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Introduces ASLayoutRangeModeVisibleOnly, allowing the preservation of decoded backing stores without any extra padding to strictly minimize memory usage while supporting immediate re-display of content. Set visible range controllers to this mode upon app suspend / memory warning, while more aggressively clearing others to the ASLayoutRangeModeLowMemory mode. By default, when the app is running and recieves a memory warning, we set the range mode for non-visible controllers to ASLayoutRangeModeVisibleOnly. This is because, unlike in the app suspend case where on app resume we can restore controllers from LowMemory to VisibleOnly, the memory warning doesn't provide a good opportunity to do this. A new +Beta API to control this behavior is called +setRangeModeForMemoryWarnings:, as some apps may prefer to use LowMemory in the memory warning scenario. For these apps, optimal user experience will require manually setting the range mode back to some larger value as the user navigates the app, or they will encounter controllers that are temporarily blank and need a moment to re-display their contents as they start to become visible.
82 lines
1.6 KiB
Objective-C
82 lines
1.6 KiB
Objective-C
//
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// ASWeakSet.m
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// AsyncDisplayKit
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//
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// Created by Adlai Holler on 1/7/16.
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// Copyright © 2016 Facebook. All rights reserved.
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//
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#import "ASWeakSet.h"
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@interface ASWeakSet<__covariant ObjectType> ()
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@property (nonatomic, strong, readonly) NSMapTable<ObjectType, NSNull *> *mapTable;
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@end
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@implementation ASWeakSet
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- (instancetype)init
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{
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self = [super init];
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if (self) {
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_mapTable = [NSMapTable weakToStrongObjectsMapTable];
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}
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return self;
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}
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- (void)addObject:(id)object
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{
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[_mapTable setObject:[NSNull null] forKey:object];
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}
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- (void)removeObject:(id)object
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{
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[_mapTable removeObjectForKey:object];
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}
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- (void)removeAllObjects
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{
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[_mapTable removeAllObjects];
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}
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- (BOOL)containsObject:(id)object
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{
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return [_mapTable objectForKey:object] != nil;
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}
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- (BOOL)isEmpty
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{
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for (__unused id object in _mapTable) {
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return NO;
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}
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return YES;
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}
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/**
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Note: The `count` property of NSMapTable is unreliable
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in the case of weak-to-strong map tables because entries
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whose keys have been deallocated are not removed immediately.
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In order to get the true count we have to fall back to using
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fast enumeration.
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*/
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- (NSUInteger)count
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{
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NSUInteger count = 0;
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for (__unused id object in _mapTable) {
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count += 1;
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}
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return count;
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}
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- (NSUInteger)countByEnumeratingWithState:(NSFastEnumerationState *)state objects:(__unsafe_unretained id _Nonnull *)buffer count:(NSUInteger)len
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{
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return [_mapTable countByEnumeratingWithState:state objects:buffer count:len];
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}
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- (NSString *)description
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{
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return [[super description] stringByAppendingFormat:@" count: %lu, contents: %@", self.count, _mapTable];
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}
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@end
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