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* Perhaps controversially, decomposing ASRangeControllerUpdateRangeProtocol+Beta.h such that the categories on various classes are defined in the classes themselves since that's where the implementation of those categories is provided. * Updating unit tests and import other headers the tests took for granted. The tests could probably import the umbrella header and not have to worry about this. * Updating the "Life without Cocoapods" sample to build and run dependent on ASDK as a static library. * Added a "Life With Frameworks" sample app to build and run dependent on ASDK as a framework, proving the framework targets work.
67 lines
2.4 KiB
Objective-C
67 lines
2.4 KiB
Objective-C
//
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// ASInternalHelpers.h
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// AsyncDisplayKit
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#import <UIKit/UIKit.h>
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#import <CoreGraphics/CGBase.h>
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#import <AsyncDisplayKit/ASBaseDefines.h>
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ASDISPLAYNODE_EXTERN_C_BEGIN
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BOOL ASSubclassOverridesSelector(Class superclass, Class subclass, SEL selector);
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BOOL ASSubclassOverridesClassSelector(Class superclass, Class subclass, SEL selector);
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/// Dispatches the given block to the main queue if not already running on the main thread
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void ASPerformBlockOnMainThread(void (^block)());
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/// Dispatches the given block to a background queue with priority of DISPATCH_QUEUE_PRIORITY_DEFAULT if not already run on a background queue
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void ASPerformBlockOnBackgroundThread(void (^block)()); // DISPATCH_QUEUE_PRIORITY_DEFAULT
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/// Dispatches a block on to a serial queue that's main purpose is for deallocation of objects on a background thread
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void ASPerformBlockOnDeallocationQueue(void (^block)());
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CGFloat ASScreenScale();
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CGFloat ASFloorPixelValue(CGFloat f);
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CGFloat ASCeilPixelValue(CGFloat f);
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CGFloat ASRoundPixelValue(CGFloat f);
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ASDISPLAYNODE_EXTERN_C_END
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/**
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@summary Conditionally performs UIView geometry changes in the given block without animation.
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Used primarily to circumvent UITableView forcing insertion animations when explicitly told not to via
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`UITableViewRowAnimationNone`. More info: https://github.com/facebook/AsyncDisplayKit/pull/445
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@param withoutAnimation Set to `YES` to perform given block without animation
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@param block Perform UIView geometry changes within the passed block
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*/
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ASDISPLAYNODE_INLINE void ASPerformBlockWithoutAnimation(BOOL withoutAnimation, void (^block)()) {
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if (withoutAnimation) {
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[UIView performWithoutAnimation:block];
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} else {
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block();
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}
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}
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ASDISPLAYNODE_INLINE void ASBoundsAndPositionForFrame(CGRect rect, CGPoint origin, CGPoint anchorPoint, CGRect *bounds, CGPoint *position)
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{
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*bounds = (CGRect){ origin, rect.size };
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*position = CGPointMake(rect.origin.x + rect.size.width * anchorPoint.x,
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rect.origin.y + rect.size.height * anchorPoint.y);
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}
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@interface NSIndexPath (ASInverseComparison)
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- (NSComparisonResult)asdk_inverseCompare:(NSIndexPath *)otherIndexPath;
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@end
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