Swiftgram/submodules/TelegramUI/Sources/SlotMachineAnimationNode.swift
2020-10-14 01:49:49 +04:00

243 lines
10 KiB
Swift

import Foundation
import Display
import AsyncDisplayKit
import Postbox
import SyncCore
import TelegramCore
import SwiftSignalKit
import AccountContext
import StickerResources
import ManagedAnimationNode
private struct SlotMachineValue {
enum ReelValue {
case rolling
case bar
case berries
case lemon
case seven
case sevenWin
var isResult: Bool {
if case .rolling = self {
return false
} else {
return true
}
}
}
let left: ReelValue
let center: ReelValue
let right: ReelValue
init(rawValue: Int32?) {
if let rawValue = rawValue, rawValue > 0 {
let rawValue = rawValue - 1
let leftRawValue = rawValue & 3
let centerRawValue = rawValue >> 2 & 3
let rightRawValue = rawValue >> 4
func reelValue(for rawValue: Int32) -> ReelValue {
switch rawValue {
case 0:
return .bar
case 1:
return .berries
case 2:
return .lemon
case 3:
return .seven
default:
return .rolling
}
}
var leftReelValue = reelValue(for: leftRawValue)
var centerReelValue = reelValue(for: centerRawValue)
var rightReelValue = reelValue(for: rightRawValue)
if leftReelValue == .seven && centerReelValue == .seven && rightReelValue == .seven {
leftReelValue = .sevenWin
centerReelValue = .sevenWin
rightReelValue = .sevenWin
}
self.left = leftReelValue
self.center = centerReelValue
self.right = rightReelValue
} else {
self.left = .rolling
self.center = .rolling
self.right = .rolling
}
}
var isThreeOfSame: Bool {
return self.left == self.center && self.center == self.right && self.left.isResult
}
var is777: Bool {
return self.left == .sevenWin && self.center == .sevenWin && self.right == .sevenWin
}
}
private func leftReelAnimationItem(value: SlotMachineValue.ReelValue, immediate: Bool = false) -> ManagedAnimationItem {
let frames: ManagedAnimationFrameRange? = immediate ? .still(.end) : nil
switch value {
case .rolling:
return ManagedAnimationItem(source: .local("Slot_L_Spinning"), loop: true)
case .bar:
return ManagedAnimationItem(source: .local("Slot_L_Bar"), frames: frames, loop: false)
case .berries:
return ManagedAnimationItem(source: .local("Slot_L_Berries"), frames: frames, loop: false)
case .lemon:
return ManagedAnimationItem(source: .local("Slot_L_Lemon"), frames: frames, loop: false)
case .seven:
return ManagedAnimationItem(source: .local("Slot_L_7"), frames: frames, loop: false)
case .sevenWin:
return ManagedAnimationItem(source: .local("Slot_L_7_Win"), frames: frames, loop: false)
}
}
private func centerReelAnimationItem(value: SlotMachineValue.ReelValue, immediate: Bool = false) -> ManagedAnimationItem {
let frames: ManagedAnimationFrameRange? = immediate ? .still(.end) : nil
switch value {
case .rolling:
return ManagedAnimationItem(source: .local("Slot_M_Spinning"), frames: frames, loop: true)
case .bar:
return ManagedAnimationItem(source: .local("Slot_M_Bar"), frames: frames, loop: false)
case .berries:
return ManagedAnimationItem(source: .local("Slot_M_Berries"), frames: frames, loop: false)
case .lemon:
return ManagedAnimationItem(source: .local("Slot_M_Lemon"), frames: frames, loop: false)
case .seven:
return ManagedAnimationItem(source: .local("Slot_M_7"), frames: frames, loop: false)
case .sevenWin:
return ManagedAnimationItem(source: .local("Slot_M_7_Win"), frames: frames, loop: false)
}
}
private func rightReelAnimationItem(value: SlotMachineValue.ReelValue, immediate: Bool = false) -> ManagedAnimationItem {
let frames: ManagedAnimationFrameRange? = immediate ? .still(.end) : nil
switch value {
case .rolling:
return ManagedAnimationItem(source: .local("Slot_R_Spinning"), frames: frames, loop: true)
case .bar:
return ManagedAnimationItem(source: .local("Slot_R_Bar"), frames: frames, loop: false)
case .berries:
return ManagedAnimationItem(source: .local("Slot_R_Berries"), frames: frames, loop: false)
case .lemon:
return ManagedAnimationItem(source: .local("Slot_R_Lemon"), frames: frames, loop: false)
case .seven:
return ManagedAnimationItem(source: .local("Slot_R_7"), frames: frames, loop: false)
case .sevenWin:
return ManagedAnimationItem(source: .local("Slot_R_7_Win"), frames: frames, loop: false)
}
}
final class SlotMachineAnimationNode: ASDisplayNode, GenericAnimatedStickerNode {
private let context: AccountContext
private let backNode: ManagedAnimationNode
private let leftReelNode: ManagedAnimationNode
private let centerReelNode: ManagedAnimationNode
private let rightReelNode: ManagedAnimationNode
private let frontNode: ManagedAnimationNode
private var diceState: ManagedDiceAnimationState? = nil
private let disposables = DisposableSet()
init(context: AccountContext) {
self.context = context
let size = CGSize(width: 184.0, height: 184.0)
self.backNode = ManagedAnimationNode(size: size)
self.leftReelNode = ManagedAnimationNode(size: size)
self.centerReelNode = ManagedAnimationNode(size: size)
self.rightReelNode = ManagedAnimationNode(size: size)
self.frontNode = ManagedAnimationNode(size: size)
super.init()
self.addSubnode(self.backNode)
self.addSubnode(self.leftReelNode)
self.addSubnode(self.centerReelNode)
self.addSubnode(self.rightReelNode)
self.addSubnode(self.frontNode)
}
deinit {
self.disposables.dispose()
}
override func layout() {
super.layout()
self.backNode.frame = self.bounds
self.leftReelNode.frame = self.bounds
self.centerReelNode.frame = self.bounds
self.rightReelNode.frame = self.bounds
self.frontNode.frame = self.bounds
}
func setState(_ diceState: ManagedDiceAnimationState) {
let previousState = self.diceState
self.diceState = diceState
if let previousState = previousState {
switch previousState {
case .rolling:
switch diceState {
case let .value(value, _):
let slotValue = SlotMachineValue(rawValue: value)
if slotValue.isThreeOfSame {
Queue.mainQueue().after(1.5) {
self.backNode.trackTo(item: ManagedAnimationItem(source: .local("Slot_Back_Win"), loop: false))
}
} else {
self.backNode.trackTo(item: ManagedAnimationItem(source: .local("Slot_Back_Win"), frames: .still(.start), loop: false))
}
self.leftReelNode.trackTo(item: leftReelAnimationItem(value: slotValue.left))
self.centerReelNode.trackTo(item: centerReelAnimationItem(value: slotValue.center))
self.rightReelNode.trackTo(item: rightReelAnimationItem(value: slotValue.right))
self.frontNode.trackTo(item: ManagedAnimationItem(source: .local("Slot_Front_Pull"), frames: .still(.end), loop: false))
case .rolling:
break
}
case .value:
switch diceState {
case .rolling:
self.backNode.trackTo(item: ManagedAnimationItem(source: .local("Slot_Back_Win"), frames: .still(.start), loop: false))
self.leftReelNode.trackTo(item: leftReelAnimationItem(value: .rolling))
self.centerReelNode.trackTo(item: centerReelAnimationItem(value: .rolling))
self.rightReelNode.trackTo(item: rightReelAnimationItem(value: .rolling))
self.frontNode.trackTo(item: ManagedAnimationItem(source: .local("Slot_Front_Pull"), loop: false))
case .value:
break
}
}
} else {
switch diceState {
case let .value(value, immediate):
self.backNode.trackTo(item: ManagedAnimationItem(source: .local("Slot_Back_Win"), frames: .still(.start), loop: false))
let slotValue = SlotMachineValue(rawValue: value)
self.leftReelNode.trackTo(item: leftReelAnimationItem(value: slotValue.left, immediate: immediate))
self.centerReelNode.trackTo(item: centerReelAnimationItem(value: slotValue.center, immediate: immediate))
self.rightReelNode.trackTo(item: rightReelAnimationItem(value: slotValue.right, immediate: immediate))
let frames: ManagedAnimationFrameRange? = immediate ? .still(.end) : nil
self.frontNode.trackTo(item: ManagedAnimationItem(source: .local("Slot_Front_Pull"), frames: frames, loop: false))
case .rolling:
self.backNode.trackTo(item: ManagedAnimationItem(source: .local("Slot_Back_Win"), frames: .still(.start), loop: false))
self.leftReelNode.trackTo(item: leftReelAnimationItem(value: .rolling))
self.centerReelNode.trackTo(item: centerReelAnimationItem(value: .rolling))
self.rightReelNode.trackTo(item: rightReelAnimationItem(value: .rolling))
self.frontNode.trackTo(item: ManagedAnimationItem(source: .local("Slot_Front_Pull"), loop: false))
}
}
}
}