplayNodePerformBlockOnEverySubnode(ASDisplayNode *node, void(^block)(ASDisplayNode *node));
/**
Given a display node, traverses up the layer tree hierarchy, returning the first display node that passes block.
*/
extern ASDisplayNode * _Nullable ASDisplayNodeFindFirstSupernode(ASDisplayNode * _Nullable node, BOOL (^block)(ASDisplayNode *node));
/**
Given a display node, traverses up the layer tree hierarchy, returning the first display node of kind class.
*/
extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSupernodeOfClass(ASDisplayNode *start, Class c);
/**
* Given two nodes, finds their most immediate common parent. Used for geometry conversion methods.
* NOTE: It is an error to try to convert between nodes which do not share a common ancestor. This behavior is
* disallowed in UIKit documentation and the behavior is left undefined. The output does not have a rigorously defined
* failure mode (i.e. returning CGPointZero or returning the point exactly as passed in). Rather than track the internal
* undefined and undocumented behavior of UIKit in ASDisplayNode, this operation is defined to be incorrect in all
* circumstances and must be fixed wherever encountered.
*/
extern ASDisplayNode * _Nullable ASDisplayNodeFindClosestCommonAncestor(ASDisplayNode *node1, ASDisplayNode *node2);
/**
Given a display node, collects all descendants. This is a specialization of ASCollectContainer() that walks the Core Animation layer tree as opposed to the display node tree, thus supporting non-continues display node hierarchies.
*/
extern NSArray<ASDisplayNode *> *ASCollectDisplayNodes(ASDisplayNode *node);
/**
Given a display node, traverses down the node hierarchy, returning all the display nodes that pass the block.
*/
extern NSArray<ASDisplayNode *> *ASDisplayNodeFindAllSubnodes(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node));
/**
Given a display node, traverses down the node hierarchy, returning all the display nodes of kind class.
*/
extern NSArray<__kindof ASDisplayNode *> *ASDisplayNodeFindAllSubnodesOfClass(ASDisplayNode *start, Class c);
/**
Given a display node, traverses down the node hierarchy, returning the depth-first display node, including the start node that pass the block.
*/
extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstNode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node));
/**
Given a display node, traverses down the node hierarchy, returning the depth-first display node, excluding the start node, that pass the block
*/
extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSubnode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node));
/**
Given a display node, traverses down the node hierarchy, returning the depth-first display node of kind class.
*/
extern __kindof ASDisplayNode * _Nullable ASDisplayNodeFindFirstSubnodeOfClass(ASDisplayNode *start, Class c);
extern UIColor *ASDisplayNodeDefaultPlaceholderColor();
extern UIColor *ASDisplayNodeDefaultTintColor();
/**
Disable willAppear / didAppear / didDisappear notifications for a sub-hierarchy, then re-enable when done. Nested calls are supported.
*/
extern void ASDisplayNodeDisableHierarchyNotifications(ASDisplayNode *node);
extern void ASDisplayNodeEnableHierarchyNotifications(ASDisplayNode *node);
ASDISPLAYNODE_EXTERN_C_END
NS_ASSUME_NONNULL_END