Swiftgram/AsyncDisplayKit/Private/ASInternalHelpers.h
Kiel Gillard 6a15ab6130 * Tidy the header imports, forward declaring classes and protocols where appropriate to avoid import cycles and using the framework/system header notation for imports occuring in .h files.
* Perhaps controversially, decomposing ASRangeControllerUpdateRangeProtocol+Beta.h such that the categories on various classes are defined in the classes themselves since that's where the implementation of those categories is provided.
* Updating unit tests and import other headers the tests took for granted. The tests could probably import the umbrella header and not have to worry about this.
* Updating the "Life without Cocoapods" sample to build and run dependent on ASDK as a static library.
* Added a "Life With Frameworks" sample app to build and run dependent on ASDK as a framework, proving the framework targets work.
2016-07-07 15:12:19 +10:00

67 lines
2.4 KiB
Objective-C

//
// ASInternalHelpers.h
// AsyncDisplayKit
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import <UIKit/UIKit.h>
#import <CoreGraphics/CGBase.h>
#import <AsyncDisplayKit/ASBaseDefines.h>
ASDISPLAYNODE_EXTERN_C_BEGIN
BOOL ASSubclassOverridesSelector(Class superclass, Class subclass, SEL selector);
BOOL ASSubclassOverridesClassSelector(Class superclass, Class subclass, SEL selector);
/// Dispatches the given block to the main queue if not already running on the main thread
void ASPerformBlockOnMainThread(void (^block)());
/// Dispatches the given block to a background queue with priority of DISPATCH_QUEUE_PRIORITY_DEFAULT if not already run on a background queue
void ASPerformBlockOnBackgroundThread(void (^block)()); // DISPATCH_QUEUE_PRIORITY_DEFAULT
/// Dispatches a block on to a serial queue that's main purpose is for deallocation of objects on a background thread
void ASPerformBlockOnDeallocationQueue(void (^block)());
CGFloat ASScreenScale();
CGFloat ASFloorPixelValue(CGFloat f);
CGFloat ASCeilPixelValue(CGFloat f);
CGFloat ASRoundPixelValue(CGFloat f);
ASDISPLAYNODE_EXTERN_C_END
/**
@summary Conditionally performs UIView geometry changes in the given block without animation.
Used primarily to circumvent UITableView forcing insertion animations when explicitly told not to via
`UITableViewRowAnimationNone`. More info: https://github.com/facebook/AsyncDisplayKit/pull/445
@param withoutAnimation Set to `YES` to perform given block without animation
@param block Perform UIView geometry changes within the passed block
*/
ASDISPLAYNODE_INLINE void ASPerformBlockWithoutAnimation(BOOL withoutAnimation, void (^block)()) {
if (withoutAnimation) {
[UIView performWithoutAnimation:block];
} else {
block();
}
}
ASDISPLAYNODE_INLINE void ASBoundsAndPositionForFrame(CGRect rect, CGPoint origin, CGPoint anchorPoint, CGRect *bounds, CGPoint *position)
{
*bounds = (CGRect){ origin, rect.size };
*position = CGPointMake(rect.origin.x + rect.size.width * anchorPoint.x,
rect.origin.y + rect.size.height * anchorPoint.y);
}
@interface NSIndexPath (ASInverseComparison)
- (NSComparisonResult)asdk_inverseCompare:(NSIndexPath *)otherIndexPath;
@end