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* Fixed license * Update all licenses * Update Dangerfile for new license * Update already updated licenses * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer…
38 lines
1.5 KiB
Objective-C
Executable File
38 lines
1.5 KiB
Objective-C
Executable File
//
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// ASTextKitEntityAttribute.h
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <Foundation/Foundation.h>
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#import <AsyncDisplayKit/ASBaseDefines.h>
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/**
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The object that should be embedded with ASTextKitEntityAttributeName. Please note that the entity you provide MUST
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implement a proper hash and isEqual function or your application performance will grind to a halt due to
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NSMutableAttributedString's usage of a global hash table of all attributes. This means the entity should NOT be a
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Foundation Collection (NSArray, NSDictionary, NSSet, etc.) since their hash function is a simple count of the values
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in the collection, which causes pathological performance problems deep inside NSAttributedString's implementation.
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rdar://19352367
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*/
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AS_SUBCLASSING_RESTRICTED
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@interface ASTextKitEntityAttribute : NSObject
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@property (nonatomic, strong, readonly) id<NSObject> entity;
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- (instancetype)initWithEntity:(id<NSObject>)entity;
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@end
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