Swiftgram/Tests/CallUITest/Sources/ViewController.swift
2023-11-13 21:51:22 +04:00

54 lines
2.0 KiB
Swift

import Foundation
import UIKit
import MetalEngine
import Display
import CallScreen
import ComponentFlow
public final class ViewController: UIViewController {
private var callScreenView: PrivateCallScreen?
private var callState: PrivateCallScreen.State = PrivateCallScreen.State(
lifecycleState: .connecting,
name: "Emma Walters",
avatarImage: UIImage(named: "test")
)
override public func viewDidLoad() {
super.viewDidLoad()
self.view.layer.addSublayer(MetalEngine.shared.rootLayer)
MetalEngine.shared.rootLayer.frame = CGRect(origin: CGPoint(x: 0.0, y: -101.0), size: CGSize(width: 100.0, height: 100.0))
self.view.backgroundColor = .black
SharedDisplayLinkDriver.shared.updateForegroundState(true)
let callScreenView = PrivateCallScreen(frame: self.view.bounds)
self.callScreenView = callScreenView
self.view.addSubview(callScreenView)
self.update(size: self.view.bounds.size, transition: .immediate)
}
private func update(size: CGSize, transition: Transition) {
guard let callScreenView = self.callScreenView else {
return
}
transition.setFrame(view: callScreenView, frame: CGRect(origin: CGPoint(), size: size))
let insets: UIEdgeInsets
if size.width < size.height {
insets = UIEdgeInsets(top: 44.0, left: 0.0, bottom: 0.0, right: 0.0)
} else {
insets = UIEdgeInsets(top: 0.0, left: 44.0, bottom: 0.0, right: 44.0)
}
callScreenView.update(size: size, insets: insets, screenCornerRadius: 55.0, state: self.callState, transition: transition)
}
override public func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
self.update(size: size, transition: .easeInOut(duration: 0.3))
}
}