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After consulting Apple documentation and working with some a11y experts, we've found that aggregating objects that have a11y labels but are not themselves interactable is significantly preferred for these users. It makes it much quicker to navigate scrolling content if VoiceOver only stops to select entire cells, and then allows drilling down into the cell to select individual components. This implementation achieves that behavior. We should consider enabling isAccessibilityContainer by default on ASCellNode. This would be an improvement for 95% of a11y use cases. Aggregation can be enabled or disabled on any node.
324 lines
12 KiB
Objective-C
324 lines
12 KiB
Objective-C
//
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// ASDisplayNodeInternal.h
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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//
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// The following methods are ONLY for use by _ASDisplayLayer, _ASDisplayView, and ASDisplayNode.
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// These methods must never be called or overridden by other classes.
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//
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#import <atomic>
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#import <AsyncDisplayKit/ASDisplayNode.h>
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#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
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#import <AsyncDisplayKit/ASLayoutElement.h>
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#import <AsyncDisplayKit/ASLayoutTransition.h>
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#import <AsyncDisplayKit/ASThread.h>
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#import <AsyncDisplayKit/_ASTransitionContext.h>
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#import <AsyncDisplayKit/ASWeakSet.h>
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NS_ASSUME_NONNULL_BEGIN
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@protocol _ASDisplayLayerDelegate;
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@class _ASDisplayLayer;
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@class _ASPendingState;
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struct ASDisplayNodeFlags;
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BOOL ASDisplayNodeSubclassOverridesSelector(Class subclass, SEL selector);
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BOOL ASDisplayNodeNeedsSpecialPropertiesHandling(BOOL isSynchronous, BOOL isLayerBacked);
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/// Get the pending view state for the node, creating one if needed.
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_ASPendingState * ASDisplayNodeGetPendingState(ASDisplayNode * node);
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typedef NS_OPTIONS(NSUInteger, ASDisplayNodeMethodOverrides)
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{
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ASDisplayNodeMethodOverrideNone = 0,
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ASDisplayNodeMethodOverrideTouchesBegan = 1 << 0,
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ASDisplayNodeMethodOverrideTouchesCancelled = 1 << 1,
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ASDisplayNodeMethodOverrideTouchesEnded = 1 << 2,
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ASDisplayNodeMethodOverrideTouchesMoved = 1 << 3,
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ASDisplayNodeMethodOverrideLayoutSpecThatFits = 1 << 4,
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ASDisplayNodeMethodOverrideCalcLayoutThatFits = 1 << 5,
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ASDisplayNodeMethodOverrideCalcSizeThatFits = 1 << 6,
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ASDisplayNodeMethodOverrideFetchData = 1 << 7,
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ASDisplayNodeMethodOverrideClearFetchedData = 1 << 8
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};
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typedef NS_OPTIONS(uint_least32_t, ASDisplayNodeAtomicFlags)
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{
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Synchronous = 1 << 0,
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YogaLayoutInProgress = 1 << 1,
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};
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#define checkFlag(flag) ((_atomicFlags.load() & flag) != 0)
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// Returns the old value of the flag as a BOOL.
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#define setFlag(flag, x) (((x ? _atomicFlags.fetch_or(flag) \
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: _atomicFlags.fetch_and(~flag)) & flag) != 0)
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FOUNDATION_EXPORT NSString * const ASRenderingEngineDidDisplayScheduledNodesNotification;
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FOUNDATION_EXPORT NSString * const ASRenderingEngineDidDisplayNodesScheduledBeforeTimestamp;
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// Allow 2^n increments of begin disabling hierarchy notifications
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#define VISIBILITY_NOTIFICATIONS_DISABLED_BITS 4
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#define TIME_DISPLAYNODE_OPS 0 // If you're using this information frequently, try: (DEBUG || PROFILE)
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@interface ASDisplayNode () <_ASTransitionContextCompletionDelegate>
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{
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@package
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_ASPendingState *_pendingViewState;
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UIView *_view;
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CALayer *_layer;
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std::atomic<ASDisplayNodeAtomicFlags> _atomicFlags;
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struct ASDisplayNodeFlags {
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// public properties
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unsigned viewEverHadAGestureRecognizerAttached:1;
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unsigned layerBacked:1;
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unsigned displaysAsynchronously:1;
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unsigned rasterizesSubtree:1;
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unsigned shouldBypassEnsureDisplay:1;
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unsigned displaySuspended:1;
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unsigned shouldAnimateSizeChanges:1;
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// Wrapped view handling
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// The layer contents should not be cleared in case the node is wrapping a UIImageView.UIImageView is specifically
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// optimized for performance and does not use the usual way to provide the contents of the CALayer via the
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// CALayerDelegate method that backs the UIImageView.
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unsigned canClearContentsOfLayer:1;
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// Prevent calling setNeedsDisplay on a layer that backs a UIImageView. Usually calling setNeedsDisplay on a CALayer
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// triggers a recreation of the contents of layer unfortunately calling it on a CALayer that backs a UIImageView
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// it goes through the normal flow to assign the contents to a layer via the CALayerDelegate methods. Unfortunately
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// UIImageView does not do recreate the layer contents the usual way, it actually does not implement some of the
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// methods at all instead it throws away the contents of the layer and nothing will show up.
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unsigned canCallSetNeedsDisplayOfLayer:1;
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unsigned implementsDrawRect:1;
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unsigned implementsImageDisplay:1;
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unsigned implementsDrawParameters:1;
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// internal state
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unsigned isEnteringHierarchy:1;
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unsigned isExitingHierarchy:1;
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unsigned isInHierarchy:1;
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unsigned visibilityNotificationsDisabled:VISIBILITY_NOTIFICATIONS_DISABLED_BITS;
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unsigned isDeallocating:1;
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} _flags;
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@protected
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ASDisplayNode * __weak _supernode;
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NSMutableArray<ASDisplayNode *> *_subnodes;
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// Set this to nil whenever you modify _subnodes
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NSArray<ASDisplayNode *> *_cachedSubnodes;
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ASLayoutElementStyle *_style;
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std::atomic<ASPrimitiveTraitCollection> _primitiveTraitCollection;
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std::atomic_uint _displaySentinel;
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// This is the desired contentsScale, not the scale at which the layer's contents should be displayed
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CGFloat _contentsScaleForDisplay;
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ASDisplayNodeMethodOverrides _methodOverrides;
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UIEdgeInsets _hitTestSlop;
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#if ASEVENTLOG_ENABLE
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ASEventLog *_eventLog;
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#endif
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// Main thread only
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BOOL _automaticallyManagesSubnodes;
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_ASTransitionContext *_pendingLayoutTransitionContext;
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NSTimeInterval _defaultLayoutTransitionDuration;
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NSTimeInterval _defaultLayoutTransitionDelay;
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UIViewAnimationOptions _defaultLayoutTransitionOptions;
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ASLayoutSpecBlock _layoutSpecBlock;
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std::atomic<int32_t> _transitionID;
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std::atomic<int32_t> _pendingTransitionID;
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ASLayoutTransition *_pendingLayoutTransition;
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std::shared_ptr<ASDisplayNodeLayout> _calculatedDisplayNodeLayout;
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std::shared_ptr<ASDisplayNodeLayout> _pendingDisplayNodeLayout;
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/// Sentinel for layout data. Incremented when we get -setNeedsLayout / -invalidateCalculatedLayout.
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/// Starts at 1.
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std::atomic<NSUInteger> _layoutVersion;
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ASDisplayNodeViewBlock _viewBlock;
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ASDisplayNodeLayerBlock _layerBlock;
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NSMutableArray<ASDisplayNodeDidLoadBlock> *_onDidLoadBlocks;
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Class _viewClass; // nil -> _ASDisplayView
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Class _layerClass; // nil -> _ASDisplayLayer
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UIImage *_placeholderImage;
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BOOL _placeholderEnabled;
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CALayer *_placeholderLayer;
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// keeps track of nodes/subnodes that have not finished display, used with placeholders
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ASWeakSet *_pendingDisplayNodes;
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ASDisplayNodeContextModifier _willDisplayNodeContentWithRenderingContext;
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ASDisplayNodeContextModifier _didDisplayNodeContentWithRenderingContext;
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// Accessibility support
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BOOL _isAccessibilityElement;
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NSString *_accessibilityLabel;
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NSString *_accessibilityHint;
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NSString *_accessibilityValue;
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UIAccessibilityTraits _accessibilityTraits;
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CGRect _accessibilityFrame;
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NSString *_accessibilityLanguage;
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BOOL _accessibilityElementsHidden;
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BOOL _accessibilityViewIsModal;
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BOOL _shouldGroupAccessibilityChildren;
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NSString *_accessibilityIdentifier;
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UIAccessibilityNavigationStyle _accessibilityNavigationStyle;
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NSArray *_accessibilityHeaderElements;
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CGPoint _accessibilityActivationPoint;
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UIBezierPath *_accessibilityPath;
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BOOL _isAccessibilityContainer;
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// performance measurement
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ASDisplayNodePerformanceMeasurementOptions _measurementOptions;
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NSTimeInterval _layoutSpecTotalTime;
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NSInteger _layoutSpecNumberOfPasses;
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NSTimeInterval _layoutComputationTotalTime;
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NSInteger _layoutComputationNumberOfPasses;
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#if YOGA
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// Only ASDisplayNodes are supported in _yogaChildren currently. This means that it is necessary to
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// create ASDisplayNodes to make a stack layout when using Yoga.
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// However, the implementation is mostly ready for id <ASLayoutElement>, with a few areas requiring updates.
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NSMutableArray<ASDisplayNode *> *_yogaChildren;
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__weak ASDisplayNode *_yogaParent;
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ASLayout *_yogaCalculatedLayout;
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#endif
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NSString *_debugName;
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#pragma mark - ASDisplayNode (Debugging)
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ASLayout *_unflattenedLayout;
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#if TIME_DISPLAYNODE_OPS
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@public
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NSTimeInterval _debugTimeToCreateView;
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NSTimeInterval _debugTimeToApplyPendingState;
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NSTimeInterval _debugTimeToAddSubnodeViews;
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NSTimeInterval _debugTimeForDidLoad;
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#endif
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}
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+ (void)scheduleNodeForRecursiveDisplay:(ASDisplayNode *)node;
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/// The _ASDisplayLayer backing the node, if any.
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@property (nullable, nonatomic, readonly, strong) _ASDisplayLayer *asyncLayer;
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/// Bitmask to check which methods an object overrides.
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@property (nonatomic, assign, readonly) ASDisplayNodeMethodOverrides methodOverrides;
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/**
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* Invoked before a call to setNeedsLayout to the underlying view
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*/
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- (void)__setNeedsLayout;
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/**
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* Invoked after a call to setNeedsDisplay to the underlying view
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*/
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- (void)__setNeedsDisplay;
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/**
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* Called whenever the node needs to layout its subnodes and, if it's already loaded, its subviews. Executes the layout pass for the node
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*
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* This method is thread-safe but asserts thread affinity.
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*/
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- (void)__layout;
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/**
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* Internal method to add / replace / insert subnode and remove from supernode without checking if
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* node has automaticallyManagesSubnodes set to YES.
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*/
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- (void)_addSubnode:(ASDisplayNode *)subnode;
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- (void)_replaceSubnode:(ASDisplayNode *)oldSubnode withSubnode:(ASDisplayNode *)replacementSubnode;
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- (void)_insertSubnode:(ASDisplayNode *)subnode belowSubnode:(ASDisplayNode *)below;
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- (void)_insertSubnode:(ASDisplayNode *)subnode aboveSubnode:(ASDisplayNode *)above;
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- (void)_insertSubnode:(ASDisplayNode *)subnode atIndex:(NSInteger)idx;
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- (void)_removeFromSupernodeIfEqualTo:(ASDisplayNode *)supernode;
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- (void)_removeFromSupernode;
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// Private API for helper functions / unit tests. Use ASDisplayNodeDisableHierarchyNotifications() to control this.
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- (BOOL)__visibilityNotificationsDisabled;
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- (BOOL)__selfOrParentHasVisibilityNotificationsDisabled;
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- (void)__incrementVisibilityNotificationsDisabled;
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- (void)__decrementVisibilityNotificationsDisabled;
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/// Helper method to summarize whether or not the node run through the display process
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- (BOOL)_implementsDisplay;
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/// Display the node's view/layer immediately on the current thread, bypassing the background thread rendering. Will be deprecated.
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- (void)displayImmediately;
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/// Alternative initialiser for backing with a custom view class. Supports asynchronous display with _ASDisplayView subclasses.
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- (instancetype)initWithViewClass:(Class)viewClass;
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/// Alternative initialiser for backing with a custom layer class. Supports asynchronous display with _ASDisplayLayer subclasses.
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- (instancetype)initWithLayerClass:(Class)layerClass;
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@property (nonatomic, assign) CGFloat contentsScaleForDisplay;
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- (void)applyPendingViewState;
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/**
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* // TODO: NOT YET IMPLEMENTED
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*
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* @abstract Prevents interface state changes from affecting the node, until disabled.
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*
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* @discussion Useful to avoid flashing after removing a node from the hierarchy and re-adding it.
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* Removing a node from the hierarchy will cause it to exit the Display state, clearing its contents.
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* For some animations, it's desirable to be able to remove a node without causing it to re-display.
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* Once re-enabled, the interface state will be updated to the same value it would have been.
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*
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* @see ASInterfaceState
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*/
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@property (nonatomic, assign) BOOL interfaceStateSuspended;
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/**
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* This method has proven helpful in a few rare scenarios, similar to a category extension on UIView,
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* but it's considered private API for now and its use should not be encouraged.
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* @param checkViewHierarchy If YES, and no supernode can be found, method will walk up from `self.view` to find a supernode.
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* If YES, this method must be called on the main thread and the node must not be layer-backed.
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*/
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- (nullable ASDisplayNode *)_supernodeWithClass:(Class)supernodeClass checkViewHierarchy:(BOOL)checkViewHierarchy;
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/**
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* Whether this node rasterizes its descendants. See -enableSubtreeRasterization.
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*/
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@property (atomic, readonly) BOOL rasterizesSubtree;
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/**
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* Called if a gesture recognizer was attached to an _ASDisplayView
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*/
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- (void)nodeViewDidAddGestureRecognizer;
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@end
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NS_ASSUME_NONNULL_END
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