Swiftgram/Tests/ASDisplayNodeTestsHelper.m
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2017-04-24 16:59:57 -07:00

65 lines
2.1 KiB
Objective-C

//
// ASDisplayNodeTestsHelper.m
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASDisplayNodeTestsHelper.h"
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASLayout.h>
#import <QuartzCore/QuartzCore.h>
#import <libkern/OSAtomic.h>
// Poll the condition 1000 times a second.
static CFTimeInterval kSingleRunLoopTimeout = 0.001;
// Time out after 30 seconds.
static CFTimeInterval kTimeoutInterval = 30.0f;
BOOL ASDisplayNodeRunRunLoopUntilBlockIsTrue(as_condition_block_t block)
{
CFTimeInterval timeoutDate = CACurrentMediaTime() + kTimeoutInterval;
BOOL passed = NO;
while (true) {
OSMemoryBarrier();
passed = block();
OSMemoryBarrier();
if (passed) {
break;
}
CFTimeInterval now = CACurrentMediaTime();
if (now > timeoutDate) {
break;
}
// Run until the poll timeout or until timeoutDate, whichever is first.
CFTimeInterval runLoopTimeout = MIN(kSingleRunLoopTimeout, timeoutDate - now);
CFRunLoopRunInMode(kCFRunLoopDefaultMode, runLoopTimeout, true);
}
return passed;
}
void ASDisplayNodeSizeToFitSize(ASDisplayNode *node, CGSize size)
{
CGSize sizeThatFits = [node layoutThatFits:ASSizeRangeMake(size)].size;
node.bounds = (CGRect){.origin = CGPointZero, .size = sizeThatFits};
}
void ASDisplayNodeSizeToFitSizeRange(ASDisplayNode *node, ASSizeRange sizeRange)
{
CGSize sizeThatFits = [node layoutThatFits:sizeRange].size;
node.bounds = (CGRect){.origin = CGPointZero, .size = sizeThatFits};
}