Swiftgram/submodules/WalletUI/Sources/WalletInfoEmptyNode.swift
2019-09-27 11:32:22 +03:00

203 lines
10 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import TelegramPresentationData
import TelegramCore
import AnimationUI
import SwiftSignalKit
import AppBundle
class WalletInfoEmptyItem: ListViewItem {
let account: Account
let theme: PresentationTheme
let strings: PresentationStrings
let address: String
let displayAddressContextMenu: (ASDisplayNode, CGRect) -> Void
let selectable: Bool = false
init(account: Account, theme: PresentationTheme, strings: PresentationStrings, address: String, displayAddressContextMenu: @escaping (ASDisplayNode, CGRect) -> Void) {
self.account = account
self.theme = theme
self.strings = strings
self.address = address
self.displayAddressContextMenu = displayAddressContextMenu
}
func nodeConfiguredForParams(async: @escaping (@escaping () -> Void) -> Void, params: ListViewItemLayoutParams, synchronousLoads: Bool, previousItem: ListViewItem?, nextItem: ListViewItem?, completion: @escaping (ListViewItemNode, @escaping () -> (Signal<Void, NoError>?, (ListViewItemApply) -> Void)) -> Void) {
async {
let node = WalletInfoEmptyItemNode(account: self.account)
node.insets = UIEdgeInsets()
node.layoutForParams(params, item: self, previousItem: previousItem, nextItem: nextItem)
Queue.mainQueue().async {
completion(node, {
return (nil, { _ in })
})
}
}
}
func updateNode(async: @escaping (@escaping () -> Void) -> Void, node: @escaping () -> ListViewItemNode, params: ListViewItemLayoutParams, previousItem: ListViewItem?, nextItem: ListViewItem?, animation: ListViewItemUpdateAnimation, completion: @escaping (ListViewItemNodeLayout, @escaping (ListViewItemApply) -> Void) -> Void) {
Queue.mainQueue().async {
assert(node() is WalletInfoEmptyItemNode)
if let nodeValue = node() as? WalletInfoEmptyItemNode {
let layout = nodeValue.asyncLayout()
async {
let (nodeLayout, apply) = layout(self, params)
Queue.mainQueue().async {
completion(nodeLayout, { _ in
apply()
})
}
}
}
}
}
}
final class WalletInfoEmptyItemNode: ListViewItemNode {
private let offsetContainer: ASDisplayNode
private let animationNode: AnimatedStickerNode
private let titleNode: TextNode
private let textNode: TextNode
private let addressNode: TextNode
private var item: WalletInfoEmptyItem?
init(account: Account) {
self.offsetContainer = ASDisplayNode()
self.animationNode = AnimatedStickerNode()
if let path = getAppBundle().path(forResource: "WalletEmpty", ofType: "tgs") {
self.animationNode.setup(account: account, resource: .localFile(path), width: 280, height: 280, mode: .direct)
self.animationNode.visibility = true
}
self.animationNode.visibility = true
self.titleNode = TextNode()
self.titleNode.displaysAsynchronously = false
self.textNode = TextNode()
self.addressNode = TextNode()
super.init(layerBacked: false)
self.wantsTrailingItemSpaceUpdates = true
self.offsetContainer.addSubnode(self.animationNode)
self.offsetContainer.addSubnode(self.titleNode)
self.offsetContainer.addSubnode(self.textNode)
self.offsetContainer.addSubnode(self.addressNode)
self.addSubnode(self.offsetContainer)
}
override func didLoad() {
super.didLoad()
let recognizer = TapLongTapOrDoubleTapGestureRecognizer(target: self, action: #selector(self.tapLongTapOrDoubleTapGesture(_:)))
recognizer.tapActionAtPoint = { [weak self] point in
return .waitForSingleTap
}
self.addressNode.view.addGestureRecognizer(recognizer)
}
@objc func tapLongTapOrDoubleTapGesture(_ recognizer: TapLongTapOrDoubleTapGestureRecognizer) {
switch recognizer.state {
case .ended:
if let (gesture, location) = recognizer.lastRecognizedGestureAndLocation {
switch gesture {
case .longTap:
self.item?.displayAddressContextMenu(self, self.addressNode.frame)
default:
break
}
}
default:
break
}
}
override func layoutForParams(_ params: ListViewItemLayoutParams, item: ListViewItem, previousItem: ListViewItem?, nextItem: ListViewItem?) {
let layout = self.asyncLayout()
let (_, apply) = layout(item as! WalletInfoEmptyItem, params)
apply()
}
func asyncLayout() -> (_ item: WalletInfoEmptyItem, _ params: ListViewItemLayoutParams) -> (ListViewItemNodeLayout, () -> Void) {
let sideInset: CGFloat = 32.0
let buttonSideInset: CGFloat = 48.0
let iconSpacing: CGFloat = 5.0
let titleSpacing: CGFloat = 19.0
let termsSpacing: CGFloat = 11.0
let buttonHeight: CGFloat = 50.0
let iconSize = CGSize(width: 140.0, height: 140.0)
self.animationNode.updateLayout(size: iconSize)
let makeTitleLayout = TextNode.asyncLayout(self.titleNode)
let makeTextLayout = TextNode.asyncLayout(self.textNode)
let makeAddressLayout = TextNode.asyncLayout(self.addressNode)
return { [weak self] item, params in
let sideInset: CGFloat = 16.0
var iconOffset = CGPoint()
let title = "Wallet Created"
let text = "Your wallet address"
let textColor = UIColor.black
let (titleLayout, titleApply) = makeTitleLayout(TextNodeLayoutArguments(attributedString: NSAttributedString(string: title, font: Font.bold(32.0), textColor: textColor), backgroundColor: nil, maximumNumberOfLines: 0, truncationType: .end, constrainedSize: CGSize(width: params.width - params.leftInset - params.rightInset - sideInset * 2.0, height: .greatestFiniteMagnitude), alignment: .center, lineSpacing: 0.1, cutout: nil, insets: UIEdgeInsets()))
let (textLayout, textApply) = makeTextLayout(TextNodeLayoutArguments(attributedString: NSAttributedString(string: text, font: Font.regular(16.0), textColor: textColor), backgroundColor: nil, maximumNumberOfLines: 0, truncationType: .end, constrainedSize: CGSize(width: params.width - params.leftInset - params.rightInset - sideInset * 2.0, height: .greatestFiniteMagnitude), alignment: .center, lineSpacing: 0.1, cutout: nil, insets: UIEdgeInsets()))
var addressString = item.address
addressString.insert("\n", at: addressString.index(addressString.startIndex, offsetBy: addressString.count / 2))
let (addressLayout, addressApply) = makeAddressLayout(TextNodeLayoutArguments(attributedString: NSAttributedString(string: addressString, font: Font.monospace(16.0), textColor: textColor), backgroundColor: nil, maximumNumberOfLines: 0, truncationType: .end, constrainedSize: CGSize(width: params.width - params.leftInset - params.rightInset - sideInset * 2.0, height: .greatestFiniteMagnitude), alignment: .center, lineSpacing: 0.1, cutout: nil, insets: UIEdgeInsets()))
let contentVerticalOrigin: CGFloat = 32.0
let iconFrame = CGRect(origin: CGPoint(x: floor((params.width - iconSize.width) / 2.0), y: contentVerticalOrigin), size: iconSize).offsetBy(dx: iconOffset.x, dy: iconOffset.y)
let titleFrame = CGRect(origin: CGPoint(x: floor((params.width - titleLayout.size.width) / 2.0), y: iconFrame.maxY + iconSpacing), size: titleLayout.size)
let textFrame = CGRect(origin: CGPoint(x: floor((params.width - textLayout.size.width) / 2.0), y: titleFrame.maxY + titleSpacing), size: textLayout.size)
let addressFrame = CGRect(origin: CGPoint(x: floor((params.width - addressLayout.size.width) / 2.0), y: textFrame.maxY + titleSpacing), size: addressLayout.size)
let layout = ListViewItemNodeLayout(contentSize: CGSize(width: params.width, height: addressFrame.maxY + 32.0), insets: UIEdgeInsets())
return (layout, {
guard let strongSelf = self else {
return
}
strongSelf.item = item
strongSelf.offsetContainer.frame = CGRect(origin: CGPoint(), size: layout.contentSize)
let _ = titleApply()
let _ = textApply()
let _ = addressApply()
let transition: ContainedViewLayoutTransition = .immediate
transition.updateFrameAdditive(node: strongSelf.animationNode, frame: iconFrame)
strongSelf.animationNode.updateLayout(size: iconFrame.size)
transition.updateFrameAdditive(node: strongSelf.animationNode, frame: iconFrame)
transition.updateFrameAdditive(node: strongSelf.titleNode, frame: titleFrame)
transition.updateFrameAdditive(node: strongSelf.textNode, frame: textFrame)
transition.updateFrameAdditive(node: strongSelf.addressNode, frame: addressFrame)
strongSelf.contentSize = layout.contentSize
strongSelf.insets = layout.insets
})
}
}
override func updateTrailingItemSpace(_ height: CGFloat, transition: ContainedViewLayoutTransition) {
if height.isLessThanOrEqualTo(0.0) {
transition.updateFrame(node: self.offsetContainer, frame: CGRect(origin: CGPoint(), size: self.offsetContainer.bounds.size))
} else {
transition.updateFrame(node: self.offsetContainer, frame: CGRect(origin: CGPoint(x: 0.0, y: floorToScreenPixels(height / 2.0)), size: self.offsetContainer.bounds.size))
}
}
}