Swiftgram/submodules/SemanticStatusNode/Sources/SemanticStatusNodeIconContext.swift
2025-02-28 13:43:43 +01:00

229 lines
11 KiB
Swift

import Foundation
import UIKit
import Display
import ManagedAnimationNode
final class SemanticStatusNodeIconContext: SemanticStatusNodeStateContext {
final class DrawingState: NSObject, SemanticStatusNodeStateDrawingState {
let transitionFraction: CGFloat
let icon: SemanticStatusNodeIcon
let iconImage: UIImage?
let iconOffset: CGFloat
init(transitionFraction: CGFloat, icon: SemanticStatusNodeIcon, iconImage: UIImage?, iconOffset: CGFloat) {
self.transitionFraction = transitionFraction
self.icon = icon
self.iconImage = iconImage
self.iconOffset = iconOffset
super.init()
}
func draw(context: CGContext, size: CGSize, foregroundColor: UIColor) {
let transitionScale = max(0.01, self.transitionFraction)
context.saveGState()
context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
context.scaleBy(x: transitionScale, y: transitionScale)
context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
if foregroundColor.alpha.isZero {
context.setBlendMode(.destinationOut)
context.setFillColor(UIColor(white: 0.0, alpha: self.transitionFraction).cgColor)
context.setStrokeColor(UIColor(white: 0.0, alpha: self.transitionFraction).cgColor)
} else {
context.setBlendMode(.normal)
context.setFillColor(foregroundColor.withAlphaComponent(foregroundColor.alpha * self.transitionFraction).cgColor)
context.setStrokeColor(foregroundColor.withAlphaComponent(foregroundColor.alpha * self.transitionFraction).cgColor)
}
switch self.icon {
case .none, .secretTimeout:
break
case .play, .pause:
let diameter = size.width
let factor = diameter / 50.0
let size: CGSize
let offset: CGFloat
if let iconImage = self.iconImage {
size = iconImage.size
offset = self.iconOffset
} else {
if case .play = self.icon {
offset = 1.5
size = CGSize(width: 15.0, height: 18.0)
} else {
size = CGSize(width: 15.0, height: 16.0)
offset = 0.0
}
}
context.translateBy(x: (diameter - size.width) / 2.0 + offset, y: (diameter - size.height) / 2.0)
if (diameter < 40.0) {
context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
context.scaleBy(x: factor, y: factor)
context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
}
if let iconImage = self.iconImage {
context.saveGState()
let iconRect = CGRect(origin: CGPoint(), size: iconImage.size)//.applying(CGAffineTransformMakeScale(transitionScale, transitionScale))
context.translateBy(x: size.width / 2.0, y: size.height / 2.0)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -size.width / 2.0, y: -size.height / 2.0)
context.clip(to: iconRect, mask: iconImage.cgImage!)
context.fill(iconRect)
context.restoreGState()
} else {
if case .play = self.icon {
let _ = try? drawSvgPath(context, path: "M1.71891969,0.209353049 C0.769586558,-0.350676705 0,0.0908839327 0,1.18800046 L0,16.8564753 C0,17.9569971 0.750549162,18.357187 1.67393713,17.7519379 L14.1073836,9.60224049 C15.0318735,8.99626906 15.0094718,8.04970371 14.062401,7.49100858 L1.71891969,0.209353049 ")
} else {
let _ = try? drawSvgPath(context, path: "M0,1.00087166 C0,0.448105505 0.443716645,0 0.999807492,0 L4.00019251,0 C4.55237094,0 5,0.444630861 5,1.00087166 L5,14.9991283 C5,15.5518945 4.55628335,16 4.00019251,16 L0.999807492,16 C0.447629061,16 0,15.5553691 0,14.9991283 L0,1.00087166 Z M10,1.00087166 C10,0.448105505 10.4437166,0 10.9998075,0 L14.0001925,0 C14.5523709,0 15,0.444630861 15,1.00087166 L15,14.9991283 C15,15.5518945 14.5562834,16 14.0001925,16 L10.9998075,16 C10.4476291,16 10,15.5553691 10,14.9991283 L10,1.00087166 ")
}
context.fillPath()
}
case let .custom(image):
let diameter = size.width
let imageRect = CGRect(origin: CGPoint(x: floor((diameter - image.size.width) / 2.0), y: floor((diameter - image.size.height) / 2.0)), size: image.size)
context.translateBy(x: imageRect.midX, y: imageRect.midY)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -imageRect.midX, y: -imageRect.midY)
context.clip(to: imageRect, mask: image.cgImage!)
context.fill(imageRect)
case .download:
let diameter = size.width
let factor = diameter / 50.0
let lineWidth: CGFloat = max(1.6, 2.25 * factor)
context.setLineWidth(lineWidth)
context.setLineCap(.round)
context.setLineJoin(.round)
let arrowHeadSize: CGFloat = 15.0 * factor
let arrowLength: CGFloat = 18.0 * factor
let arrowHeadOffset: CGFloat = 1.0 * factor
let leftPath = UIBezierPath()
leftPath.lineWidth = lineWidth
leftPath.lineCapStyle = .round
leftPath.lineJoinStyle = .round
leftPath.move(to: CGPoint(x: diameter / 2.0, y: diameter / 2.0 + arrowLength / 2.0 + arrowHeadOffset))
leftPath.addLine(to: CGPoint(x: diameter / 2.0 - arrowHeadSize / 2.0, y: diameter / 2.0 + arrowLength / 2.0 - arrowHeadSize / 2.0 + arrowHeadOffset))
leftPath.stroke()
let rightPath = UIBezierPath()
rightPath.lineWidth = lineWidth
rightPath.lineCapStyle = .round
rightPath.lineJoinStyle = .round
rightPath.move(to: CGPoint(x: diameter / 2.0, y: diameter / 2.0 + arrowLength / 2.0 + arrowHeadOffset))
rightPath.addLine(to: CGPoint(x: diameter / 2.0 + arrowHeadSize / 2.0, y: diameter / 2.0 + arrowLength / 2.0 - arrowHeadSize / 2.0 + arrowHeadOffset))
rightPath.stroke()
let bodyPath = UIBezierPath()
bodyPath.lineWidth = lineWidth
bodyPath.lineCapStyle = .round
bodyPath.lineJoinStyle = .round
bodyPath.move(to: CGPoint(x: diameter / 2.0, y: diameter / 2.0 - arrowLength / 2.0))
bodyPath.addLine(to: CGPoint(x: diameter / 2.0, y: diameter / 2.0 + arrowLength / 2.0))
bodyPath.stroke()
}
context.restoreGState()
}
}
private(set) var icon: SemanticStatusNodeIcon
private var animationNode: PlayPauseIconNode?
private var iconImage: UIImage?
private var iconOffset: CGFloat = 0.0
init(icon: SemanticStatusNodeIcon) {
self.icon = icon
if [.play, .pause].contains(icon) {
self.animationNode = PlayPauseIconNode()
self.animationNode?.imageUpdated = { [weak self] image in
if let strongSelf = self {
strongSelf.iconImage = image
if var position = strongSelf.animationNode?.state?.position {
position = position * 2.0
if position > 1.0 {
position = 2.0 - position
}
strongSelf.iconOffset = (1.0 - position) * 1.5
}
strongSelf.requestUpdate()
}
}
self.animationNode?.enqueueState(self.icon == .play ? .play : .pause, animated: false)
self.iconImage = self.animationNode?.image
self.iconOffset = 1.5
}
}
var isAnimating: Bool {
return false
}
var requestUpdate: () -> Void = {}
func setIcon(icon: SemanticStatusNodeIcon, animated: Bool) {
self.icon = icon
self.animationNode?.enqueueState(self.icon == .play ? .play : .pause, animated: animated)
}
func drawingState(transitionFraction: CGFloat) -> SemanticStatusNodeStateDrawingState {
return DrawingState(transitionFraction: transitionFraction, icon: self.icon, iconImage: self.iconImage, iconOffset: self.iconOffset)
}
}
private enum PlayPauseIconNodeState: Equatable {
case play
case pause
}
private final class PlayPauseIconNode: ManagedAnimationNode {
private let duration: Double = 0.35
private var iconState: PlayPauseIconNodeState = .play
init() {
super.init(size: CGSize(width: 36.0, height: 36.0))
self.trackTo(item: ManagedAnimationItem(source: .local("anim_playpause"), frames: .range(startFrame: 0, endFrame: 0), duration: 0.01))
}
func enqueueState(_ state: PlayPauseIconNodeState, animated: Bool) {
guard self.iconState != state else {
return
}
let previousState = self.iconState
self.iconState = state
switch previousState {
case .pause:
switch state {
case .play:
if animated {
self.trackTo(item: ManagedAnimationItem(source: .local("anim_playpause"), frames: .range(startFrame: 41, endFrame: 83), duration: self.duration))
} else {
self.trackTo(item: ManagedAnimationItem(source: .local("anim_playpause"), frames: .range(startFrame: 0, endFrame: 0), duration: 0.01))
}
case .pause:
break
}
case .play:
switch state {
case .pause:
if animated {
self.trackTo(item: ManagedAnimationItem(source: .local("anim_playpause"), frames: .range(startFrame: 0, endFrame: 41), duration: self.duration))
} else {
self.trackTo(item: ManagedAnimationItem(source: .local("anim_playpause"), frames: .range(startFrame: 41, endFrame: 41), duration: 0.01))
}
case .play:
break
}
}
}
}