Swiftgram/Source/Details/ASCollectionElement.mm
Peter d1ab6976b5 Merge commit 'a08d9dc7328bef8cfc1b50b36cc05edb09af25a3'
# Conflicts:
#	AsyncDisplayKit.xcodeproj/project.pbxproj
#	AsyncDisplayKit/ASPagerFlowLayout.m
#	AsyncDisplayKit/AsyncDisplayKit.modulemap
#	AsyncDisplayKit/Details/ASCollectionDataController.h
#	AsyncDisplayKit/Details/ASCollectionDataController.mm
#	AsyncDisplayKit/Details/ASDataController.mm
#	AsyncDisplayKit/Private/ASDataController+Subclasses.h
#	AsyncDisplayKit/module.modulemap
#	Source/Debug/AsyncDisplayKit+Debug.h
#	Source/Details/ASCollectionElement.mm
#	Source/module.modulemap
2017-03-01 15:57:40 +04:00

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//
// ASCollectionElement.mm
// AsyncDisplayKit
//
// Created by Huy Nguyen on 2/28/16.
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#ifndef MINIMAL_ASDK
#import <AsyncDisplayKit/ASCollectionElement.h>
#import <AsyncDisplayKit/ASCellNode+Internal.h>
#import <mutex>
@interface ASCollectionElement ()
/// Required node block used to allocate a cell node. Nil after the first execution.
@property (nonatomic, strong) ASCellNodeBlock nodeBlock;
@end
@implementation ASCollectionElement {
std::mutex _lock;
ASCellNode *_node;
}
- (instancetype)initWithNodeBlock:(ASCellNodeBlock)nodeBlock
supplementaryElementKind:(nullable NSString *)supplementaryElementKind
constrainedSize:(ASSizeRange)constrainedSize
environment:(id<ASTraitEnvironment>)environment
{
NSAssert(nodeBlock != nil, @"Node block must not be nil");
self = [super init];
if (self) {
_nodeBlock = nodeBlock;
_supplementaryElementKind = [supplementaryElementKind copy];
_constrainedSize = constrainedSize;
_traitEnvironment = environment;
}
return self;
}
- (ASCellNode *)node
{
std::lock_guard<std::mutex> l(_lock);
if (_nodeBlock != nil) {
ASCellNode *node = _nodeBlock();
_nodeBlock = nil;
if (node == nil) {
ASDisplayNodeFailAssert(@"Node block returned nil node!");
node = [[ASCellNode alloc] init];
}
node.owningNode = (ASDisplayNode *)_traitEnvironment;
node.collectionElement = self;
ASTraitCollectionPropagateDown(node, [_traitEnvironment primitiveTraitCollection]);
_node = node;
}
return _node;
}
- (ASCellNode *)nodeIfAllocated
{
std::lock_guard<std::mutex> l(_lock);
return _node;
}
@end
#endif