mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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247 lines
9.0 KiB
Swift
247 lines
9.0 KiB
Swift
import Foundation
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import UIKit
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import Display
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import ComponentFlow
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import HierarchyTrackingLayer
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import RLottieBinding
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import SwiftSignalKit
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import Accelerate
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public final class LottieComponent: Component {
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public typealias EnvironmentType = Empty
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open class Content: Equatable {
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public init() {
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}
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public static func ==(lhs: Content, rhs: Content) -> Bool {
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if lhs === rhs {
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return true
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}
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return lhs.isEqual(to: rhs)
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}
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open func isEqual(to other: Content) -> Bool {
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preconditionFailure()
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}
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open func load(_ f: @escaping (Data) -> Void) -> Disposable {
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preconditionFailure()
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}
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}
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public let content: Content
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public let color: UIColor
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public init(
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content: Content,
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color: UIColor
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) {
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self.content = content
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self.color = color
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}
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public static func ==(lhs: LottieComponent, rhs: LottieComponent) -> Bool {
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if lhs.content != rhs.content {
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return false
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}
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if lhs.color != rhs.color {
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return false
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}
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return true
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}
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public final class View: UIImageView {
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private weak var state: EmptyComponentState?
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private var component: LottieComponent?
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private var scheduledPlayOnce: Bool = false
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private var animationInstance: LottieInstance?
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private var currentDisplaySize: CGSize?
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private var currentContentDisposable: Disposable?
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private var currentFrame: Int = 0
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private var currentFrameStartTime: Double?
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private var displayLink: SharedDisplayLinkDriver.Link?
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private var currentTemplateFrameImage: UIImage?
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public weak var output: UIImageView? {
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didSet {
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if let output = self.output, let currentTemplateFrameImage = self.currentTemplateFrameImage {
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output.image = currentTemplateFrameImage
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}
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}
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}
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override init(frame: CGRect) {
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//self.hierarchyTrackingLayer = HierarchyTrackingLayer()
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super.init(frame: frame)
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//self.layer.addSublayer(self.hierarchyTrackingLayer)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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deinit {
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self.currentContentDisposable?.dispose()
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}
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public func playOnce(delay: Double = 0.0) {
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guard let _ = self.animationInstance else {
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self.scheduledPlayOnce = true
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return
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}
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self.scheduledPlayOnce = false
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if self.currentFrame != 0 {
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self.currentFrame = 0
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self.updateImage()
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}
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if delay != 0.0 {
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self.isHidden = true
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DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 0.08, execute: { [weak self] in
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guard let self else {
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return
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}
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self.isHidden = false
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self.currentFrameStartTime = CACurrentMediaTime()
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if self.displayLink == nil {
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self.displayLink = SharedDisplayLinkDriver.shared.add(needsHighestFramerate: false, { [weak self] in
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guard let self else {
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return
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}
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self.advanceIfNeeded()
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})
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}
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})
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} else {
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self.currentFrameStartTime = CACurrentMediaTime()
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if self.displayLink == nil {
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self.displayLink = SharedDisplayLinkDriver.shared.add(needsHighestFramerate: false, { [weak self] in
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guard let self else {
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return
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}
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self.advanceIfNeeded()
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})
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}
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}
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}
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private func loadAnimation(data: Data) {
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self.animationInstance = LottieInstance(data: data, fitzModifier: .none, colorReplacements: nil, cacheKey: "")
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if self.scheduledPlayOnce {
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self.scheduledPlayOnce = false
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self.playOnce()
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} else if let animationInstance = self.animationInstance {
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self.currentFrame = Int(animationInstance.frameCount - 1)
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self.updateImage()
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}
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}
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private func advanceIfNeeded() {
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guard let animationInstance = self.animationInstance else {
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return
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}
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guard let currentFrameStartTime = self.currentFrameStartTime else {
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return
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}
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let secondsPerFrame: Double
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if animationInstance.frameRate == 0 {
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secondsPerFrame = 1.0 / 60.0
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} else {
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secondsPerFrame = 1.0 / Double(animationInstance.frameRate)
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}
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let timestamp = CACurrentMediaTime()
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if currentFrameStartTime + timestamp >= secondsPerFrame * 0.9 {
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self.currentFrame += 1
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if self.currentFrame >= Int(animationInstance.frameCount) - 1 {
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self.currentFrame = Int(animationInstance.frameCount) - 1
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self.updateImage()
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self.displayLink?.invalidate()
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self.displayLink = nil
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} else {
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self.currentFrameStartTime = timestamp
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self.updateImage()
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}
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}
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}
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private func updateImage() {
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guard let animationInstance = self.animationInstance, let currentDisplaySize = self.currentDisplaySize else {
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return
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}
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guard let context = DrawingContext(size: currentDisplaySize, scale: 1.0, opaque: false, clear: true) else {
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return
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}
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var destinationBuffer = vImage_Buffer()
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destinationBuffer.width = UInt(context.scaledSize.width)
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destinationBuffer.height = UInt(context.scaledSize.height)
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destinationBuffer.data = context.bytes
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destinationBuffer.rowBytes = context.bytesPerRow
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animationInstance.renderFrame(with: Int32(self.currentFrame % Int(animationInstance.frameCount)), into: context.bytes.assumingMemoryBound(to: UInt8.self), width: Int32(currentDisplaySize.width), height: Int32(currentDisplaySize.height), bytesPerRow: Int32(context.bytesPerRow))
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self.currentTemplateFrameImage = context.generateImage()?.withRenderingMode(.alwaysTemplate)
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self.image = self.currentTemplateFrameImage
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if let output = self.output, let currentTemplateFrameImage = self.currentTemplateFrameImage {
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output.image = currentTemplateFrameImage
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}
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}
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func update(component: LottieComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<EnvironmentType>, transition: Transition) -> CGSize {
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let previousComponent = self.component
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self.component = component
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self.state = state
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var redrawImage = false
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let displaySize = CGSize(width: availableSize.width * UIScreenScale, height: availableSize.height * UIScreenScale)
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if self.currentDisplaySize != displaySize {
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self.currentDisplaySize = displaySize
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redrawImage = true
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}
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if previousComponent?.content != component.content {
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self.currentContentDisposable?.dispose()
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let content = component.content
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self.currentContentDisposable = component.content.load { [weak self, weak content] data in
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Queue.mainQueue().async {
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guard let self, self.component?.content == content else {
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return
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}
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self.loadAnimation(data: data)
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}
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}
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} else if redrawImage {
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self.updateImage()
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}
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if self.tintColor != component.color {
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self.tintColor = component.color
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}
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return availableSize
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}
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}
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public func makeView() -> View {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<EnvironmentType>, transition: Transition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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