Swiftgram/submodules/OverlayStatusController/Sources/OverlayStatusController.swift

190 lines
6.9 KiB
Swift

import Foundation
import UIKit
import Display
import AppBundle
public enum OverlayStatusControllerType {
case loading(cancelled: (() -> Void)?)
case success
case shieldSuccess(String, Bool)
case genericSuccess(String, Bool)
case starSuccess(String)
}
private enum OverlayStatusContentController {
case loading(ProgressWindowController)
case progress(ProgressWindowController)
case shieldSuccess(ProxyWindowController, Bool)
case genericSuccess(ProxyWindowController, Bool)
case starSuccess(ProxyWindowController)
var view: UIView {
switch self {
case let .loading(controller):
return controller.view
case let .progress(controller):
return controller.view
case let .shieldSuccess(controller, _):
return controller.view
case let .genericSuccess(controller, _):
return controller.view
case let .starSuccess(controller):
return controller.view
}
}
func updateLayout() {
switch self {
case let .loading(controller):
controller.updateLayout()
case let .progress(controller):
controller.updateLayout()
case let .shieldSuccess(controller, _):
controller.updateLayout()
case let .genericSuccess(controller, _):
controller.updateLayout()
case let .starSuccess(controller):
controller.updateLayout()
}
}
func show(success: @escaping () -> Void) {
switch self {
case let .loading(controller):
controller.show(true)
case let .progress(controller):
controller.dismiss(success: success)
case let .shieldSuccess(controller, increasedDelay):
controller.dismiss(success: success, increasedDelay: increasedDelay)
case let .genericSuccess(controller, increasedDelay):
controller.dismiss(success: success, increasedDelay: increasedDelay)
case let .starSuccess(controller):
controller.dismiss(success: success, increasedDelay: false)
}
}
func dismiss(completion: @escaping () -> Void) {
switch self {
case let .loading(controller):
controller.dismiss(true, completion: {
completion()
})
default:
completion()
}
}
}
private final class OverlayStatusControllerNode: ViewControllerTracingNode {
private let dismissed: () -> Void
private let contentController: OverlayStatusContentController
init(style: OverlayStatusControllerStyle, type: OverlayStatusControllerType, dismissed: @escaping () -> Void) {
self.dismissed = dismissed
var isUserInteractionEnabled = true
switch type {
case let .loading(cancelled):
let controller = ProgressWindowController(light: style == .light)!
controller.cancelled = {
cancelled?()
}
self.contentController = .loading(controller)
case .success:
self.contentController = .progress(ProgressWindowController(light: style == .light))
case let .shieldSuccess(text, increasedDelay):
self.contentController = .shieldSuccess(ProxyWindowController(light: style == .light, text: text, icon: ProxyWindowController.generateShieldImage(style == .light), isShield: true, showCheck: true), increasedDelay)
case let .genericSuccess(text, increasedDelay):
let controller = ProxyWindowController(light: style == .light, text: text, icon: nil, isShield: false, showCheck: true)!
self.contentController = .genericSuccess(controller, increasedDelay)
isUserInteractionEnabled = false
case let .starSuccess(text):
self.contentController = .genericSuccess(ProxyWindowController(light: style == .light, text: text, icon: UIImage(bundleImageName: "Star"), isShield: false, showCheck: false), false)
}
super.init()
self.backgroundColor = nil
self.isOpaque = false
self.isUserInteractionEnabled = isUserInteractionEnabled
self.view.addSubview(self.contentController.view)
}
func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
self.contentController.view.frame = CGRect(origin: CGPoint(), size: layout.size)
self.contentController.updateLayout()
}
func begin() {
self.contentController.show(success: { [weak self] in
self?.dismissed()
})
}
func dismiss(increasedDelay: Bool = false) {
self.contentController.dismiss(completion: { [weak self] in
self?.dismissed()
})
}
}
public enum OverlayStatusControllerStyle {
case light
case dark
}
private final class OverlayStatusControllerImpl: ViewController, StandalonePresentableController {
private let style: OverlayStatusControllerStyle
private let type: OverlayStatusControllerType
private var animatedDidAppear = false
private var controllerNode: OverlayStatusControllerNode {
return self.displayNode as! OverlayStatusControllerNode
}
public init(style: OverlayStatusControllerStyle, type: OverlayStatusControllerType) {
self.style = style
self.type = type
super.init(navigationBarPresentationData: nil)
self.statusBar.statusBarStyle = .Ignore
}
required public init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override public func loadDisplayNode() {
self.displayNode = OverlayStatusControllerNode(style: self.style, type: self.type, dismissed: { [weak self] in
self?.presentingViewController?.dismiss(animated: false, completion: nil)
})
self.displayNodeDidLoad()
}
override public func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
super.containerLayoutUpdated(layout, transition: transition)
self.controllerNode.containerLayoutUpdated(layout, transition: transition)
}
override public func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if !self.animatedDidAppear {
self.animatedDidAppear = true
self.controllerNode.begin()
}
}
public func dismiss() {
self.controllerNode.dismiss()
}
}
public func OverlayStatusController(style: OverlayStatusControllerStyle, type: OverlayStatusControllerType) -> ViewController {
return OverlayStatusControllerImpl(style: style, type: type)
}