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* Fixed license * Update all licenses * Update Dangerfile for new license * Update already updated licenses * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer…
68 lines
1.5 KiB
Objective-C
68 lines
1.5 KiB
Objective-C
//
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// ASNodeController+Beta.m
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "ASNodeController+Beta.h"
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#import "ASDisplayNode+FrameworkPrivate.h"
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@implementation ASNodeController
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@synthesize node = _node;
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- (instancetype)init
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{
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self = [super init];
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if (self) {
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}
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return self;
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}
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- (void)loadNode
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{
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self.node = [[ASDisplayNode alloc] init];
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}
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- (ASDisplayNode *)node
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{
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if (_node == nil) {
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[self loadNode];
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}
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return _node;
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}
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-(void)setNode:(ASDisplayNode *)node
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{
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_node = node;
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_node.interfaceStateDelegate = self;
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}
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// subclass overrides
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- (void)didEnterVisibleState {}
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- (void)didExitVisibleState {}
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- (void)didEnterDisplayState {}
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- (void)didExitDisplayState {}
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- (void)didEnterPreloadState {}
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- (void)didExitPreloadState {}
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- (void)interfaceStateDidChange:(ASInterfaceState)newState
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fromState:(ASInterfaceState)oldState {}
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@end
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