Ilya Laktyushin de61740a73 Various fixes
2019-10-19 17:13:32 +04:00

274 lines
14 KiB
Swift

import Foundation
import UIKit
import CoreImage
import CoreGraphics
import SwiftSignalKit
import Display
public enum QrCodeIcon {
case none
case cutout
case proxy
case custom(UIImage?)
}
public func qrCode(string: String, color: UIColor, backgroundColor: UIColor? = nil, icon: QrCodeIcon, ecl: String = "M") -> Signal<(TransformImageArguments) -> DrawingContext?, NoError> {
return Signal<(Data, Int, Int), NoError> { subscriber in
if let data = string.data(using: .isoLatin1, allowLossyConversion: false), let filter = CIFilter(name: "CIQRCodeGenerator") {
filter.setValue(data, forKey: "inputMessage")
filter.setValue(ecl, forKey: "inputCorrectionLevel")
if let output = filter.outputImage {
let size = Int(output.extent.width)
let bytesPerRow = (4 * Int(size) + 15) & (~15)
let length = bytesPerRow * size
let bitmapInfo = CGBitmapInfo(rawValue: CGBitmapInfo.byteOrder32Little.rawValue | CGImageAlphaInfo.noneSkipFirst.rawValue)
guard let bytes = malloc(length)?.assumingMemoryBound(to: UInt8.self) else {
return EmptyDisposable
}
let data = Data(bytesNoCopy: bytes, count: length, deallocator: .free)
guard let context = CGContext(data: bytes, width: size, height: size, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: deviceColorSpace, bitmapInfo: bitmapInfo.rawValue) else {
return EmptyDisposable
}
let ciContext = CIContext(cgContext: context, options: nil)
ciContext.draw(output, in: CGRect(x: 0, y: 0, width: size, height: size), from: output.extent)
subscriber.putNext((data, size, bytesPerRow))
}
}
subscriber.putCompletion()
return EmptyDisposable
}
|> map { data, size, bytesPerRow in
return { arguments in
let context = DrawingContext(size: arguments.drawingSize, scale: arguments.scale ?? 0.0, clear: true)
let side = floorToScreenPixels(arguments.drawingSize.width / CGFloat(size))
let padding: CGFloat = floor((arguments.drawingSize.width - CGFloat(side * CGFloat(size))) / 2.0)
let drawingRect = arguments.drawingRect
let fittedSize = arguments.imageSize.aspectFilled(arguments.boundingSize).fitted(arguments.imageSize)
let fittedRect = CGRect(origin: CGPoint(x: drawingRect.origin.x + (drawingRect.size.width - fittedSize.width) / 2.0, y: drawingRect.origin.y + (drawingRect.size.height - fittedSize.height) / 2.0), size: fittedSize)
let codeScale: CGFloat = 1.10256
let clipSide = fittedRect.width * 0.23124
let clipRect = CGRect(x: fittedRect.midX - clipSide / 2.0, y: fittedRect.midY - clipSide / 2.0, width: clipSide, height: clipSide)
let cutout: (Int, Int)?
if case .none = icon {
cutout = nil
} else {
var cutoutSize = Int(ceil((clipSide + side * 2.0) / side))
if size == 39 {
cutoutSize = 11
} else if cutoutSize % 2 == 0 {
cutoutSize += 1
}
let start = (size - cutoutSize) / 2
cutout = (start, start + cutoutSize - 1)
}
func valueAt(x: Int, y: Int) -> Bool {
if x >= 0 && x < size && y >= 0 && y < size {
if let cutout = cutout, x > cutout.0 && x < cutout.1 && y > cutout.0 && y < cutout.1 {
return false
}
return data.withUnsafeBytes { bytes -> Bool in
if let value = bytes.baseAddress?.advanced(by: y * bytesPerRow + x * 4).assumingMemoryBound(to: UInt8.self).pointee {
return value < 255
} else {
return false
}
}
} else {
return false
}
}
let squareSize = CGSize(width: side, height: side)
let tmpContext = DrawingContext(size: CGSize(width: squareSize.width * 4.0, height: squareSize.height), scale: arguments.scale ?? 0.0, clear: true)
tmpContext.withContext { c in
if let backgroundColor = backgroundColor {
c.setFillColor(backgroundColor.cgColor)
c.fill(CGRect(origin: CGPoint(), size: squareSize))
}
c.setFillColor(color.cgColor)
let outerRadius = squareSize.width / 3.0
var path = UIBezierPath(roundedRect: CGRect(origin: CGPoint(), size: squareSize), byRoundingCorners: .allCorners, cornerRadii: CGSize(width: outerRadius, height: outerRadius))
c.addPath(path.cgPath)
c.fillPath()
c.fill(CGRect(origin: CGPoint(x: squareSize.width * 2.0, y: 0.0), size: squareSize))
c.fill(CGRect(origin: CGPoint(x: squareSize.width, y: 0.0), size: squareSize))
if let backgroundColor = backgroundColor {
c.setFillColor(backgroundColor.cgColor)
} else {
c.setBlendMode(.clear)
}
let innerRadius = squareSize.width / 4.0
path = UIBezierPath(roundedRect: CGRect(origin: CGPoint(x: squareSize.width, y: 0.0), size: squareSize), byRoundingCorners: .allCorners, cornerRadii: CGSize(width: innerRadius, height: innerRadius))
c.addPath(path.cgPath)
c.fillPath()
c.fill(CGRect(origin: CGPoint(x: squareSize.width * 3.0, y: 0.0), size: squareSize))
}
let scaledSquareSize = Int(squareSize.width * tmpContext.scale)
let scaledPadding = Int(padding * tmpContext.scale)
let halfLen = scaledSquareSize * 4 / 2
let blockLen = scaledSquareSize * 4 * 2
func drawAt(x: Int, y: Int, fill: Bool, corners: UIRectCorner) {
if !fill && corners.isEmpty {
return
}
for i in 0 ..< scaledSquareSize {
var dst = context.bytes.advanced(by: (scaledPadding + y * scaledSquareSize + i) * context.bytesPerRow + (scaledPadding + x * scaledSquareSize) * 4)
let srcOffset = (fill ? 0 : scaledSquareSize * 4)
let src = tmpContext.bytes.advanced(by: i * tmpContext.bytesPerRow + srcOffset)
if corners.contains(i < scaledSquareSize / 2 ? .topLeft : .bottomLeft) {
memcpy(dst, src, halfLen)
} else {
memcpy(dst, src + blockLen, halfLen)
}
dst += halfLen
if corners.contains(i < scaledSquareSize / 2 ? .topRight : .bottomRight) {
memcpy(dst, src + halfLen, halfLen)
} else {
memcpy(dst, src + blockLen + halfLen, halfLen)
}
}
}
context.withContext { c in
if let backgroundColor = backgroundColor {
c.setFillColor(backgroundColor.cgColor)
c.fill(arguments.drawingRect)
}
var markerSize: Int = 0
for i in 1 ..< size {
if !valueAt(x: i, y: 1) {
markerSize = i - 1
break
}
}
for y in 0 ..< size {
for x in 0 ..< size {
if (y < markerSize + 1 && (x < markerSize + 1 || x > size - markerSize - 2)) || (y > size - markerSize - 2 && x < markerSize + 1) {
continue
}
var corners: UIRectCorner = []
if valueAt(x: x, y: y) {
corners = .allCorners
if valueAt(x: x, y: y - 1) {
corners.remove(.topLeft)
corners.remove(.topRight)
}
if valueAt(x: x, y: y + 1) {
corners.remove(.bottomLeft)
corners.remove(.bottomRight)
}
if valueAt(x: x - 1, y: y) {
corners.remove(.topLeft)
corners.remove(.bottomLeft)
}
if valueAt(x: x + 1, y: y) {
corners.remove(.topRight)
corners.remove(.bottomRight)
}
drawAt(x: x, y: y, fill: true, corners: corners)
} else {
if valueAt(x: x - 1, y: y - 1) && valueAt(x: x - 1, y: y) && valueAt(x: x, y: y - 1) {
corners.insert(.topLeft)
}
if valueAt(x: x + 1, y: y - 1) && valueAt(x: x + 1, y: y) && valueAt(x: x, y: y - 1) {
corners.insert(.topRight)
}
if valueAt(x: x - 1, y: y + 1) && valueAt(x: x - 1, y: y) && valueAt(x: x, y: y + 1) {
corners.insert(.bottomLeft)
}
if valueAt(x: x + 1, y: y + 1) && valueAt(x: x + 1, y: y) && valueAt(x: x, y: y + 1) {
corners.insert(.bottomRight)
}
drawAt(x: x, y: y, fill: false, corners: corners)
}
}
}
c.translateBy(x: padding, y: padding)
c.setLineWidth(squareSize.width)
c.setStrokeColor(color.cgColor)
c.setFillColor(color.cgColor)
let markerSide = floorToScreenPixels(CGFloat(markerSize - 1) * squareSize.width * 1.05)
func drawMarker(x: CGFloat, y: CGFloat) {
var path = UIBezierPath(roundedRect: CGRect(x: x + squareSize.width / 2.0, y: y + squareSize.width / 2.0, width: markerSide, height: markerSide), cornerRadius: markerSide / 3.5)
c.addPath(path.cgPath)
c.strokePath()
let dotSide = markerSide - squareSize.width * 3.0
path = UIBezierPath(roundedRect: CGRect(x: x + squareSize.width * 2.0, y: y + squareSize.height * 2.0, width: dotSide, height: dotSide), cornerRadius: dotSide / 3.5)
c.addPath(path.cgPath)
c.fillPath()
}
drawMarker(x: squareSize.width, y: squareSize.height)
drawMarker(x: CGFloat(size - 2) * squareSize.width - markerSide, y: squareSize.height)
drawMarker(x: squareSize.width, y: CGFloat(size - 2) * squareSize.height - markerSide)
c.translateBy(x: -padding, y: -padding)
switch icon {
case .proxy:
let iconScale = fittedRect.width / 420.0 * codeScale
let iconSize = CGSize(width: 65.0 * iconScale, height: 79.0 * iconScale)
let point = CGPoint(x: fittedRect.midX - iconSize.width / 2.0, y: fittedRect.midY - iconSize.height / 2.0)
c.translateBy(x: point.x, y: point.y)
c.scaleBy(x: iconScale, y: iconScale)
c.setFillColor(color.cgColor)
let _ = try? drawSvgPath(c, path: "M0.0,40 C0,20.3664202 20.1230605,0.0 32.5,0.0 C44.8769395,0.0 65,20.3664202 65,40 C65,47.217934 65,55.5505326 65,64.9977957 L32.5,79 L0.0,64.9977957 C0.0,55.0825772 0.0,46.7499786 0.0,40 Z")
if let backgroundColor = backgroundColor {
c.setFillColor(backgroundColor.cgColor)
} else {
c.setBlendMode(.clear)
c.setFillColor(UIColor.clear.cgColor)
}
let _ = try? drawSvgPath(c, path: "M7.03608247,43.556701 L18.9836689,32.8350515 L32.5,39.871134 L45.8888139,32.8350515 L57.9639175,43.556701 L57.9639175,60.0 L32.5,71.0 L7.03608247,60.0 Z")
c.setBlendMode(.normal)
c.setFillColor(color.cgColor)
let _ = try? drawSvgPath(c, path: "M24.1237113,50.5927835 L40.8762887,50.5927835 L40.8762887,60.9793814 L32.5,64.0928525 L24.1237113,60.9793814 Z")
case let .custom(image):
if let image = image {
let fittedSize = image.size.aspectFitted(clipRect.size)
let fittedRect = CGRect(origin: CGPoint(x: fittedRect.midX - fittedSize.width / 2.0, y: fittedRect.midY - fittedSize.height / 2.0), size: fittedSize)
c.translateBy(x: fittedRect.midX, y: fittedRect.midY)
c.scaleBy(x: 1.0, y: -1.0)
c.translateBy(x: -fittedRect.midX, y: -fittedRect.midY)
c.draw(image.cgImage!, in: fittedRect)
}
break
default:
break
}
}
return context
}
}
}