2023-05-10 17:10:27 +04:00

18 lines
413 B
Swift

import Foundation
import Metal
import simd
final class SharpenRenderPass: RenderPass {
fileprivate var cachedTexture: MTLTexture?
var value: simd_float1 = 0.0
func setup(device: MTLDevice, library: MTLLibrary) {
}
func process(input: MTLTexture, rotation: TextureRotation, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? {
return input
}
}