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77 lines
2.0 KiB
Metal
77 lines
2.0 KiB
Metal
#include <metal_stdlib>
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using namespace metal;
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typedef struct {
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packed_float2 position;
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} Vertex;
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struct RasterizerData
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{
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float4 position [[position]];
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};
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vertex RasterizerData cameraBlobVertex
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(
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constant Vertex *vertexArray[[buffer(0)]],
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uint vertexID [[ vertex_id ]]
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) {
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RasterizerData out;
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out.position = vector_float4(vertexArray[vertexID].position[0], vertexArray[vertexID].position[1], 0.0, 1.0);
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return out;
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}
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#define BINDING_DIST .15
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#define AA_RADIUS 2.
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float smin(float a, float b, float k) {
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float h = clamp(0.5 + 0.5 * (a - b) / k, 0.0, 1.0);
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return mix(a, b, h) - k * h * (1.0 - h);
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}
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float sdist_disk(float2 uv, float2 position, float radius) {
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return length(uv - position) - radius;
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}
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float sdist_rect(float2 uv, float2 position, float size, float radius){
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float2 q = abs(uv - position) - size + radius;
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return length(max(q, 0.0)) + min(max(q.x, q.y), 0.0) - radius;
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}
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float map(float2 uv, float2 diskPos, float2 rectPos) {
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float disk = sdist_disk(uv, diskPos, 0.2);
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float rect = sdist_rect(uv, rectPos, 0.15, 0.15);
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float metaballs = 1.0;
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metaballs = smin(metaballs, disk, BINDING_DIST);
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metaballs = smin(metaballs, rect, BINDING_DIST);
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return metaballs;
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}
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float mod(float x, float y) {
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return x - y * floor(x / y);
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}
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fragment half4 cameraBlobFragment(RasterizerData in[[stage_in]],
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constant uint2 &resolution[[buffer(0)]],
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constant float &time[[buffer(1)]])
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{
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float finalTime = mod(time * 1.5, 3.0);
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float2 R = float2(resolution.x, resolution.y);
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float2 uv = (2.0 * in.position.xy - R.xy) / R.y;
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float t = AA_RADIUS / resolution.y;
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float2 diskPos = float2(0.1, 0.4);
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float2 rectPos = float2(0.2 - 0.3 * finalTime, 0.4);
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float cAlpha = 0.0;
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if (finalTime > 1.5) {
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cAlpha = min(1.0, (finalTime - 1.5) * 1.75);
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}
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float c = smoothstep(t, -t, map(uv, diskPos, rectPos));
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return half4(c, cAlpha * c, cAlpha * c, c);
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}
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