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# Conflicts: # AsyncDisplayKit.xcodeproj/project.pbxproj # AsyncDisplayKit/ASPagerFlowLayout.m # AsyncDisplayKit/AsyncDisplayKit.modulemap # AsyncDisplayKit/Details/ASCollectionDataController.h # AsyncDisplayKit/Details/ASCollectionDataController.mm # AsyncDisplayKit/Details/ASDataController.mm # AsyncDisplayKit/Private/ASDataController+Subclasses.h # AsyncDisplayKit/module.modulemap # Source/Debug/AsyncDisplayKit+Debug.h # Source/Details/ASCollectionElement.mm # Source/module.modulemap
86 lines
3.0 KiB
Objective-C
86 lines
3.0 KiB
Objective-C
//
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// ASBatchFetching.m
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// AsyncDisplayKit
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#ifndef MINIMAL_ASDK
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#import <AsyncDisplayKit/ASBatchFetching.h>
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#import <AsyncDisplayKit/ASBatchContext.h>
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BOOL ASDisplayShouldFetchBatchForScrollView(UIScrollView<ASBatchFetchingScrollView> *scrollView, ASScrollDirection scrollDirection, ASScrollDirection scrollableDirections, CGPoint contentOffset)
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{
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// Don't fetch if the scroll view does not allow
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if (![scrollView canBatchFetch]) {
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return NO;
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}
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// Check if we should batch fetch
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ASBatchContext *context = scrollView.batchContext;
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CGRect bounds = scrollView.bounds;
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CGSize contentSize = scrollView.contentSize;
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CGFloat leadingScreens = scrollView.leadingScreensForBatching;
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BOOL visible = (scrollView.window != nil);
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return ASDisplayShouldFetchBatchForContext(context, scrollDirection, scrollableDirections, bounds, contentSize, contentOffset, leadingScreens, visible);
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}
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BOOL ASDisplayShouldFetchBatchForContext(ASBatchContext *context,
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ASScrollDirection scrollDirection,
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ASScrollDirection scrollableDirections,
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CGRect bounds,
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CGSize contentSize,
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CGPoint targetOffset,
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CGFloat leadingScreens,
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BOOL visible)
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{
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// Do not allow fetching if a batch is already in-flight and hasn't been completed or cancelled
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if ([context isFetching]) {
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return NO;
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}
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// No fetching for null states
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if (leadingScreens <= 0.0 || CGRectIsEmpty(bounds)) {
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return NO;
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}
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CGFloat viewLength, offset, contentLength;
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if (ASScrollDirectionContainsVerticalDirection(scrollableDirections)) {
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viewLength = bounds.size.height;
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offset = targetOffset.y;
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contentLength = contentSize.height;
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} else { // horizontal / right
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viewLength = bounds.size.width;
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offset = targetOffset.x;
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contentLength = contentSize.width;
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}
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BOOL hasSmallContent = contentLength < viewLength;
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if (hasSmallContent) {
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return YES;
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}
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// If we are not visible, but we do have enough content to fill visible area,
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// don't batch fetch.
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if (visible == NO) {
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return NO;
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}
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// If they are scrolling toward the head of content, don't batch fetch.
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BOOL isScrollingTowardHead = (ASScrollDirectionContainsUp(scrollDirection) || ASScrollDirectionContainsLeft(scrollDirection));
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if (isScrollingTowardHead) {
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return NO;
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}
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CGFloat triggerDistance = viewLength * leadingScreens;
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CGFloat remainingDistance = contentLength - viewLength - offset;
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return remainingDistance <= triggerDistance;
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}
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#endif
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