2022-12-21 00:07:52 +04:00

260 lines
11 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import ComponentFlow
import SwiftSignalKit
import ViewControllerComponent
import ComponentDisplayAdapters
import TelegramPresentationData
import AccountContext
import TelegramCore
import MultilineTextComponent
import EmojiStatusComponent
import Postbox
final class PieChartComponent: Component {
struct ChartData: Equatable {
struct Item: Equatable {
var id: AnyHashable
var value: Double
var color: UIColor
init(id: AnyHashable, value: Double, color: UIColor) {
self.id = id
self.value = value
self.color = color
}
}
var items: [Item]
init(items: [Item]) {
self.items = items
}
}
let theme: PresentationTheme
let chartData: ChartData
init(
theme: PresentationTheme,
chartData: ChartData
) {
self.theme = theme
self.chartData = chartData
}
static func ==(lhs: PieChartComponent, rhs: PieChartComponent) -> Bool {
if lhs.theme !== rhs.theme {
return false
}
if lhs.chartData != rhs.chartData {
return false
}
return true
}
class View: UIView {
private var shapeLayers: [AnyHashable: SimpleShapeLayer] = [:]
private var labels: [AnyHashable: ComponentView<Empty>] = [:]
var selectedKey: AnyHashable?
private weak var state: EmptyComponentState?
override init(frame: CGRect) {
super.init(frame: frame)
self.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tapGesture(_:))))
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc private func tapGesture(_ recognizer: UITapGestureRecognizer) {
if case .ended = recognizer.state {
let point = recognizer.location(in: self)
for (key, layer) in self.shapeLayers {
if layer.frame.contains(point), let path = layer.path {
if path.contains(self.layer.convert(point, to: layer)) {
if self.selectedKey == key {
self.selectedKey = nil
} else {
self.selectedKey = key
}
self.state?.updated(transition: Transition(animation: .curve(duration: 0.3, curve: .spring)))
break
}
}
}
}
}
func update(component: PieChartComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
self.state = state
let innerDiameter: CGFloat = 100.0
let spacing: CGFloat = 2.0
let innerAngleSpacing: CGFloat = spacing / (innerDiameter * 0.5)
let minAngle: CGFloat = innerAngleSpacing * 2.0 + 2.0 / (innerDiameter * 0.5)
var valueSum: Double = 0.0
for item in component.chartData.items {
valueSum += item.value
}
var angles: [Double] = []
var totalAngle: Double = 0.0
for i in 0 ..< component.chartData.items.count {
let item = component.chartData.items[i]
var angle = item.value / valueSum * CGFloat.pi * 2.0
if angle < minAngle {
angle = minAngle
}
totalAngle += angle
angles.append(angle)
}
if totalAngle > CGFloat.pi * 2.0 {
let deltaAngle = totalAngle - CGFloat.pi * 2.0
var availableAngleSum: Double = 0.0
for i in 0 ..< angles.count {
let itemAngle = angles[i]
let availableItemAngle = max(0.0, itemAngle - minAngle)
if availableItemAngle > 0.0 {
availableAngleSum += availableItemAngle
}
}
let itemFraction = deltaAngle / availableAngleSum
for i in 0 ..< angles.count {
let availableItemAngle = max(0.0, angles[i] - minAngle)
if availableItemAngle > 0.0 {
let itemDelta = availableItemAngle * itemFraction
angles[i] -= itemDelta
}
}
}
let diameter: CGFloat = 200.0
let reducedDiameter: CGFloat = 170.0
var startAngle: CGFloat = 0.0
for i in 0 ..< component.chartData.items.count {
let item = component.chartData.items[i]
let itemOuterDiameter: CGFloat
if let selectedKey = self.selectedKey {
if selectedKey == item.id {
itemOuterDiameter = diameter
} else {
itemOuterDiameter = reducedDiameter
}
} else {
itemOuterDiameter = diameter
}
let shapeLayerFrame = CGRect(origin: CGPoint(x: floor((availableSize.width - diameter) / 2.0), y: 0.0), size: CGSize(width: diameter, height: diameter))
let angleSpacing: CGFloat = spacing / (itemOuterDiameter * 0.5)
let shapeLayer: SimpleShapeLayer
if let current = self.shapeLayers[item.id] {
shapeLayer = current
} else {
shapeLayer = SimpleShapeLayer()
self.shapeLayers[item.id] = shapeLayer
self.layer.insertSublayer(shapeLayer, at: 0)
}
transition.setFrame(layer: shapeLayer, frame: shapeLayerFrame)
let angleValue: CGFloat = angles[i]
let innerStartAngle = startAngle + innerAngleSpacing * 0.5
var innerEndAngle = startAngle + angleValue - innerAngleSpacing * 0.5
innerEndAngle = max(innerEndAngle, innerStartAngle)
let outerStartAngle = startAngle + angleSpacing * 0.5
var outerEndAngle = startAngle + angleValue - angleSpacing * 0.5
outerEndAngle = max(outerEndAngle, outerStartAngle)
let path = CGMutablePath()
path.addArc(center: CGPoint(x: diameter * 0.5, y: diameter * 0.5), radius: innerDiameter * 0.5, startAngle: innerEndAngle, endAngle: innerStartAngle, clockwise: true)
path.addArc(center: CGPoint(x: diameter * 0.5, y: diameter * 0.5), radius: itemOuterDiameter * 0.5, startAngle: outerStartAngle, endAngle: outerEndAngle, clockwise: false)
transition.setShapeLayerPath(layer: shapeLayer, path: path)
startAngle += angleValue
shapeLayer.fillColor = item.color.cgColor
let fractionValue: Double = floor(item.value * 100.0 * 10.0) / 10.0
let fractionString: String
if abs(Double(Int(fractionValue)) - fractionValue) < 0.001 {
fractionString = "\(Int(fractionValue))"
} else {
fractionString = "\(fractionValue)"
}
let label: ComponentView<Empty>
if let current = self.labels[item.id] {
label = current
} else {
label = ComponentView<Empty>()
self.labels[item.id] = label
}
let labelSize = label.update(transition: .immediate, component: AnyComponent(Text(text: "\(fractionString)%", font: Font.with(size: 16.0, design: .round, weight: .semibold), color: component.theme.list.itemCheckColors.foregroundColor)), environment: {}, containerSize: CGSize(width: 100.0, height: 100.0))
var centerOffset: CGFloat = 0.5
var labelScale: CGFloat = 1.0
if angleValue < 0.38 {
labelScale = angleValue / 0.38
centerOffset = labelScale * 0.6 + (1.0 - labelScale) * 0.5
}
let midAngle: CGFloat = (innerStartAngle + innerEndAngle) * 0.5
let centerDistance: CGFloat = (innerDiameter * 0.5 + (diameter * 0.5 - innerDiameter * 0.5) * centerOffset)
let labelCenter = CGPoint(
x: shapeLayerFrame.midX + cos(midAngle) * centerDistance,
y: shapeLayerFrame.midY + sin(midAngle) * centerDistance
)
let labelFrame = CGRect(origin: CGPoint(x: labelCenter.x - labelSize.width * 0.5, y: labelCenter.y - labelSize.height * 0.5), size: labelSize)
if let labelView = label.view {
if labelView.superview == nil {
self.addSubview(labelView)
}
labelView.bounds = CGRect(origin: CGPoint(), size: labelFrame.size)
transition.setPosition(view: labelView, position: labelFrame.center)
transition.setScale(view: labelView, scale: labelScale)
let normalAlpha: CGFloat = labelScale < 0.5 ? 0.0 : 1.0
if let selectedKey = self.selectedKey {
if selectedKey == item.id {
transition.setAlpha(view: labelView, alpha: normalAlpha)
} else {
transition.setAlpha(view: labelView, alpha: 0.0)
}
} else {
transition.setAlpha(view: labelView, alpha: normalAlpha)
}
}
}
return CGSize(width: availableSize.width, height: 200.0)
}
}
func makeView() -> View {
return View(frame: CGRect())
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}