Swiftgram/AsyncDisplayKit/Layout/ASLayoutable.mm

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//
// ASLayoutable.mm
// AsyncDisplayKit
//
// Created by Huy Nguyen on 3/27/16.
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import "ASLayoutablePrivate.h"
#import "ASEnvironmentInternal.h"
#import "ASDisplayNodeInternal.h"
#import <map>
int32_t const ASLayoutableContextInvalidTransitionID = 0;
int32_t const ASLayoutableContextDefaultTransitionID = ASLayoutableContextInvalidTransitionID + 1;
static inline ASLayoutableContext _ASLayoutableContextMake(int32_t transitionID, BOOL needsVisualizeNode)
{
struct ASLayoutableContext context;
context.transitionID = transitionID;
context.needsVisualizeNode = needsVisualizeNode;
return context;
}
static inline BOOL _IsValidTransitionID(int32_t transitionID)
{
return transitionID > ASLayoutableContextInvalidTransitionID;
}
struct ASLayoutableContext const ASLayoutableContextNull = _ASLayoutableContextMake(ASLayoutableContextInvalidTransitionID, NO);
BOOL ASLayoutableContextIsNull(struct ASLayoutableContext context)
{
return !_IsValidTransitionID(context.transitionID);
}
ASLayoutableContext ASLayoutableContextMake(int32_t transitionID, BOOL needsVisualizeNode)
{
NSCAssert(_IsValidTransitionID(transitionID), @"Invalid transition ID");
return _ASLayoutableContextMake(transitionID, needsVisualizeNode);
}
// Note: This is a non-recursive static lock. If it needs to be recursive, use ASDISPLAYNODE_MUTEX_RECURSIVE_INITIALIZER
static ASDN::StaticMutex _layoutableContextLock = ASDISPLAYNODE_MUTEX_INITIALIZER;
static std::map<mach_port_t, ASLayoutableContext> layoutableContextMap;
static inline mach_port_t ASLayoutableGetCurrentContextKey()
{
return pthread_mach_thread_np(pthread_self());
}
void ASLayoutableSetCurrentContext(struct ASLayoutableContext context)
{
const mach_port_t key = ASLayoutableGetCurrentContextKey();
ASDN::StaticMutexLocker l(_layoutableContextLock);
layoutableContextMap[key] = context;
}
struct ASLayoutableContext ASLayoutableGetCurrentContext()
{
const mach_port_t key = ASLayoutableGetCurrentContextKey();
ASDN::StaticMutexLocker l(_layoutableContextLock);
const auto it = layoutableContextMap.find(key);
if (it != layoutableContextMap.end()) {
// Found an interator with above key. "it->first" is the key itself, "it->second" is the context value.
return it->second;
}
return ASLayoutableContextNull;
}
void ASLayoutableClearCurrentContext()
{
const mach_port_t key = ASLayoutableGetCurrentContextKey();
ASDN::StaticMutexLocker l(_layoutableContextLock);
layoutableContextMap.erase(key);
}