Swiftgram/Source/Private/ASDispatch.h
Garrett Moon 8013e25524 Update license v2 (#67)
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2017-04-24 16:59:57 -07:00

42 lines
1.5 KiB
Objective-C

//
// ASDispatch.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <Foundation/Foundation.h>
/**
* Like dispatch_apply, but you can set the thread count. 0 means 2*active CPUs.
*
* Note: The actual number of threads may be lower than threadCount, if libdispatch
* decides the system can't handle it. In reality this rarely happens.
*/
static void ASDispatchApply(size_t iterationCount, dispatch_queue_t queue, NSUInteger threadCount, void(^work)(size_t i)) {
if (threadCount == 0) {
threadCount = [NSProcessInfo processInfo].activeProcessorCount * 2;
}
dispatch_group_t group = dispatch_group_create();
__block size_t trueI = 0;
for (NSUInteger t = 0; t < threadCount; t++) {
dispatch_group_async(group, queue, ^{
size_t i;
while ((i = __sync_fetch_and_add(&trueI, 1)) < iterationCount) {
work(i);
}
});
}
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
};