529 lines
24 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import ComponentFlow
import SwiftSignalKit
import ViewControllerComponent
import ComponentDisplayAdapters
import TelegramPresentationData
import AccountContext
import TelegramCore
import MultilineTextComponent
import EmojiStatusComponent
import Postbox
private func interpolateChartData(start: PieChartComponent.ChartData, end: PieChartComponent.ChartData, progress: CGFloat) -> PieChartComponent.ChartData {
if start.items.count != end.items.count {
return start
}
var result = end
for i in 0 ..< result.items.count {
result.items[i].value = (1.0 - progress) * start.items[i].value + progress * end.items[i].value
result.items[i].color = start.items[i].color.interpolateTo(end.items[i].color, fraction: progress) ?? end.items[i].color
}
return result
}
private func processChartData(data: PieChartComponent.ChartData) -> PieChartComponent.ChartData {
var data = data
let minValue: Double = 0.01
var totalSum: CGFloat = 0.0
for i in 0 ..< data.items.count {
if data.items[i].value > 0.00001 {
data.items[i].value = max(data.items[i].value, minValue)
}
totalSum += data.items[i].value
}
var hasOneItem = false
for i in 0 ..< data.items.count {
if data.items[i].value != 0 && totalSum == data.items[i].value {
data.items[i].value = 1.0
hasOneItem = true
break
}
}
if !hasOneItem {
if abs(totalSum - 1.0) > 0.0001 {
let deltaValue = totalSum - 1.0
var availableSum: Double = 0.0
for i in 0 ..< data.items.count {
let itemValue = data.items[i].value
let availableItemValue = max(0.0, itemValue - minValue)
if availableItemValue > 0.0 {
availableSum += availableItemValue
}
}
totalSum = 0.0
let itemFraction = deltaValue / availableSum
for i in 0 ..< data.items.count {
let itemValue = data.items[i].value
let availableItemValue = max(0.0, itemValue - minValue)
if availableItemValue > 0.0 {
let itemDelta = availableItemValue * itemFraction
data.items[i].value -= itemDelta
}
totalSum += data.items[i].value
}
}
if totalSum > 0.0 && totalSum < 1.0 - 0.0001 {
for i in 0 ..< data.items.count {
data.items[i].value /= totalSum
}
}
}
return data
}
final class PieChartComponent: Component {
struct ChartData: Equatable {
struct Item: Equatable {
var id: StorageUsageScreenComponent.Category
var displayValue: Double
var value: Double
var color: UIColor
init(id: StorageUsageScreenComponent.Category, displayValue: Double, value: Double, color: UIColor) {
self.id = id
self.displayValue = displayValue
self.value = value
self.color = color
}
}
var items: [Item]
init(items: [Item]) {
self.items = items
}
}
let theme: PresentationTheme
let chartData: ChartData
init(
theme: PresentationTheme,
chartData: ChartData
) {
self.theme = theme
self.chartData = chartData
}
static func ==(lhs: PieChartComponent, rhs: PieChartComponent) -> Bool {
if lhs.theme !== rhs.theme {
return false
}
if lhs.chartData != rhs.chartData {
return false
}
return true
}
private final class ChartDataView: UIView {
private(set) var theme: PresentationTheme?
private(set) var data: ChartData?
private(set) var selectedKey: StorageUsageScreenComponent.Category?
private var currentAnimation: (start: ChartData, end: ChartData, current: ChartData, progress: CGFloat)?
private var animator: DisplayLinkAnimator?
private var labels: [StorageUsageScreenComponent.Category: ComponentView<Empty>] = [:]
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = nil
self.isOpaque = false
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
self.animator?.invalidate()
}
func setItems(theme: PresentationTheme, data: ChartData, selectedKey: StorageUsageScreenComponent.Category?, animated: Bool) {
let data = processChartData(data: data)
if self.theme !== theme || self.data != data || self.selectedKey != selectedKey {
self.theme = theme
self.selectedKey = selectedKey
if animated, let previous = self.data {
var initialState = previous
if let currentAnimation = self.currentAnimation {
initialState = currentAnimation.current
}
self.currentAnimation = (initialState, data, initialState, 0.0)
self.animator?.invalidate()
self.animator = DisplayLinkAnimator(duration: 0.4, from: 0.0, to: 1.0, update: { [weak self] progress in
guard let self else {
return
}
let progress = listViewAnimationCurveSystem(progress)
if let currentAnimationValue = self.currentAnimation {
self.currentAnimation = (currentAnimationValue.start, currentAnimationValue.end, interpolateChartData(start: currentAnimationValue.start, end: currentAnimationValue.end, progress: progress), progress)
self.setNeedsDisplay()
}
}, completion: { [weak self] in
guard let self else {
return
}
self.currentAnimation = nil
self.setNeedsDisplay()
})
}
self.data = data
self.setNeedsDisplay()
}
}
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else {
return
}
guard let theme = self.theme, let data = self.currentAnimation?.current ?? self.data else {
return
}
if data.items.isEmpty {
return
}
let innerDiameter: CGFloat = 100.0
let spacing: CGFloat = 2.0
let innerAngleSpacing: CGFloat = spacing / (innerDiameter * 0.5)
//let minAngle: CGFloat = innerAngleSpacing * 2.0 + 2.0 / (innerDiameter * 0.5)
var angles: [Double] = []
for i in 0 ..< data.items.count {
let item = data.items[i]
let angle = item.value * CGFloat.pi * 2.0
angles.append(angle)
}
let diameter: CGFloat = 200.0
let reducedDiameter: CGFloat = 170.0
var startAngle: CGFloat = 0.0
for i in 0 ..< data.items.count {
let item = data.items[i]
let itemOuterDiameter: CGFloat
if let selectedKey = self.selectedKey {
if selectedKey == item.id {
itemOuterDiameter = diameter
} else {
itemOuterDiameter = reducedDiameter
}
} else {
itemOuterDiameter = diameter
}
let shapeLayerFrame = CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: diameter, height: diameter))
let angleSpacing: CGFloat = spacing / (itemOuterDiameter * 0.5)
let angleValue: CGFloat = angles[i]
let innerStartAngle = startAngle + innerAngleSpacing * 0.5
var innerEndAngle = startAngle + angleValue - innerAngleSpacing * 0.5
innerEndAngle = max(innerEndAngle, innerStartAngle)
let outerStartAngle = startAngle + angleSpacing * 0.5
var outerEndAngle = startAngle + angleValue - angleSpacing * 0.5
outerEndAngle = max(outerEndAngle, outerStartAngle)
let path = CGMutablePath()
path.addArc(center: CGPoint(x: diameter * 0.5, y: diameter * 0.5), radius: innerDiameter * 0.5, startAngle: innerEndAngle, endAngle: innerStartAngle, clockwise: true)
path.addArc(center: CGPoint(x: diameter * 0.5, y: diameter * 0.5), radius: itemOuterDiameter * 0.5, startAngle: outerStartAngle, endAngle: outerEndAngle, clockwise: false)
context.addPath(path)
context.setFillColor(item.color.cgColor)
context.fillPath()
startAngle += angleValue
let fractionValue: Double = floor(item.displayValue * 100.0 * 10.0) / 10.0
let fractionString: String
if fractionValue < 0.1 {
fractionString = "<0.1"
} else if abs(Double(Int(fractionValue)) - fractionValue) < 0.001 {
fractionString = "\(Int(fractionValue))"
} else {
fractionString = "\(fractionValue)"
}
let label: ComponentView<Empty>
if let current = self.labels[item.id] {
label = current
} else {
label = ComponentView<Empty>()
self.labels[item.id] = label
}
let labelSize = label.update(transition: .immediate, component: AnyComponent(Text(text: "\(fractionString)%", font: Font.with(size: 16.0, design: .round, weight: .semibold), color: theme.list.itemCheckColors.foregroundColor)), environment: {}, containerSize: CGSize(width: 100.0, height: 100.0))
var labelFrame: CGRect?
if angleValue >= 0.001 {
for step in 0 ... 20 {
let stepFraction: CGFloat = CGFloat(step) / 20.0
let centerOffset: CGFloat = 0.5 * (1.0 - stepFraction) + 0.65 * stepFraction
let midAngle: CGFloat = (innerStartAngle + innerEndAngle) * 0.5
let centerDistance: CGFloat = (innerDiameter * 0.5 + (diameter * 0.5 - innerDiameter * 0.5) * centerOffset)
let relLabelCenter = CGPoint(
x: cos(midAngle) * centerDistance,
y: sin(midAngle) * centerDistance
)
let labelCenter = CGPoint(
x: shapeLayerFrame.midX + relLabelCenter.x,
y: shapeLayerFrame.midY + relLabelCenter.y
)
func lineCircleIntersection(_ center: CGPoint, _ p1: CGPoint, _ p2: CGPoint, _ r: CGFloat) -> CGFloat {
let dx: CGFloat = p2.x - p1.x
let dy: CGFloat = p2.y - p1.y
let dr: CGFloat = sqrt(dx * dx + dy * dy)
let D: CGFloat = p1.x * p2.y - p2.x * p1.y
var minDistance: CGFloat = 10000.0
for i in 0 ..< 2 {
let signFactor: CGFloat = i == 0 ? 1.0 : (-1.0)
let dysign: CGFloat = dy < 0.0 ? -1.0 : 1.0
let ix: CGFloat = (D * dy + signFactor * dysign * dx * sqrt(r * r * dr * dr - D * D)) / (dr * dr)
let iy: CGFloat = (-D * dx + signFactor * abs(dy) * sqrt(r * r * dr * dr - D * D)) / (dr * dr)
let distance: CGFloat = sqrt(pow(ix - center.x, 2.0) + pow(iy - center.y, 2.0))
minDistance = min(minDistance, distance)
}
return minDistance
}
func lineLineIntersection(_ p1: CGPoint, _ p2: CGPoint, _ p3: CGPoint, _ p4: CGPoint) -> CGFloat {
let x1 = p1.x
let y1 = p1.y
let x2 = p2.x
let y2 = p2.y
let x3 = p3.x
let y3 = p3.y
let x4 = p4.x
let y4 = p4.y
let d: CGFloat = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4)
if abs(d) <= 0.00001 {
return 10000.0
}
let px: CGFloat = ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) / d
let py: CGFloat = ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) / d
let distance: CGFloat = sqrt(pow(px - p1.x, 2.0) + pow(py - p1.y, 2.0))
return distance
}
let intersectionOuterTopRight = lineCircleIntersection(relLabelCenter, relLabelCenter, CGPoint(x: relLabelCenter.x + labelSize.width * 0.5, y: relLabelCenter.y + labelSize.height * 0.5), diameter * 0.5)
let intersectionInnerTopRight = lineCircleIntersection(relLabelCenter, relLabelCenter, CGPoint(x: relLabelCenter.x + labelSize.width * 0.5, y: relLabelCenter.y + labelSize.height * 0.5), innerDiameter * 0.5)
let intersectionOuterBottomRight = lineCircleIntersection(relLabelCenter, relLabelCenter, CGPoint(x: relLabelCenter.x + labelSize.width * 0.5, y: relLabelCenter.y - labelSize.height * 0.5), diameter * 0.5)
let intersectionInnerBottomRight = lineCircleIntersection(relLabelCenter, relLabelCenter, CGPoint(x: relLabelCenter.x + labelSize.width * 0.5, y: relLabelCenter.y - labelSize.height * 0.5), innerDiameter * 0.5)
let intersectionLine1TopRight = lineLineIntersection(relLabelCenter, CGPoint(x: relLabelCenter.x + labelSize.width * 0.5, y: relLabelCenter.y + labelSize.height * 0.5), CGPoint(), CGPoint(x: cos(innerStartAngle), y: sin(innerStartAngle)))
let intersectionLine1BottomRight = lineLineIntersection(relLabelCenter, CGPoint(x: relLabelCenter.x + labelSize.width * 0.5, y: relLabelCenter.y - labelSize.height * 0.5), CGPoint(), CGPoint(x: cos(innerStartAngle), y: sin(innerStartAngle)))
let intersectionLine2TopRight = lineLineIntersection(relLabelCenter, CGPoint(x: relLabelCenter.x + labelSize.width * 0.5, y: relLabelCenter.y + labelSize.height * 0.5), CGPoint(), CGPoint(x: cos(innerEndAngle), y: sin(innerEndAngle)))
let intersectionLine2BottomRight = lineLineIntersection(relLabelCenter, CGPoint(x: relLabelCenter.x + labelSize.width * 0.5, y: relLabelCenter.y - labelSize.height * 0.5), CGPoint(), CGPoint(x: cos(innerEndAngle), y: sin(innerEndAngle)))
var distances: [CGFloat] = [
intersectionOuterTopRight,
intersectionInnerTopRight,
intersectionOuterBottomRight,
intersectionInnerBottomRight
]
if angleValue < CGFloat.pi / 2.0 {
distances.append(contentsOf: [
intersectionLine1TopRight,
intersectionLine1BottomRight,
intersectionLine2TopRight,
intersectionLine2BottomRight
] as [CGFloat])
}
var minDistance: CGFloat = 1000.0
for distance in distances {
minDistance = min(minDistance, distance)
}
let diagonalAngle = atan2(labelSize.height, labelSize.width)
let maxHalfWidth = cos(diagonalAngle) * minDistance
let maxHalfHeight = sin(diagonalAngle) * minDistance
let maxSize = CGSize(width: maxHalfWidth * 2.0, height: maxHalfHeight * 2.0)
let finalSize = CGSize(width: min(labelSize.width, maxSize.width), height: min(labelSize.height, maxSize.height))
let currentFrame = CGRect(origin: CGPoint(x: labelCenter.x - finalSize.width * 0.5, y: labelCenter.y - finalSize.height * 0.5), size: finalSize)
if finalSize.width >= labelSize.width {
labelFrame = currentFrame
break
}
if let labelFrame {
if labelFrame.width > finalSize.width {
continue
}
}
labelFrame = currentFrame
}
} else {
let midAngle: CGFloat = (innerStartAngle + innerEndAngle) * 0.5
let centerDistance: CGFloat = (innerDiameter * 0.5 + (diameter * 0.5 - innerDiameter * 0.5) * 0.5)
let relLabelCenter = CGPoint(
x: cos(midAngle) * centerDistance,
y: sin(midAngle) * centerDistance
)
let labelCenter = CGPoint(
x: shapeLayerFrame.midX + relLabelCenter.x,
y: shapeLayerFrame.midY + relLabelCenter.y
)
let minSize = labelSize.aspectFitted(CGSize(width: 4.0, height: 4.0))
labelFrame = CGRect(origin: CGPoint(x: labelCenter.x - minSize.width * 0.5, y: labelCenter.y - minSize.height * 0.5), size: minSize)
}
if let labelView = label.view, let labelFrame {
var animateIn: Bool = false
if labelView.superview == nil {
animateIn = true
self.addSubview(labelView)
}
labelView.bounds = CGRect(origin: CGPoint(), size: labelSize)
var labelScale = labelFrame.width / labelSize.width
let normalAlpha: CGFloat = labelScale < 0.4 ? 0.0 : 1.0
var relLabelCenter = CGPoint(
x: labelFrame.midX - shapeLayerFrame.midX,
y: labelFrame.midY - shapeLayerFrame.midY
)
let labelAlpha: CGFloat
if let selectedKey = self.selectedKey {
if selectedKey == item.id {
labelAlpha = normalAlpha
} else {
labelAlpha = 0.0
let reducedFactor: CGFloat = (reducedDiameter - innerDiameter) / (diameter - innerDiameter)
let reducedDiameterFactor: CGFloat = reducedDiameter / diameter
labelScale *= reducedFactor
relLabelCenter.x *= reducedDiameterFactor
relLabelCenter.y *= reducedDiameterFactor
}
} else {
labelAlpha = normalAlpha
}
if labelView.alpha != labelAlpha {
let transition: Transition
if animateIn {
transition = .immediate
} else {
transition = Transition(animation: .curve(duration: 0.18, curve: .easeInOut))
}
transition.setAlpha(view: labelView, alpha: labelAlpha)
}
let labelCenter = CGPoint(
x: shapeLayerFrame.midX + relLabelCenter.x,
y: shapeLayerFrame.midY + relLabelCenter.y
)
labelView.center = labelCenter
labelView.transform = CGAffineTransformMakeScale(labelScale, labelScale)
}
}
}
}
class View: UIView {
private let dataView: ChartDataView
private var labels: [StorageUsageScreenComponent.Category: ComponentView<Empty>] = [:]
var selectedKey: StorageUsageScreenComponent.Category?
private weak var state: EmptyComponentState?
override init(frame: CGRect) {
self.dataView = ChartDataView()
super.init(frame: frame)
self.addSubview(self.dataView)
self.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tapGesture(_:))))
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc private func tapGesture(_ recognizer: UITapGestureRecognizer) {
if case .ended = recognizer.state {
let point = recognizer.location(in: self)
let _ = point
/*for (key, layer) in self.shapeLayers {
if layer.frame.contains(point), let path = layer.path {
if path.contains(self.layer.convert(point, to: layer)) {
if self.selectedKey == key {
self.selectedKey = nil
} else {
self.selectedKey = key
}
self.state?.updated(transition: Transition(animation: .curve(duration: 0.3, curve: .spring)))
break
}
}
}*/
}
}
func update(component: PieChartComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
self.state = state
transition.setFrame(view: self.dataView, frame: CGRect(origin: CGPoint(x: floor((availableSize.width - 200.0) / 2.0), y: 0.0), size: CGSize(width: 200.0, height: 200.0)))
self.dataView.setItems(theme: component.theme, data: component.chartData, selectedKey: self.selectedKey, animated: !transition.animation.isImmediate)
return CGSize(width: availableSize.width, height: 200.0)
}
}
func makeView() -> View {
return View(frame: CGRect())
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}