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156 lines
6.5 KiB
Objective-C
156 lines
6.5 KiB
Objective-C
//
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// ASCellNode.h
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// AsyncDisplayKit
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#import <AsyncDisplayKit/ASDisplayNode.h>
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NS_ASSUME_NONNULL_BEGIN
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@class ASCellNode;
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typedef NSUInteger ASCellNodeAnimation;
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typedef NS_ENUM(NSUInteger, ASCellNodeVisibilityEvent) {
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/**
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* Indicates a cell has just became visible
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*/
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ASCellNodeVisibilityEventVisible,
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/**
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* Its position (determined by scrollView.contentOffset) has changed while at least 1px remains visible.
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* It is possible that 100% of the cell is visible both before and after and only its position has changed,
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* or that the position change has resulted in more or less of the cell being visible.
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* Use CGRectIntersect between cellFrame and scrollView.bounds to get this rectangle
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*/
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ASCellNodeVisibilityEventVisibleRectChanged,
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/**
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* Indicates a cell is no longer visible
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*/
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ASCellNodeVisibilityEventInvisible,
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/**
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* Indicates user has started dragging the visible cell
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*/
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ASCellNodeVisibilityEventWillBeginDragging,
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/**
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* Indicates user has ended dragging the visible cell
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*/
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ASCellNodeVisibilityEventDidEndDragging,
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};
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/**
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* Generic cell node. Subclass this instead of `ASDisplayNode` to use with `ASTableView` and `ASCollectionView`.
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* @note When a cell node is contained inside a collection view (or table view),
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* calling `-setNeedsLayout` will also notify the collection on the main thread
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* so that the collection can update its item layout if the cell's size changed.
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*/
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@interface ASCellNode : ASDisplayNode
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/**
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* @abstract When enabled, ensures that the cell is completely displayed before allowed onscreen.
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*
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* @default NO
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* @discussion Normally, ASCellNodes are preloaded and have finished display before they are onscreen.
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* However, if the Table or Collection's rangeTuningParameters are set to small values (or 0),
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* or if the user is scrolling rapidly on a slow device, it is possible for a cell's display to
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* be incomplete when it becomes visible.
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*
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* In this case, normally placeholder states are shown and scrolling continues uninterrupted.
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* The finished, drawn content is then shown as soon as it is ready.
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*
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* With this property set to YES, the main thread will be blocked until display is complete for
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* the cell. This is more similar to UIKit, and in fact makes AsyncDisplayKit scrolling visually
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* indistinguishable from UIKit's, except being faster.
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*
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* Using this option does not eliminate all of the performance advantages of AsyncDisplayKit.
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* Normally, a cell has been preloading and is almost done when it reaches the screen, so the
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* blocking time is very short. If the rangeTuningParameters are set to 0, still this option
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* outperforms UIKit: while the main thread is waiting, subnode display executes concurrently.
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*/
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@property (nonatomic, assign) BOOL neverShowPlaceholders;
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/*
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* ASTableView uses these properties when configuring UITableViewCells that host ASCellNodes.
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*/
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//@property (atomic, retain) UIColor *backgroundColor;
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@property (nonatomic) UITableViewCellSelectionStyle selectionStyle;
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/**
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* A Boolean value that is synchronized with the underlying collection or tableView cell property.
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* Setting this value is equivalent to calling selectItem / deselectItem on the collection or table.
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*/
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@property (nonatomic, assign, getter=isSelected) BOOL selected;
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/**
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* A Boolean value that is synchronized with the underlying collection or tableView cell property.
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* Setting this value is equivalent to calling highlightItem / unHighlightItem on the collection or table.
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*/
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@property (nonatomic, assign, getter=isHighlighted) BOOL highlighted;
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/*
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* ASCellNode must forward touch events in order for UITableView and UICollectionView tap handling to work. Overriding
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* these methods (e.g. for highlighting) requires the super method be called.
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*/
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- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event ASDISPLAYNODE_REQUIRES_SUPER;
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event ASDISPLAYNODE_REQUIRES_SUPER;
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- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event ASDISPLAYNODE_REQUIRES_SUPER;
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- (void)touchesCancelled:(nullable NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event ASDISPLAYNODE_REQUIRES_SUPER;
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/**
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* Called by the system when ASCellNode is used with an ASCollectionNode. It will not be called by ASTableNode.
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* When the UICollectionViewLayout object returns a new UICollectionViewLayoutAttributes object, the corresponding ASCellNode will be updated.
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* See UICollectionViewCell's applyLayoutAttributes: for a full description.
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*/
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- (void)applyLayoutAttributes:(UICollectionViewLayoutAttributes *)layoutAttributes;
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/**
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* @abstract Initializes a cell with a given view controller block.
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*
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* @param viewControllerBlock The block that will be used to create the backing view controller.
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* @param didLoadBlock The block that will be called after the view controller's view is loaded.
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*
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* @return An ASCellNode created using the root view of the view controller provided by the viewControllerBlock.
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* The view controller's root view is resized to match the calculated size produced during layout.
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*
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*/
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- (instancetype)initWithViewControllerBlock:(ASDisplayNodeViewControllerBlock)viewControllerBlock didLoadBlock:(nullable ASDisplayNodeDidLoadBlock)didLoadBlock;
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- (void)cellNodeVisibilityEvent:(ASCellNodeVisibilityEvent)event inScrollView:(UIScrollView *)scrollView withCellFrame:(CGRect)cellFrame;
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@end
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/**
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* Simple label-style cell node. Read its source for an example of custom <ASCellNode>s.
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*/
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@interface ASTextCellNode : ASCellNode
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/**
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* Initializes a text cell with given text attributes and text insets
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*/
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- (instancetype)initWithAttributes:(NSDictionary *)textAttributes insets:(UIEdgeInsets)textInsets;
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/**
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* Text to display.
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*/
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@property (nonatomic, copy) NSString *text;
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/**
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* A dictionary containing key-value pairs for text attributes. You can specify the font, text color, text shadow color, and text shadow offset using the keys listed in NSString UIKit Additions Reference.
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*/
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@property (nonatomic, copy) NSDictionary *textAttributes;
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/**
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* The text inset or outset for each edge. The default value is 15.0 horizontal and 11.0 vertical padding.
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*/
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@property (nonatomic, assign) UIEdgeInsets textInsets;
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@end
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NS_ASSUME_NONNULL_END
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