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* Implement ASPageTable - It is a screen page table that can be used to quickly filter out objects in a certain rect without checking each and every one of them. - ASCollectionLayoutState generates and keeps a table that maps page to layout attributes within that page. - ASCollectionLayout (and later, ASCollectionGalleryLayoutDelegate) consults its layout state for `layoutAttributesForElementsInRect:`. This ensures the method can return as quickly as possible, especially on a large data set (I heard some people have galleries with thousands of photos!). * Address comments * Handle items that span multiple pages * Make danger happy
179 lines
5.8 KiB
Plaintext
179 lines
5.8 KiB
Plaintext
//
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// ASCollectionLayout.mm
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASCollectionLayout.h>
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#import <AsyncDisplayKit/ASAssert.h>
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#import <AsyncDisplayKit/ASCellNode.h>
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#import <AsyncDisplayKit/ASCollectionElement.h>
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#import <AsyncDisplayKit/ASCollectionLayoutContext+Private.h>
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#import <AsyncDisplayKit/ASCollectionLayoutDelegate.h>
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#import <AsyncDisplayKit/ASCollectionLayoutState.h>
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#import <AsyncDisplayKit/ASCollectionNode+Beta.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
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#import <AsyncDisplayKit/ASElementMap.h>
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#import <AsyncDisplayKit/ASEqualityHelpers.h>
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#import <AsyncDisplayKit/ASThread.h>
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@interface ASCollectionLayout () <ASDataControllerLayoutDelegate> {
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ASDN::Mutex __instanceLock__; // Non-recursive mutex, ftw!
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// Main thread only.
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ASCollectionLayoutState *_layout;
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// The pending state calculated ahead of time, if any.
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ASCollectionLayoutState *_pendingLayout;
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BOOL _layoutDelegateImplementsAdditionalInfoForLayoutWithElements;
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}
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@end
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@implementation ASCollectionLayout
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- (instancetype)initWithLayoutDelegate:(id<ASCollectionLayoutDelegate>)layoutDelegate
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{
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self = [super init];
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if (self) {
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ASDisplayNodeAssertNotNil(layoutDelegate, @"Collection layout delegate cannot be nil");
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_layoutDelegate = layoutDelegate;
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_layoutDelegateImplementsAdditionalInfoForLayoutWithElements = [layoutDelegate respondsToSelector:@selector(additionalInfoForLayoutWithElements:)];
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}
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return self;
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}
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#pragma mark - ASDataControllerLayoutDelegate
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- (id)layoutContextWithElements:(ASElementMap *)elements
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{
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ASDisplayNodeAssertMainThread();
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CGSize viewportSize = [self viewportSize];
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id additionalInfo = nil;
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if (_layoutDelegateImplementsAdditionalInfoForLayoutWithElements) {
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additionalInfo = [_layoutDelegate additionalInfoForLayoutWithElements:elements];
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}
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return [[ASCollectionLayoutContext alloc] initWithViewportSize:viewportSize elements:elements additionalInfo:additionalInfo];
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}
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- (void)prepareLayoutWithContext:(id)context
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{
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ASCollectionLayoutState *layout = [_layoutDelegate calculateLayoutWithContext:context];
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ASDN::MutexLocker l(__instanceLock__);
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_pendingLayout = layout;
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}
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#pragma mark - UICollectionViewLayout overrides
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- (void)prepareLayout
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{
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ASDisplayNodeAssertMainThread();
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[super prepareLayout];
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ASCollectionLayoutContext *context = [self layoutContextWithElements:_collectionNode.visibleElements];
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ASCollectionLayoutState *layout = nil;
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{
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ASDN::MutexLocker l(__instanceLock__);
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if (_pendingLayout != nil && ASObjectIsEqual(_pendingLayout.context, context)) {
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// Looks like we can use the pending layout. Great!
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layout = _pendingLayout;
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_pendingLayout = nil;
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}
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}
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if (layout == nil) {
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layout = [_layoutDelegate calculateLayoutWithContext:context];
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}
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_layout = layout;
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}
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- (void)invalidateLayout
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{
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ASDisplayNodeAssertMainThread();
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[super invalidateLayout];
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_layout = nil;
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}
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- (CGSize)collectionViewContentSize
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{
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ASDisplayNodeAssertMainThread();
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ASDisplayNodeAssertNotNil(_layout, @"Collection layout state should not be nil at this point");
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return _layout.contentSize;
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}
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- (NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect
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{
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ASDisplayNodeAssertMainThread();
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NSArray<UICollectionViewLayoutAttributes *> *result = [_layout layoutAttributesForElementsInRect:rect];
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ASElementMap *elements = _layout.context.elements;
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for (UICollectionViewLayoutAttributes *attrs in result) {
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ASCollectionElement *element = [elements elementForLayoutAttributes:attrs];
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[ASCollectionLayout setSize:attrs.frame.size toElement:element];
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}
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return result;
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}
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- (UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath
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{
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ASCollectionElement *element = [_layout.context.elements elementForItemAtIndexPath:indexPath];
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UICollectionViewLayoutAttributes *attrs = [_layout layoutAttributesForElement:element];
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[ASCollectionLayout setSize:attrs.frame.size toElement:element];
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return attrs;
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}
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- (UICollectionViewLayoutAttributes *)layoutAttributesForSupplementaryViewOfKind:(NSString *)elementKind atIndexPath:(NSIndexPath *)indexPath
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{
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ASCollectionElement *element = [_layout.context.elements supplementaryElementOfKind:elementKind atIndexPath:indexPath];
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UICollectionViewLayoutAttributes *attrs = [_layout layoutAttributesForElement:element];
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[ASCollectionLayout setSize:attrs.frame.size toElement:element];
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return attrs;
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}
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- (BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds
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{
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return (! CGSizeEqualToSize([self viewportSize], newBounds.size));
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}
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#pragma mark - Private methods
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+ (void)setSize:(CGSize)size toElement:(ASCollectionElement *)element
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{
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ASCellNode *node = element.node;
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if (! CGSizeEqualToSize(size, node.frame.size)) {
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CGRect nodeFrame = CGRectZero;
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nodeFrame.size = size;
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node.frame = nodeFrame;
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}
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}
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- (CGSize)viewportSize
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{
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ASCollectionNode *collectionNode = _collectionNode;
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if (collectionNode != nil && !collectionNode.isNodeLoaded) {
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// TODO consider calculatedSize as well
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return collectionNode.threadSafeBounds.size;
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} else {
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ASDisplayNodeAssertMainThread();
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return self.collectionView.bounds.size;
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}
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}
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@end
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