Hannah Troisi c857e809f4 Clean up header comments (for consistent Facebook licensing info) (#1741)
[Licensing] Clean up header comments (for consistent Facebook licensing info)
2016-06-11 23:31:39 -07:00

79 lines
2.9 KiB
Objective-C

//
// LikesNode.m
// Sample
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
#import "LikesNode.h"
#import "TextStyles.h"
@interface LikesNode ()
@property (nonatomic, strong) ASImageNode *iconNode;
@property (nonatomic, strong) ASTextNode *countNode;
@property (nonatomic, assign) NSInteger likesCount;
@property (nonatomic, assign) BOOL liked;
@end
@implementation LikesNode
- (instancetype)initWithLikesCount:(NSInteger)likesCount
{
self = [super init];
if (self) {
_likesCount = likesCount;
_liked = (_likesCount > 0) ? [LikesNode getYesOrNo] : NO;
_iconNode = [[ASImageNode alloc] init];
_iconNode.image = (_liked) ? [UIImage imageNamed:@"icon_liked.png"] : [UIImage imageNamed:@"icon_like.png"];
[self addSubnode:_iconNode];
_countNode = [[ASTextNode alloc] init];
if (_likesCount > 0) {
NSDictionary *attributes = _liked ? [TextStyles cellControlColoredStyle] : [TextStyles cellControlStyle];
_countNode.attributedString = [[NSAttributedString alloc] initWithString:[NSString stringWithFormat:@"%ld", (long)_likesCount] attributes:attributes];
}
[self addSubnode:_countNode];
// make it tappable easily
self.hitTestSlop = UIEdgeInsetsMake(-10, -10, -10, -10);
}
return self;
}
+ (BOOL)getYesOrNo
{
int tmp = (arc4random() % 30)+1;
if (tmp % 5 == 0) {
return YES;
}
return NO;
}
- (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize
{
ASStackLayoutSpec *mainStack = [ASStackLayoutSpec stackLayoutSpecWithDirection:ASStackLayoutDirectionHorizontal spacing:6.0 justifyContent:ASStackLayoutJustifyContentStart alignItems:ASStackLayoutAlignItemsCenter children:@[_iconNode, _countNode]];
// set sizeRange to make width fixed to 60
ASRelativeSize min = ASRelativeSizeMake(ASRelativeDimensionMakeWithPoints(60.0), ASRelativeDimensionMakeWithPoints(0.0));
ASRelativeSize max = ASRelativeSizeMake(ASRelativeDimensionMakeWithPoints(60.0), ASRelativeDimensionMakeWithPoints(40.0));
mainStack.sizeRange = ASRelativeSizeRangeMake(min, max);
return [ASStaticLayoutSpec staticLayoutSpecWithChildren:@[mainStack]];
}
@end