2024-11-27 18:41:03 +04:00

376 lines
12 KiB
Swift

import Foundation
import UIKit
import Metal
import MetalKit
import Photos
import SwiftSignalKit
final class VideoPixelBuffer {
let pixelBuffer: CVPixelBuffer
let rotation: TextureRotation
let timestamp: CMTime
init(
pixelBuffer: CVPixelBuffer,
rotation: TextureRotation,
timestamp: CMTime
) {
self.pixelBuffer = pixelBuffer
self.rotation = rotation
self.timestamp = timestamp
}
}
final class RenderingContext {
let device: MTLDevice
let commandBuffer: MTLCommandBuffer
init(
device: MTLDevice,
commandBuffer: MTLCommandBuffer
) {
self.device = device
self.commandBuffer = commandBuffer
}
}
protocol RenderPass: AnyObject {
func setup(device: MTLDevice, library: MTLLibrary)
func process(input: MTLTexture, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture?
}
protocol TextureSource {
func connect(to renderer: MediaEditorRenderer)
func invalidate()
func setRate(_ rate: Float)
}
protocol RenderTarget: AnyObject {
var mtlDevice: MTLDevice? { get }
var drawableSize: CGSize { get }
var colorPixelFormat: MTLPixelFormat { get }
var drawable: MTLDrawable? { get }
var renderPassDescriptor: MTLRenderPassDescriptor? { get }
func redraw()
}
final class MediaEditorRenderer {
enum Input {
case texture(MTLTexture, CMTime, Bool, CGRect?)
case videoBuffer(VideoPixelBuffer, CGRect?)
case ciImage(CIImage, CMTime)
var timestamp: CMTime {
switch self {
case let .texture(_, timestamp, _, _):
return timestamp
case let .videoBuffer(videoBuffer, _):
return videoBuffer.timestamp
case let .ciImage(_, timestamp):
return timestamp
}
}
}
private var device: MTLDevice?
private var library: MTLLibrary?
private var commandQueue: MTLCommandQueue?
private var textureCache: CVMetalTextureCache?
private var semaphore = DispatchSemaphore(value: 3)
private var renderPasses: [RenderPass] = []
private let ciInputPass = CIInputPass()
private let mainVideoInputPass = VideoInputPass()
private var additionalVideoInputPass: [Int : VideoInputPass] = [:]
let videoFinishPass = VideoFinishPass()
private let outputRenderPass = OutputRenderPass()
private weak var renderTarget: RenderTarget? {
didSet {
self.outputRenderPass.renderTarget = self.renderTarget
}
}
var textureSource: TextureSource? {
didSet {
self.textureSource?.connect(to: self)
}
}
private var currentMainInput: Input?
var currentMainInputMask: MTLTexture?
private var currentAdditionalInputs: [Input] = []
private(set) var resultTexture: MTLTexture?
var displayEnabled = true
var skipEditingPasses = false
var needsDisplay = false
var onNextRender: (() -> Void)?
var onNextAdditionalRender: (() -> Void)?
public init() {
}
deinit {
for _ in 0 ..< 3 {
self.semaphore.signal()
}
}
func addRenderPass(_ renderPass: RenderPass) {
self.renderPasses.append(renderPass)
if let device = self.renderTarget?.mtlDevice, let library = self.library {
renderPass.setup(device: device, library: library)
}
}
func addRenderChain(_ renderChain: MediaEditorRenderChain) {
for renderPass in renderChain.renderPasses {
self.addRenderPass(renderPass)
}
}
private func commonSetup(device: MTLDevice) {
CVMetalTextureCacheCreate(nil, nil, device, nil, &self.textureCache)
let mainBundle = Bundle(for: MediaEditorRenderer.self)
guard let path = mainBundle.path(forResource: "MediaEditorBundle", ofType: "bundle") else {
return
}
guard let bundle = Bundle(path: path) else {
return
}
guard let library = try? device.makeDefaultLibrary(bundle: bundle) else {
return
}
self.library = library
self.commandQueue = device.makeCommandQueue()
self.commandQueue?.label = "Media Editor Command Queue"
self.ciInputPass.setup(device: device, library: library)
self.mainVideoInputPass.setup(device: device, library: library)
self.videoFinishPass.setup(device: device, library: library)
self.renderPasses.forEach { $0.setup(device: device, library: library) }
}
private func setup() {
guard let device = self.renderTarget?.mtlDevice else {
return
}
self.commonSetup(device: device)
guard let library = self.library else {
return
}
self.outputRenderPass.setup(device: device, library: library)
}
func setupForComposer(composer: MediaEditorComposer) {
guard let device = composer.device else {
return
}
self.device = device
self.commonSetup(device: device)
}
func setRate(_ rate: Float) {
self.textureSource?.setRate(rate)
}
private func combinedTextureFromCurrentInputs(device: MTLDevice, commandBuffer: MTLCommandBuffer, textureCache: CVMetalTextureCache) -> MTLTexture? {
guard let library = self.library else {
return nil
}
var passMainInput: VideoFinishPass.Input?
var passAdditionalInputs: [VideoFinishPass.Input] = []
func textureFromInput(_ input: MediaEditorRenderer.Input, videoInputPass: VideoInputPass) -> VideoFinishPass.Input? {
switch input {
case let .texture(texture, _, hasTransparency, rect):
return VideoFinishPass.Input(texture: texture, hasTransparency: hasTransparency, rect: rect)
case let .videoBuffer(videoBuffer, rect):
if let texture = videoInputPass.processPixelBuffer(videoBuffer, textureCache: textureCache, device: device, commandBuffer: commandBuffer) {
return VideoFinishPass.Input(texture: texture, hasTransparency: false, rect: rect)
} else {
return nil
}
case let .ciImage(image, _):
if let texture = self.ciInputPass.processCIImage(image, device: device, commandBuffer: commandBuffer) {
return VideoFinishPass.Input(texture: texture, hasTransparency: true, rect: nil)
} else {
return nil
}
}
}
guard let mainInput = self.currentMainInput else {
return nil
}
if let input = textureFromInput(mainInput, videoInputPass: self.mainVideoInputPass) {
passMainInput = input
}
var index = 0
for additionalInput in self.currentAdditionalInputs {
let videoInputPass: VideoInputPass
if let current = self.additionalVideoInputPass[index] {
videoInputPass = current
} else {
videoInputPass = VideoInputPass()
videoInputPass.setup(device: device, library: library)
self.additionalVideoInputPass[index] = videoInputPass
}
if let input = textureFromInput(additionalInput, videoInputPass: videoInputPass) {
passAdditionalInputs.append(input)
}
index += 1
}
if let passMainInput {
return self.videoFinishPass.process(input: passMainInput, inputMask: self.currentMainInputMask, hasTransparency: passMainInput.hasTransparency, secondInput: passAdditionalInputs, timestamp: mainInput.timestamp, device: device, commandBuffer: commandBuffer)
} else {
return nil
}
}
func renderFrame() {
let device: MTLDevice?
if let renderTarget = self.renderTarget {
device = renderTarget.mtlDevice
} else if let currentDevice = self.device {
device = currentDevice
} else {
device = nil
}
guard let device = device,
let commandQueue = self.commandQueue,
let textureCache = self.textureCache,
let commandBuffer = commandQueue.makeCommandBuffer(),
var texture = self.combinedTextureFromCurrentInputs(device: device, commandBuffer: commandBuffer, textureCache: textureCache)
else {
self.didRenderFrame()
return
}
if !self.skipEditingPasses {
for renderPass in self.renderPasses {
if let nextTexture = renderPass.process(input: texture, device: device, commandBuffer: commandBuffer) {
texture = nextTexture
}
}
}
self.resultTexture = texture
if self.renderTarget == nil {
commandBuffer.addCompletedHandler { [weak self] _ in
if let self {
self.didRenderFrame()
}
}
}
commandBuffer.commit()
if let renderTarget = self.renderTarget, self.displayEnabled {
if self.needsDisplay {
self.didRenderFrame()
} else {
self.needsDisplay = true
renderTarget.redraw()
}
} else {
commandBuffer.waitUntilCompleted()
}
}
func displayFrame() {
guard let renderTarget = self.renderTarget,
let device = renderTarget.mtlDevice,
let commandQueue = self.commandQueue,
let commandBuffer = commandQueue.makeCommandBuffer(),
let texture = self.resultTexture
else {
self.needsDisplay = false
self.didRenderFrame()
return
}
commandBuffer.addCompletedHandler { [weak self] _ in
if let self {
self.didRenderFrame()
if let onNextRender = self.onNextRender {
self.onNextRender = nil
Queue.mainQueue().after(0.016) {
onNextRender()
}
}
if let onNextAdditionalRender = self.onNextAdditionalRender {
if !self.currentAdditionalInputs.isEmpty {
self.onNextAdditionalRender = nil
Queue.mainQueue().after(0.016) {
onNextAdditionalRender()
}
}
}
}
}
self.outputRenderPass.process(input: texture, device: device, commandBuffer: commandBuffer)
commandBuffer.commit()
self.needsDisplay = false
}
func willRenderFrame() {
let timeout = self.renderTarget != nil ? DispatchTime.now() + 0.1 : .distantFuture
let _ = self.semaphore.wait(timeout: timeout)
}
func didRenderFrame() {
self.semaphore.signal()
}
func consume(
main: MediaEditorRenderer.Input,
additionals: [MediaEditorRenderer.Input],
render: Bool,
displayEnabled: Bool = true
) {
self.displayEnabled = displayEnabled
if render {
self.willRenderFrame()
}
self.currentMainInput = main
self.currentAdditionalInputs = additionals
if render {
self.renderFrame()
}
}
func renderTargetDidChange(_ target: RenderTarget?) {
self.renderTarget = target
self.setup()
}
func renderTargetDrawableSizeDidChange(_ size: CGSize) {
self.renderTarget?.redraw()
}
func finalRenderedImage(mirror: Bool = false) -> UIImage? {
if let finalTexture = self.resultTexture, let device = self.renderTarget?.mtlDevice {
return getTextureImage(device: device, texture: finalTexture, mirror: mirror)
} else {
return nil
}
}
}