mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-16 11:20:18 +00:00
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
79 lines
1.5 KiB
Plaintext
79 lines
1.5 KiB
Plaintext
//
|
|
// ASMainSerialQueue.mm
|
|
// Texture
|
|
//
|
|
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
|
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
|
|
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
|
|
#import <AsyncDisplayKit/ASMainSerialQueue.h>
|
|
|
|
#import <AsyncDisplayKit/ASThread.h>
|
|
#import <AsyncDisplayKit/ASInternalHelpers.h>
|
|
|
|
@interface ASMainSerialQueue ()
|
|
{
|
|
ASDN::Mutex _serialQueueLock;
|
|
NSMutableArray *_blocks;
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation ASMainSerialQueue
|
|
|
|
- (instancetype)init
|
|
{
|
|
if (!(self = [super init])) {
|
|
return nil;
|
|
}
|
|
|
|
_blocks = [[NSMutableArray alloc] init];
|
|
return self;
|
|
}
|
|
|
|
- (NSUInteger)numberOfScheduledBlocks
|
|
{
|
|
ASDN::MutexLocker l(_serialQueueLock);
|
|
return _blocks.count;
|
|
}
|
|
|
|
- (void)performBlockOnMainThread:(dispatch_block_t)block
|
|
{
|
|
ASDN::MutexLocker l(_serialQueueLock);
|
|
[_blocks addObject:block];
|
|
{
|
|
ASDN::MutexUnlocker u(_serialQueueLock);
|
|
[self runBlocks];
|
|
}
|
|
}
|
|
|
|
- (void)runBlocks
|
|
{
|
|
dispatch_block_t mainThread = ^{
|
|
do {
|
|
ASDN::MutexLocker l(_serialQueueLock);
|
|
dispatch_block_t block;
|
|
if (_blocks.count > 0) {
|
|
block = _blocks[0];
|
|
[_blocks removeObjectAtIndex:0];
|
|
} else {
|
|
break;
|
|
}
|
|
{
|
|
ASDN::MutexUnlocker u(_serialQueueLock);
|
|
block();
|
|
}
|
|
} while (true);
|
|
};
|
|
|
|
ASPerformBlockOnMainThread(mainThread);
|
|
}
|
|
|
|
- (NSString *)description
|
|
{
|
|
return [[super description] stringByAppendingFormat:@" Blocks: %@", _blocks];
|
|
}
|
|
|
|
@end
|