Swiftgram/submodules/PremiumUI/Sources/CreateGiveawayFooterItem.swift
2024-06-12 23:04:04 +04:00

169 lines
6.5 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
import ComponentFlow
import TelegramPresentationData
import ItemListUI
import PresentationDataUtils
import ButtonComponent
final class CreateGiveawayFooterItem: ItemListControllerFooterItem {
let theme: PresentationTheme
let title: String
let badgeCount: Int32
let isLoading: Bool
let action: () -> Void
init(theme: PresentationTheme, title: String, badgeCount: Int32, isLoading: Bool, action: @escaping () -> Void) {
self.theme = theme
self.title = title
self.badgeCount = badgeCount
self.isLoading = isLoading
self.action = action
}
func isEqual(to: ItemListControllerFooterItem) -> Bool {
if let item = to as? CreateGiveawayFooterItem {
return self.theme === item.theme && self.title == item.title && self.badgeCount == item.badgeCount && self.isLoading == item.isLoading
} else {
return false
}
}
func node(current: ItemListControllerFooterItemNode?) -> ItemListControllerFooterItemNode {
if let current = current as? CreateGiveawayFooterItemNode {
current.item = self
return current
} else {
return CreateGiveawayFooterItemNode(item: self)
}
}
}
final class CreateGiveawayFooterItemNode: ItemListControllerFooterItemNode {
private let backgroundNode: NavigationBackgroundNode
private let separatorNode: ASDisplayNode
private let button = ComponentView<Empty>()
private var validLayout: ContainerViewLayout?
private var currentIsLoading = false
var item: CreateGiveawayFooterItem {
didSet {
self.updateItem()
if let layout = self.validLayout {
let _ = self.updateLayout(layout: layout, transition: .immediate)
}
}
}
init(item: CreateGiveawayFooterItem) {
self.item = item
self.backgroundNode = NavigationBackgroundNode(color: item.theme.rootController.tabBar.backgroundColor)
self.separatorNode = ASDisplayNode()
super.init()
self.addSubnode(self.backgroundNode)
self.addSubnode(self.separatorNode)
self.updateItem()
}
private func updateItem() {
self.backgroundNode.updateColor(color: self.item.theme.rootController.tabBar.backgroundColor, transition: .immediate)
self.separatorNode.backgroundColor = self.item.theme.rootController.tabBar.separatorColor
}
override func updateBackgroundAlpha(_ alpha: CGFloat, transition: ContainedViewLayoutTransition) {
transition.updateAlpha(node: self.backgroundNode, alpha: alpha)
transition.updateAlpha(node: self.separatorNode, alpha: alpha)
}
override func updateLayout(layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) -> CGFloat {
let hadLayout = self.validLayout != nil
self.validLayout = layout
let buttonInset: CGFloat = 16.0
let buttonWidth = layout.size.width - layout.safeInsets.left - layout.safeInsets.right - buttonInset * 2.0
let inset: CGFloat = 9.0
let insets = layout.insets(options: [.input])
var panelHeight: CGFloat = 50.0 + inset * 2.0
let totalPanelHeight: CGFloat
if let inputHeight = layout.inputHeight, inputHeight > 0.0 {
totalPanelHeight = panelHeight + insets.bottom
} else {
totalPanelHeight = panelHeight + insets.bottom
panelHeight += insets.bottom
}
let panelFrame = CGRect(origin: CGPoint(x: 0.0, y: layout.size.height - totalPanelHeight), size: CGSize(width: layout.size.width, height: panelHeight))
var buttonTransition: ComponentTransition = .easeInOut(duration: 0.2)
if !hadLayout {
buttonTransition = .immediate
}
let buttonSize = self.button.update(
transition: buttonTransition,
component: AnyComponent(
ButtonComponent(
background: ButtonComponent.Background(
color: self.item.theme.list.itemCheckColors.fillColor,
foreground: self.item.theme.list.itemCheckColors.foregroundColor,
pressedColor: self.item.theme.list.itemCheckColors.fillColor.withMultipliedAlpha(0.9)
),
content: AnyComponentWithIdentity(
id: AnyHashable(0),
component: AnyComponent(ButtonTextContentComponent(
text: self.item.title,
badge: Int(self.item.badgeCount),
textColor: self.item.theme.list.itemCheckColors.foregroundColor,
badgeBackground: self.item.theme.list.itemCheckColors.foregroundColor,
badgeForeground: self.item.theme.list.itemCheckColors.fillColor,
badgeStyle: .roundedRectangle,
badgeIconName: "Premium/BoostButtonIcon",
combinedAlignment: true
))
),
isEnabled: true,
displaysProgress: self.item.isLoading,
action: { [weak self] in
guard let self else {
return
}
self.item.action()
}
)
),
environment: {},
containerSize: CGSize(width: buttonWidth, height: 50.0)
)
if let view = self.button.view {
if view.superview == nil {
self.view.addSubview(view)
}
transition.updateFrame(view: view, frame: CGRect(origin: CGPoint(x: layout.safeInsets.left + buttonInset, y: panelFrame.minY + inset), size: buttonSize))
}
transition.updateFrame(node: self.backgroundNode, frame: panelFrame)
self.backgroundNode.update(size: panelFrame.size, transition: transition)
transition.updateFrame(node: self.separatorNode, frame: CGRect(origin: panelFrame.origin, size: CGSize(width: panelFrame.width, height: UIScreenPixel)))
return totalPanelHeight
}
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
if self.backgroundNode.frame.contains(point) {
return true
} else {
return false
}
}
}