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ASDisplayNodes now have an overidable method -placeholderImage that lets you provide a custom UIImage to display while a node is displaying asyncronously. The default implementation of this method returns nil and thus does nothing. A provided example project also demonstrates using the placeholder API.
26 lines
1.1 KiB
Objective-C
26 lines
1.1 KiB
Objective-C
/* This file provided by Facebook is for non-commercial testing and evaluation
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* purposes only. Facebook reserves all rights not expressly granted.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#import "SlowpokeTextNode.h"
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#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
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@implementation SlowpokeTextNode
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+ (void)drawRect:(CGRect)bounds withParameters:(id<NSObject>)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing
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{
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usleep( (long)(1.0 * USEC_PER_SEC) ); // artificial delay of 1.0
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[super drawRect:bounds withParameters:parameters isCancelled:isCancelledBlock isRasterizing:isRasterizing];
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}
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@end
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