2024-06-12 23:04:22 +04:00

50 lines
2.6 KiB
C++

#ifndef SkiaCanvasImpl_h
#define SkiaCanvasImpl_h
#include <LottieCpp/LottieCpp.h>
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
namespace lottie {
class SkiaCanvasImpl: public Canvas {
public:
SkiaCanvasImpl(int width, int height);
SkiaCanvasImpl(int width, int height, int bytesPerRow, void *pixelData);
virtual ~SkiaCanvasImpl();
virtual std::shared_ptr<Canvas> makeLayer(int width, int height) override;
virtual void saveState() override;
virtual void restoreState() override;
virtual void fillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Color const &color) override;
virtual void linearGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) override;
virtual void radialGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) override;
virtual void strokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, lottie::Color const &color) override;
virtual void linearGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) override;
virtual void radialGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) override;
virtual void fill(lottie::CGRect const &rect, lottie::Color const &fillColor) override;
virtual void setBlendMode(BlendMode blendMode) override;
virtual void concatenate(lottie::Transform2D const &transform) override;
virtual void draw(std::shared_ptr<Canvas> const &other, float alpha, lottie::CGRect const &rect) override;
void flush();
sk_sp<SkSurface> surface() const;
private:
void *_pixelData = nullptr;
bool _ownsPixelData = false;
sk_sp<SkSurface> _surface;
SkCanvas *_canvas = nullptr;
SkBlendMode _blendMode = SkBlendMode::kSrcOver;
};
}
#endif