Swiftgram/submodules/WalletUI/Sources/WalletQrScanScreen.swift
2019-09-27 11:32:22 +03:00

319 lines
14 KiB
Swift

import Foundation
import UIKit
import AppBundle
import AccountContext
import TelegramPresentationData
import AsyncDisplayKit
import Display
import SwiftSignalKit
import TelegramCore
import Camera
import GlassButtonNode
import UrlHandling
private func generateFrameImage() -> UIImage? {
return generateImage(CGSize(width: 64.0, height: 64.0), contextGenerator: { size, context in
let bounds = CGRect(origin: CGPoint(), size: size)
context.clear(bounds)
context.setStrokeColor(UIColor.white.cgColor)
context.setLineWidth(4.0)
context.setLineCap(.round)
var path = CGMutablePath();
path.move(to: CGPoint(x: 2.0, y: 2.0 + 26.0))
path.addArc(tangent1End: CGPoint(x: 2.0, y: 2.0), tangent2End: CGPoint(x: 2.0 + 26.0, y: 2.0), radius: 6.0)
path.addLine(to: CGPoint(x: 2.0 + 26.0, y: 2.0))
context.addPath(path)
context.strokePath()
path.move(to: CGPoint(x: size.width - 2.0, y: 2.0 + 26.0))
path.addArc(tangent1End: CGPoint(x: size.width - 2.0, y: 2.0), tangent2End: CGPoint(x: 2.0 + 26.0, y: 2.0), radius: 6.0)
path.addLine(to: CGPoint(x: size.width - 2.0 - 26.0, y: 2.0))
context.addPath(path)
context.strokePath()
path.move(to: CGPoint(x: 2.0, y: size.height - 2.0 - 26.0))
path.addArc(tangent1End: CGPoint(x: 2.0, y: size.height - 2.0), tangent2End: CGPoint(x: 2.0 + 26.0, y: size.height - 2.0), radius: 6.0)
path.addLine(to: CGPoint(x: 2.0 + 26.0, y: size.height - 2.0))
context.addPath(path)
context.strokePath()
path.move(to: CGPoint(x: size.width - 2.0, y: size.height - 2.0 - 26.0))
path.addArc(tangent1End: CGPoint(x: size.width - 2.0, y: size.height - 2.0), tangent2End: CGPoint(x: 2.0 + 26.0, y: size.height - 2.0), radius: 6.0)
path.addLine(to: CGPoint(x: size.width - 2.0 - 26.0, y: size.height - 2.0))
context.addPath(path)
context.strokePath()
})?.stretchableImage(withLeftCapWidth: 32, topCapHeight: 32)
}
public final class WalletQrScanScreen: ViewController {
private let context: AccountContext
private let completion: (ParsedWalletUrl) -> Void
private var presentationData: PresentationData
private var codeDisposable: Disposable?
private var inForegroundDisposable: Disposable?
public init(context: AccountContext, completion: @escaping (ParsedWalletUrl) -> Void) {
self.context = context
self.completion = completion
self.presentationData = context.sharedContext.currentPresentationData.with { $0 }
let defaultNavigationPresentationData = NavigationBarPresentationData(presentationTheme: self.presentationData.theme, presentationStrings: self.presentationData.strings)
let navigationBarTheme = NavigationBarTheme(buttonColor: .white, disabledButtonColor: .white, primaryTextColor: .white, backgroundColor: .clear, separatorColor: .clear, badgeBackgroundColor: .clear, badgeStrokeColor: .clear, badgeTextColor: .clear)
super.init(navigationBarPresentationData: NavigationBarPresentationData(theme: navigationBarTheme, strings: defaultNavigationPresentationData.strings))
self.statusBar.statusBarStyle = .White
self.navigationPresentation = .modalInLargeLayout
self.supportedOrientations = ViewControllerSupportedOrientations(regularSize: .all, compactSize: .portrait)
self.navigationBar?.intrinsicCanTransitionInline = false
self.navigationItem.backBarButtonItem = UIBarButtonItem(title: self.presentationData.strings.Common_Back, style: .plain, target: nil, action: nil)
self.inForegroundDisposable = (context.sharedContext.applicationBindings.applicationInForeground
|> deliverOnMainQueue).start(next: { [weak self] inForeground in
guard let strongSelf = self else {
return
}
(strongSelf.displayNode as! WalletQrScanScreenNode).updateInForeground(inForeground)
})
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
self.codeDisposable?.dispose()
self.inForegroundDisposable?.dispose()
}
@objc private func backPressed() {
self.dismiss()
}
override public func loadDisplayNode() {
self.displayNode = WalletQrScanScreenNode(presentationData: self.presentationData)
self.displayNodeDidLoad()
self.codeDisposable = ((self.displayNode as! WalletQrScanScreenNode).focusedCode.get()
|> map { code -> String? in
return code?.message
}
|> distinctUntilChanged
|> mapToSignal { code -> Signal<String?, NoError> in
return .single(code) |> delay(0.5, queue: Queue.mainQueue())
}).start(next: { [weak self] code in
guard let strongSelf = self, let code = code else {
return
}
if let url = URL(string: code), let parsedWalletUrl = parseWalletUrl(url) {
strongSelf.completion(parsedWalletUrl)
}
})
}
override public func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
super.containerLayoutUpdated(layout, transition: transition)
(self.displayNode as! WalletQrScanScreenNode).containerLayoutUpdated(layout: layout, navigationHeight: self.navigationHeight, transition: transition)
}
}
private final class WalletQrScanScreenNode: ViewControllerTracingNode, UIScrollViewDelegate {
private var presentationData: PresentationData
private let previewNode: CameraPreviewNode
private let fadeNode: ASDisplayNode
private let topDimNode: ASDisplayNode
private let bottomDimNode: ASDisplayNode
private let leftDimNode: ASDisplayNode
private let rightDimNode: ASDisplayNode
private let frameNode: ASImageNode
private let galleryButtonNode: GlassButtonNode
private let torchButtonNode: GlassButtonNode
private let titleNode: ImmediateTextNode
private let camera: Camera
private let codeDisposable = MetaDisposable()
fileprivate let focusedCode = ValuePromise<CameraCode?>(ignoreRepeated: true)
private var focusedRect: CGRect?
private var validLayout: (ContainerViewLayout, CGFloat)?
init(presentationData: PresentationData) {
self.presentationData = presentationData
self.previewNode = CameraPreviewNode()
self.previewNode.backgroundColor = .black
self.fadeNode = ASDisplayNode()
self.fadeNode.alpha = 0.0
self.fadeNode.backgroundColor = .black
self.topDimNode = ASDisplayNode()
self.topDimNode.alpha = 0.625
self.topDimNode.backgroundColor = UIColor(rgb: 0x000000, alpha: 0.8)
self.bottomDimNode = ASDisplayNode()
self.bottomDimNode.alpha = 0.625
self.bottomDimNode.backgroundColor = UIColor(rgb: 0x000000, alpha: 0.8)
self.leftDimNode = ASDisplayNode()
self.leftDimNode.alpha = 0.625
self.leftDimNode.backgroundColor = UIColor(rgb: 0x000000, alpha: 0.8)
self.rightDimNode = ASDisplayNode()
self.rightDimNode.alpha = 0.625
self.rightDimNode.backgroundColor = UIColor(rgb: 0x000000, alpha: 0.8)
self.frameNode = ASImageNode()
self.frameNode.image = generateFrameImage()
self.galleryButtonNode = GlassButtonNode(icon: UIImage(bundleImageName: "Wallet/CameraGalleryIcon")!, label: nil)
self.torchButtonNode = GlassButtonNode(icon: UIImage(bundleImageName: "Wallet/CameraFlashIcon")!, label: nil)
self.titleNode = ImmediateTextNode()
self.titleNode.displaysAsynchronously = false
self.titleNode.attributedText = NSAttributedString(string: "Scan QR Code", font: Font.bold(32.0), textColor: .white)
self.titleNode.maximumNumberOfLines = 0
self.titleNode.textAlignment = .center
self.camera = Camera(configuration: .init(preset: .hd1920x1080, position: .back, audio: false))
super.init()
self.backgroundColor = self.presentationData.theme.list.plainBackgroundColor
self.addSubnode(self.previewNode)
self.addSubnode(self.fadeNode)
self.addSubnode(self.topDimNode)
self.addSubnode(self.bottomDimNode)
self.addSubnode(self.leftDimNode)
self.addSubnode(self.rightDimNode)
self.addSubnode(self.frameNode)
self.addSubnode(self.galleryButtonNode)
self.addSubnode(self.torchButtonNode)
self.addSubnode(self.titleNode)
self.galleryButtonNode.addTarget(self, action: #selector(self.galleryPressed), forControlEvents: .touchUpInside)
self.torchButtonNode.addTarget(self, action: #selector(self.torchPressed), forControlEvents: .touchUpInside)
}
deinit {
self.codeDisposable.dispose()
self.camera.stopCapture(invalidate: true)
}
fileprivate func updateInForeground(_ inForeground: Bool) {
if !inForeground {
self.camera.stopCapture(invalidate: false)
} else {
self.camera.startCapture()
}
}
override func didLoad() {
super.didLoad()
self.camera.attachPreviewNode(self.previewNode)
self.camera.startCapture()
let throttledSignal = self.camera.detectedCodes
|> mapToThrottled { next -> Signal<[CameraCode], NoError> in
return .single(next) |> then(.complete() |> delay(0.3, queue: Queue.concurrentDefaultQueue()))
}
self.codeDisposable.set((throttledSignal
|> deliverOnMainQueue).start(next: { [weak self] codes in
guard let strongSelf = self else {
return
}
let filteredCodes = codes.filter { $0.message.hasPrefix("ton://") }
if let code = filteredCodes.first, CGRect(x: 0.3, y: 0.3, width: 0.4, height: 0.4).contains(code.boundingBox.center) {
strongSelf.focusedCode.set(code)
strongSelf.updateFocusedRect(code.boundingBox)
} else {
strongSelf.focusedCode.set(nil)
strongSelf.updateFocusedRect(nil)
}
}))
}
private func updateFocusedRect(_ rect: CGRect?) {
self.focusedRect = rect
if let (layout, navigationHeight) = self.validLayout {
self.containerLayoutUpdated(layout: layout, navigationHeight: navigationHeight, transition: .animated(duration: 0.4, curve: .spring))
}
}
func containerLayoutUpdated(layout: ContainerViewLayout, navigationHeight: CGFloat, transition: ContainedViewLayoutTransition) {
self.validLayout = (layout, navigationHeight)
let sideInset: CGFloat = 66.0
let titleSpacing: CGFloat = 48.0
let bounds = CGRect(origin: CGPoint(), size: layout.size)
transition.updateFrame(node: self.previewNode, frame: bounds)
transition.updateFrame(node: self.fadeNode, frame: bounds)
let frameSide = max(240.0, layout.size.width - sideInset * 2.0)
let dimHeight = ceil((layout.size.height - frameSide) / 2.0)
let dimInset = (layout.size.width - frameSide) / 2.0
let dimAlpha: CGFloat
let dimRect: CGRect
let controlsAlpha: CGFloat
if let focusedRect = self.focusedRect {
dimAlpha = 1.0
controlsAlpha = 0.0
let side = max(bounds.width * focusedRect.width, bounds.height * focusedRect.height) * 0.6
let center = CGPoint(x: (1.0 - focusedRect.center.y) * bounds.width, y: focusedRect.center.x * bounds.height)
dimRect = CGRect(x: center.x - side / 2.0, y: center.y - side / 2.0, width: side, height: side)
} else {
dimAlpha = 0.625
controlsAlpha = 1.0
dimRect = CGRect(x: dimInset, y: dimHeight, width: layout.size.width - dimInset * 2.0, height: layout.size.height - dimHeight * 2.0)
}
transition.updateFrame(node: self.topDimNode, frame: CGRect(x: 0.0, y: 0.0, width: layout.size.width, height: dimRect.minY))
transition.updateFrame(node: self.bottomDimNode, frame: CGRect(x: 0.0, y: dimRect.maxY, width: layout.size.width, height: max(0.0, layout.size.height - dimRect.maxY)))
transition.updateFrame(node: self.leftDimNode, frame: CGRect(x: 0.0, y: dimRect.minY, width: max(0.0, dimRect.minX), height: dimRect.height))
transition.updateFrame(node: self.rightDimNode, frame: CGRect(x: dimRect.maxX, y: dimRect.minY, width: max(0.0, layout.size.width - dimRect.maxX), height: dimRect.height))
transition.updateAlpha(node: self.topDimNode, alpha: dimAlpha)
transition.updateAlpha(node: self.bottomDimNode, alpha: dimAlpha)
transition.updateAlpha(node: self.leftDimNode, alpha: dimAlpha)
transition.updateAlpha(node: self.rightDimNode, alpha: dimAlpha)
transition.updateFrame(node: self.frameNode, frame: dimRect.insetBy(dx: -2.0, dy: -2.0))
let buttonSize = CGSize(width: 72.0, height: 72.0)
transition.updateFrame(node: self.galleryButtonNode, frame: CGRect(origin: CGPoint(x: floor(layout.size.width / 2.0) - buttonSize.width - 28.0, y: dimHeight + frameSide + 50.0), size: buttonSize))
transition.updateFrame(node: self.torchButtonNode, frame: CGRect(origin: CGPoint(x: floor(layout.size.width / 2.0) + 28.0, y: dimHeight + frameSide + 50.0), size: buttonSize))
transition.updateAlpha(node: self.titleNode, alpha: controlsAlpha)
transition.updateAlpha(node: self.galleryButtonNode, alpha: controlsAlpha)
transition.updateAlpha(node: self.torchButtonNode, alpha: controlsAlpha)
let titleSize = self.titleNode.updateLayout(CGSize(width: layout.size.width - sideInset * 2.0, height: layout.size.height))
let titleFrame = CGRect(origin: CGPoint(x: floor((layout.size.width - titleSize.width) / 2.0), y: dimHeight - titleSize.height - titleSpacing), size: titleSize)
transition.updateFrameAdditive(node: self.titleNode, frame: titleFrame)
}
@objc private func galleryPressed() {
}
@objc private func torchPressed() {
self.torchButtonNode.isSelected = !self.torchButtonNode.isSelected
self.camera.setTorchActive(self.torchButtonNode.isSelected)
}
}