Michael Schneider d5cbe33686 Revert "[ASLayoutSpec] Use childrenMap directly to prevent creating an NSArray within ASDK Part 2 (#2021)"
This reverts commit d5a7c195226925e483c74fb210120d15ff423378.
2016-08-02 10:10:36 -07:00

166 lines
6.8 KiB
Objective-C

//
// ASEnvironment.h
// AsyncDisplayKit
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import <Foundation/Foundation.h>
#import <AsyncDisplayKit/ASDimension.h>
#import <AsyncDisplayKit/ASStackLayoutDefines.h>
#import <AsyncDisplayKit/ASRelativeSize.h>
@protocol ASEnvironment;
@class UITraitCollection;
ASDISPLAYNODE_EXTERN_C_BEGIN
NS_ASSUME_NONNULL_BEGIN
static const int kMaxEnvironmentStateBoolExtensions = 1;
static const int kMaxEnvironmentStateIntegerExtensions = 4;
static const int kMaxEnvironmentStateEdgeInsetExtensions = 1;
#pragma mark -
typedef struct ASEnvironmentStateExtensions {
// Values to store extensions
BOOL boolExtensions[kMaxEnvironmentStateBoolExtensions];
NSInteger integerExtensions[kMaxEnvironmentStateIntegerExtensions];
UIEdgeInsets edgeInsetsExtensions[kMaxEnvironmentStateEdgeInsetExtensions];
} ASEnvironmentStateExtensions;
#pragma mark - ASEnvironmentLayoutOptionsState
typedef struct ASEnvironmentLayoutOptionsState {
CGFloat spacingBefore;// = 0;
CGFloat spacingAfter;// = 0;
BOOL flexGrow;// = NO;
BOOL flexShrink;// = NO;
ASRelativeDimension flexBasis;// = ASRelativeDimensionUnconstrained;
ASStackLayoutAlignSelf alignSelf;// = ASStackLayoutAlignSelfAuto;
CGFloat ascender;// = 0;
CGFloat descender;// = 0;
ASRelativeSizeRange sizeRange;// = ASRelativeSizeRangeMake(ASRelativeSizeMakeWithCGSize(CGSizeZero), ASRelativeSizeMakeWithCGSize(CGSizeZero));;
CGPoint layoutPosition;// = CGPointZero;
struct ASEnvironmentStateExtensions _extensions;
} ASEnvironmentLayoutOptionsState;
extern ASEnvironmentLayoutOptionsState ASEnvironmentLayoutOptionsStateMakeDefault();
#pragma mark - ASEnvironmentHierarchyState
typedef struct ASEnvironmentHierarchyState {
unsigned rasterized:1; // = NO
unsigned rangeManaged:1; // = NO
unsigned transitioningSupernodes:1; // = NO
unsigned layoutPending:1; // = NO
} ASEnvironmentHierarchyState;
extern ASEnvironmentHierarchyState ASEnvironmentHierarchyStateMakeDefault();
#pragma mark - ASEnvironmentDisplayTraits
typedef struct ASEnvironmentTraitCollection {
CGFloat displayScale;
UIUserInterfaceSizeClass horizontalSizeClass;
UIUserInterfaceIdiom userInterfaceIdiom;
UIUserInterfaceSizeClass verticalSizeClass;
UIForceTouchCapability forceTouchCapability;
CGSize containerSize;
} ASEnvironmentTraitCollection;
extern ASEnvironmentTraitCollection ASEnvironmentTraitCollectionMakeDefault();
extern ASEnvironmentTraitCollection ASEnvironmentTraitCollectionFromUITraitCollection(UITraitCollection *traitCollection);
extern BOOL ASEnvironmentTraitCollectionIsEqualToASEnvironmentTraitCollection(ASEnvironmentTraitCollection lhs, ASEnvironmentTraitCollection rhs);
#pragma mark - ASEnvironmentState
typedef struct ASEnvironmentState {
struct ASEnvironmentHierarchyState hierarchyState;
struct ASEnvironmentLayoutOptionsState layoutOptionsState;
struct ASEnvironmentTraitCollection environmentTraitCollection;
} ASEnvironmentState;
extern ASEnvironmentState ASEnvironmentStateMakeDefault();
ASDISPLAYNODE_EXTERN_C_END
@class ASTraitCollection;
#pragma mark - ASEnvironment
/**
* ASEnvironment allows objects that conform to the ASEnvironment protocol to be able to propagate specific States
* defined in an ASEnvironmentState up and down the ASEnvironment tree. To be able to define how merges of
* States should happen, specific merge functions can be provided
*/
@protocol ASEnvironment <NSObject>
/// The environment collection of an object which class conforms to the ASEnvironment protocol
- (ASEnvironmentState)environmentState;
- (void)setEnvironmentState:(ASEnvironmentState)environmentState;
/// Returns the parent of an object which class conforms to the ASEnvironment protocol
- (id<ASEnvironment> _Nullable)parent;
/// Returns all children of an object which class conforms to the ASEnvironment protocol
- (nullable NSArray<id<ASEnvironment>> *)children;
/// Classes should implement this method and return YES / NO dependent if upward propagation is enabled or not
- (BOOL)supportsUpwardPropagation;
/// Classes should implement this method and return YES / NO dependent if downware propagation is enabled or not
- (BOOL)supportsTraitsCollectionPropagation;
/// Returns an NSObject-representation of the environment's ASEnvironmentDisplayTraits
- (ASTraitCollection *)asyncTraitCollection;
/// Returns a struct-representation of the environment's ASEnvironmentDisplayTraits. This only exists as a internal
/// convenience method. Users should access the trait collections through the NSObject based asyncTraitCollection API
- (ASEnvironmentTraitCollection)environmentTraitCollection;
/// sets a trait collection on this environment state.
- (void)setEnvironmentTraitCollection:(ASEnvironmentTraitCollection)environmentTraitCollection;
@end
// ASCollection/TableNodes don't actually have ASCellNodes as subnodes. Because of this we can't rely on display trait
// downward propagation via ASEnvironment. Instead if the new environmentState has displayTraits that are different from
// the cells', then we propagate downward explicitly and request a relayout.
//
// If there is any new downward propagating state, it should be added to this define.
//
// If the only change in a trait collection is that its dislplayContext has gone from non-nil to nil,
// assume that we are clearing the context as part of a ASVC dealloc and do not trigger a layout.
//
// This logic is used in both ASCollectionNode and ASTableNode
#define ASEnvironmentCollectionTableSetEnvironmentState(lock) \
- (void)setEnvironmentState:(ASEnvironmentState)environmentState\
{\
ASDN::MutexLocker l(lock);\
ASEnvironmentTraitCollection oldTraits = self.environmentState.environmentTraitCollection;\
[super setEnvironmentState:environmentState];\
\
/* Extra Trait Collection Handling */\
/* If the node is not loaded yet don't do anything as otherwise the access of the view will trigger a load*/\
if (!self.isNodeLoaded) { return; } \
ASEnvironmentTraitCollection currentTraits = environmentState.environmentTraitCollection;\
if (ASEnvironmentTraitCollectionIsEqualToASEnvironmentTraitCollection(currentTraits, oldTraits) == NO) {\
/* Must dispatch to main for self.view && [self.view.dataController completedNodes]*/ \
ASPerformBlockOnMainThread(^{\
NSArray<NSArray <ASCellNode *> *> *completedNodes = [self.view.dataController completedNodes];\
for (NSArray *sectionArray in completedNodes) {\
for (ASCellNode *cellNode in sectionArray) {\
ASEnvironmentStatePropagateDown(cellNode, currentTraits);\
}\
}\
});\
}\
}\
NS_ASSUME_NONNULL_END