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[ASRangeController] We're already on main thread, remove blocks Make data source read-only, clarify what's asynchronous [ASDataController] Clean up some interfaces [ASDataController] A little more cleanup [ASDataController] Cleanup [ASDataController] Restore some changes, exit more often [ASDataController] Use item counts that we already have rather than requerying them [ASDataController] Revert weakifications [ASDataController] Add a mechanism to measure how much work we avoided
61 lines
1.8 KiB
Plaintext
61 lines
1.8 KiB
Plaintext
//
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// ASIndexedNodeContext.mm
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// AsyncDisplayKit
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//
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// Created by Huy Nguyen on 2/28/16.
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#import "ASIndexedNodeContext.h"
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#import "ASEnvironmentInternal.h"
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#import "ASCellNode.h"
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@interface ASIndexedNodeContext ()
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/// Required node block used to allocate a cell node. Nil after the first execution.
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@property (nonatomic, strong) ASCellNodeBlock nodeBlock;
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@end
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@implementation ASIndexedNodeContext
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- (instancetype)initWithNodeBlock:(ASCellNodeBlock)nodeBlock
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indexPath:(NSIndexPath *)indexPath
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constrainedSize:(ASSizeRange)constrainedSize
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environmentTraitCollection:(ASEnvironmentTraitCollection)environmentTraitCollection
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{
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NSAssert(nodeBlock != nil && indexPath != nil, @"Node block and index path must not be nil");
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self = [super init];
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if (self) {
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_nodeBlock = nodeBlock;
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_indexPath = indexPath;
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_constrainedSize = constrainedSize;
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_environmentTraitCollection = environmentTraitCollection;
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}
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return self;
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}
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- (ASCellNode *)allocateNode
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{
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NSAssert(_nodeBlock != nil, @"Node block is gone. Should not execute it more than once");
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ASCellNode *node = _nodeBlock();
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_nodeBlock = nil;
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ASEnvironmentStatePropagateDown(node, _environmentTraitCollection);
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return node;
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}
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+ (NSArray<NSIndexPath *> *)indexPathsFromContexts:(NSArray<ASIndexedNodeContext *> *)contexts
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{
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NSMutableArray *result = [NSMutableArray arrayWithCapacity:contexts.count];
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for (ASIndexedNodeContext *ctx in contexts) {
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[result addObject:ctx.indexPath];
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}
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return result;
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}
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@end
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