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168 lines
8.7 KiB
Plaintext
168 lines
8.7 KiB
Plaintext
//
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// ASStackBaselinePositionedLayout.mm
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// AsyncDisplayKit
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#import "ASStackBaselinePositionedLayout.h"
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#import "ASLayoutSpecUtilities.h"
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static CGFloat baselineForItem(const ASStackLayoutSpecStyle &style,
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const ASLayout *layout) {
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__weak id<ASLayoutable> child = layout.layoutableObject;
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switch (style.alignItems) {
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case ASStackLayoutAlignItemsBaselineFirst:
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return child.ascender;
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case ASStackLayoutAlignItemsBaselineLast:
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return layout.size.height + child.descender;
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default:
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return 0;
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}
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}
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static CGFloat baselineOffset(const ASStackLayoutSpecStyle &style,
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const ASLayout *l,
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const CGFloat maxAscender,
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const CGFloat maxBaseline)
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{
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if (style.direction == ASStackLayoutDirectionHorizontal) {
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__weak id<ASLayoutable> child = l.layoutableObject;
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switch (style.alignItems) {
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case ASStackLayoutAlignItemsBaselineFirst:
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return maxAscender - child.ascender;
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case ASStackLayoutAlignItemsBaselineLast:
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return maxBaseline - baselineForItem(style, l);
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default:
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return 0;
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}
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}
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return 0;
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}
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static CGFloat maxDimensionForLayout(const ASLayout *l,
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const ASStackLayoutSpecStyle &style)
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{
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CGFloat maxDimension = crossDimension(style.direction, l.size);
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style.direction == ASStackLayoutDirectionVertical ? maxDimension += l.position.x : maxDimension += l.position.y;
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return maxDimension;
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}
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ASStackBaselinePositionedLayout ASStackBaselinePositionedLayout::compute(const ASStackPositionedLayout &positionedLayout,
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const ASStackLayoutSpecStyle &style,
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const ASSizeRange &constrainedSize)
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{
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/* Step 1: Look at each child and determine the distance from the top of the child node it's baseline.
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For example, let's say we have the following two text nodes and want to align them to the first baseline:
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Hello! Why, hello there! How
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are you today?
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The first node has a font of size 14, the second a font of size 12. The first node will have a baseline offset of
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the ascender of a font of size 14, the second will have a baseline of the ascender of a font of size 12. The first
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baseline will be larger so we will keep that as the max baseline.
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However, if were to align from the last baseline we'd find the max baseline by taking the height of node and adding
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the font's descender (it's negative). In the case of the first node, which is only 1 line, this should be the same value as the ascender.
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The second node, however, has a larger height and there will have a larger baseline offset.
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*/
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const auto baselineIt = std::max_element(positionedLayout.sublayouts.begin(), positionedLayout.sublayouts.end(), [&](const ASLayout *a, const ASLayout *b){
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return baselineForItem(style, a) < baselineForItem(style, b);
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});
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const CGFloat maxBaseline = baselineIt == positionedLayout.sublayouts.end() ? 0 : baselineForItem(style, *baselineIt);
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/*
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Step 2: Find the max ascender for all of the children.
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Imagine 3 nodes aligned horizontally, all with the same text but with font sizes of 12, 14, 16. Because it is has the largest
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ascender node with font size of 16 will not need to move, the other two nodes will align to this node's baseline. The offset we will use
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for each node is our computed maxAscender - node.ascender. If the 16pt node had an ascender of 10 and the 14pt node
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had an ascender of 8, that means we will offset the 14pt node by 2 pts.
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Note: if we are aligning to the last baseline, then we don't need this value in our computation. However, we do want
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our layoutSpec to have it so that it can be baseline aligned with another text node or baseline layout spec.
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*/
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const auto ascenderIt = std::max_element(positionedLayout.sublayouts.begin(), positionedLayout.sublayouts.end(), [&](const ASLayout *a, const ASLayout *b){
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return a.layoutableObject.ascender < b.layoutableObject.ascender;
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});
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const CGFloat maxAscender = ascenderIt == positionedLayout.sublayouts.end() ? 0 : (*ascenderIt).layoutableObject.ascender;
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/*
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Step 3: Take each child and update its layout position based on the baseline offset.
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If this is a horizontal stack, we take a positioned child and add to its y offset to align it to the maxBaseline of the children.
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If this is a vertical stack, we add the child's descender to the location of the next child to position. This will ensure the
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spacing between the two nodes is from the baseline, not the bounding box.
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*/
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std::vector<ASLayout *> stackedChildren;
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// Only change positions of layouts this stackSpec is aligning to a baseline. Otherwise we are only here to
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// compute the min/max descender/ascender for this stack spec.
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if (style.baselineRelativeArrangement || style.alignItems == ASStackLayoutAlignItemsBaselineFirst || style.alignItems == ASStackLayoutAlignItemsBaselineLast) {
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CGPoint p = CGPointZero;
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BOOL first = YES;
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stackedChildren = AS::map(positionedLayout.sublayouts, [&](ASLayout *l) -> ASLayout *{
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__weak id<ASLayoutable> child = l.layoutableObject;
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p = p + directionPoint(style.direction, child.spacingBefore, 0);
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if (first) {
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// if this is the first item use the previously computed start point
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p = l.position;
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} else {
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// otherwise add the stack spacing
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p = p + directionPoint(style.direction, style.spacing, 0);
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}
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first = NO;
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// Find the difference between this node's baseline and the max baseline of all the children. Add this difference to the child's y position.
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l.position = p + CGPointMake(0, baselineOffset(style, l, maxAscender, maxBaseline));
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// If we are a vertical stack, add the item's descender (it is negative) to the offset for the next node. This will ensure we are spacing
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// node from baselines and not bounding boxes.
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CGFloat spacingAfterBaseline = 0;
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if (style.direction == ASStackLayoutDirectionVertical) {
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spacingAfterBaseline = child.descender;
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}
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p = p + directionPoint(style.direction, stackDimension(style.direction, l.size) + child.spacingAfter + spacingAfterBaseline, 0);
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return l;
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});
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} else {
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stackedChildren = positionedLayout.sublayouts;
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}
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/*
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Step 4: Since we have been mucking with positions, there is a chance that our cross size has changed. Imagine a node with a font size of 40
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and another node with a font size of 12 but with multiple lines. We align these nodes to the first baseline, which will be the baseline of the node with
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font size of 40 (max ascender). Now, we have to move the node with multiple lines down to the other node's baseline. This node with multiple lines will
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extend below the first node farther than it did before aligning the baselines thus increasing the cross size.
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After finding the new cross size, we need to clamp it so that it fits within the constrained size.
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*/
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const auto it = std::max_element(stackedChildren.begin(), stackedChildren.end(),
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[&](ASLayout *a, ASLayout *b) {
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return maxDimensionForLayout(a, style) < maxDimensionForLayout(b, style);
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});
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const auto largestChildCrossSize = it == stackedChildren.end() ? 0 : maxDimensionForLayout(*it, style);
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const auto minCrossSize = crossDimension(style.direction, constrainedSize.min);
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const auto maxCrossSize = crossDimension(style.direction, constrainedSize.max);
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const CGFloat crossSize = MIN(MAX(minCrossSize, largestChildCrossSize), maxCrossSize);
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/*
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Step 5: finally, we must find the smallest descender (descender is negative). This is since ASBaselineLayoutSpec implements
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ASLayoutable and needs an ascender and descender to lay itself out properly.
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*/
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const auto descenderIt = std::max_element(stackedChildren.begin(), stackedChildren.end(), [&](const ASLayout *a, const ASLayout *b){
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return a.position.y + a.size.height < b.position.y + b.size.height;
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});
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const CGFloat minDescender = descenderIt == stackedChildren.end() ? 0 : (*descenderIt).layoutableObject.descender;
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return {stackedChildren, crossSize, maxAscender, minDescender};
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}
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