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198 lines
6.7 KiB
Objective-C
198 lines
6.7 KiB
Objective-C
//
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// ASImageNode+tvOS.m
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <Foundation/Foundation.h>
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#if TARGET_OS_TV
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#import <AsyncDisplayKit/ASImageNode+tvOS.h>
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#import <GLKit/GLKit.h>
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#import <tgmath.h>
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#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
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@implementation ASImageNode (tvOS)
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
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{
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[super touchesBegan:touches withEvent:event];
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self.isDefaultFocusAppearance = NO;
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UIView *view = [self getView];
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CALayer *layer = view.layer;
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CGSize targetShadowOffset = CGSizeMake(0.0, self.bounds.size.height/8);
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[layer removeAllAnimations];
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[CATransaction begin];
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[CATransaction setCompletionBlock:^{
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layer.shadowOffset = targetShadowOffset;
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}];
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CABasicAnimation *shadowOffsetAnimation = [CABasicAnimation animationWithKeyPath:@"shadowOffset"];
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shadowOffsetAnimation.toValue = [NSValue valueWithCGSize:targetShadowOffset];
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shadowOffsetAnimation.duration = 0.4;
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shadowOffsetAnimation.removedOnCompletion = NO;
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shadowOffsetAnimation.fillMode = kCAFillModeForwards;
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shadowOffsetAnimation.timingFunction = [CAMediaTimingFunction functionWithName:@"easeOut"];
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[layer addAnimation:shadowOffsetAnimation forKey:@"shadowOffset"];
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[CATransaction commit];
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CABasicAnimation *shadowOpacityAnimation = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
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shadowOpacityAnimation.toValue = [NSNumber numberWithFloat:0.45];
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shadowOpacityAnimation.duration = 0.4;
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shadowOpacityAnimation.removedOnCompletion = false;
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shadowOpacityAnimation.fillMode = kCAFillModeForwards;
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shadowOpacityAnimation.timingFunction = [CAMediaTimingFunction functionWithName:@"easeOut"];
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[layer addAnimation:shadowOpacityAnimation forKey:@"shadowOpacityAnimation"];
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view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.25, 1.25);
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[CATransaction commit];
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
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{
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[super touchesMoved:touches withEvent:event];
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// TODO: Clean up, and improve visuals.
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if (!self.isDefaultFocusAppearance) {
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// This view may correspond to either self.view
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// or our superview if we are in a ASCellNode
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UIView *view = [self getView];
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UITouch *touch = [touches anyObject];
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// Get the specific point that was touched
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// This is quite messy in it's current state so is not ready for production.
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// The reason it is here is for others to contribute and to make it clear what is occuring.
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// We get the touch location in self.view because
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// we are operating in that coordinate system.
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// BUT we apply our transforms to *view since we want to apply
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// the transforms to the root view (L: 107)
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CGPoint point = [touch locationInView:self.view];
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CGFloat pitch = 0;
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CGFloat yaw = 0;
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BOOL topHalf = NO;
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if (point.y > CGRectGetHeight(self.view.frame)) {
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pitch = 15;
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} else if (point.y < -CGRectGetHeight(self.view.frame)) {
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pitch = -15;
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} else {
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pitch = (point.y/CGRectGetHeight(self.view.frame))*15;
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}
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if (pitch < 0) {
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topHalf = YES;
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}
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if (point.x > CGRectGetWidth(self.view.frame)) {
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yaw = 10;
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} else if (point.x < -CGRectGetWidth(self.view.frame)) {
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yaw = -10;
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} else {
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yaw = (point.x/CGRectGetWidth(self.view.frame))*10;
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}
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if (!topHalf) {
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if (yaw > 0) {
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yaw = -yaw;
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} else {
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yaw = fabs(yaw);
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}
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}
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CATransform3D pitchTransform = CATransform3DMakeRotation(GLKMathDegreesToRadians(pitch),1.0,0.0,0.0);
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CATransform3D yawTransform = CATransform3DMakeRotation(GLKMathDegreesToRadians(yaw),0.0,1.0,0.0);
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CATransform3D transform = CATransform3DConcat(pitchTransform, yawTransform);
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CATransform3D scaleAndTransform = CATransform3DConcat(transform, CATransform3DMakeAffineTransform(CGAffineTransformScale(CGAffineTransformIdentity, 1.25, 1.25)));
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[UIView animateWithDuration:0.5 animations:^{
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view.layer.transform = scaleAndTransform;
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}];
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} else {
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[self setDefaultFocusAppearance];
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}
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}
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- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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[super touchesEnded:touches withEvent:event];
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[self finishTouches];
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}
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- (void)finishTouches
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{
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if (!self.isDefaultFocusAppearance) {
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UIView *view = [self getView];
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CALayer *layer = view.layer;
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CGSize targetShadowOffset = CGSizeMake(0.0, self.bounds.size.height/8);
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CATransform3D targetScaleTransform = CATransform3DMakeScale(1.2, 1.2, 1.2);
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[CATransaction begin];
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[CATransaction setCompletionBlock:^{
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layer.shadowOffset = targetShadowOffset;
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}];
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[CATransaction commit];
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[UIView animateWithDuration:0.4 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
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view.layer.transform = targetScaleTransform;
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} completion:^(BOOL finished) {
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if (finished) {
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[layer removeAnimationForKey:@"shadowOffset"];
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[layer removeAnimationForKey:@"shadowOpacity"];
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}
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}];
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} else {
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[self setDefaultFocusAppearance];
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}
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}
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- (void)setFocusedState
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{
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UIView *view = [self getView];
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CALayer *layer = view.layer;
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layer.shadowOffset = CGSizeMake(2, 10);
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layer.shadowColor = [UIColor blackColor].CGColor;
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layer.shadowRadius = 12.0;
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layer.shadowOpacity = 0.45;
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layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
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view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.25, 1.25);
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}
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- (void)setDefaultFocusAppearance
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{
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UIView *view = [self getView];
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CALayer *layer = view.layer;
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view.transform = CGAffineTransformIdentity;
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layer.shadowOpacity = 0;
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layer.shadowOffset = CGSizeZero;
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layer.shadowRadius = 0;
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layer.shadowPath = nil;
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[layer removeAnimationForKey:@"shadowOffset"];
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[layer removeAnimationForKey:@"shadowOpacity"];
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self.isDefaultFocusAppearance = YES;
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}
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- (UIView *)getView
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{
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// TODO: This needs to be re-visited to handle all possibilities.
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// If we are inside a ASCellNode, then we need to apply our focus effects to the ASCellNode view/layer rather than the ASImageNode view/layer.
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return ASDisplayNodeUltimateParentOfNode(self).view;
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}
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@end
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#endif
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